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For modders have a "Mod Registry" **Using a new fo

Here you can suggest and discuss changes to the Lancers Reactor website as well as provide feedback on things small or large.

Post Thu Oct 23, 2003 4:16 pm

I think I have a solution for the huge mods (perhaps for all mods) on how we are to register. I said earlier we should have links to the downloads so what the post references is what is linked. But what if we had those html link codes inserted into the links that opened up an Ini editor on the reader's computer for that particular file for the reader to view.

This way, you don't have to have as much text on the page and everyone can see for themselves what the code is in its proper environment. Perhaps, instead it could be just an ini viewer that everyone has to download in order to register. No changes can be made from it, only viewed.

Each file would have to be linked separately of course, but it might be a space saving solution.


Sir Spectre


Like Master Yoda's speak, Olde English is, yes? Hehmmmmhaha!
-- From the play "Zlothello"

Edited by - Sir Spectre on 23-10-2003 17:18:02

Post Thu Oct 23, 2003 9:12 pm

@Harrier: Thank you! ... But ditto what Sir S. said. ... It IS his idea.

@Sir S:

It is an attempt to take into account what Chips had to say. Don't know if I caught it all. As I am not a modder, it sometimes is difficult to grasp meanings.

Anyway. The main point that I think Chips was making is that anyone who figures out how to make a change in any of the ini files and other FL data files that may be manipulated cannot claim any control nor has a right to request anyone else not to make use of it ....nor have it placed in a hidden registry section as it were.

Crude example: How to make the Vengeance I as powerful as a Class 10 Diamondback. I think Chips is saying that whoever figured it out, kudos, but
that's it ... no further rights or privileges extended.

If you can think of a better way to say this, your help would be great.

As for the How To of it, I think that part would be a tutorial or something
which not necessarily the first to discover how to do it could be the author.
All the first to discover the method or technique would do is post up the mod
and others, by downloading and looking at what was done, could do the same without stepping on anyone else's creds because the the first mod posting of its kind is the cred.

Going back to the Vengeance I example, the forum area for the post would be in the "FL Original " Weapons section. My guess is that any weapon that does not bring in something brand new, i.e., new projectile or beam effect, artwork for gun, etc., probably belongs in this section ... just my guess.

At least that's my take on it. If I have made a hash of what it takes to post up a mod, I ask someone who is more knowledgable to please step in here.

Edited by - Indy11 on 24-10-2003 03:11:02

Edited by - Indy11 on 24-10-2003 03:15:53

Post Fri Oct 24, 2003 3:01 am

We need a definition.

I think we will need an agreement on what "New and Original" work means.

My guess is that New and Original work has to be something that does not already exist in FL but it also seems that if the mod is to work at all, it must be able to make use of or conform to what already exists in FL.

So, in absolute terms, New and Original work cannot mean something that absolutely does not already exist in FL.

Seems like there is a technical Modding line that needs to be drawn and I'm not able to draw that line.

Any takers?

Post Sun Oct 26, 2003 2:34 pm

Proposed Definition of what is New and Original.

OK. I think I know what it isn't:

1) It is not a rendering of something from another game or source. Not an adaptation or importation

2) It is not something that supercharges, tones down or swaps color, sound or other effect settings in FL.

Post Sun Oct 26, 2003 5:20 pm

Indy11, you'll have no disagreement on point #2, but the first one some modders will say it doesn't matter that the work is derivitive of a popular entertainment, such as a Star Wars ship. They still put hard work into making the model based on a popular design, but the work itself should be able to be registered on this site, despite not being able to do it in a copyright office.

I think Porche, who makes most of the best SW ships, would hate to have people take his hard work with no credit. I think we need to recognize all works, but in this case, someone else is free to make a similar ship based on the same entertainment medium. But if more than say 50% of the ship's model is the same as Porche's then I would say it was copied or too similar to be recognized as a new addition.


Sir Spectre


Like Master Yoda's speak, Olde English is, yes? Hehmmmmhaha!
-- From the play "Zlothello"

Post Mon Oct 27, 2003 3:55 pm

Sir S:

Yeah. I know. I am struggling to grasp for a definition and, also, a reason to
have a distinction if at all.

About #1, I am not suggesting that one would not get credit or some accreditation rights. I think anyone who has to put a lot of work into something and does it well deserves credit. I am trying to figure out whether it makes any difference whether it is "hitherto unknown and unseen" or something from another source.

Since you and I seem to be the only ones talking about it, maybe it doesn't matter?

Post Tue Oct 28, 2003 5:31 pm

Indy11

maybe it doesn't matter?


It would if we started the implementation of it. To start with just ships perhaps. Starting all registries at once would be overwhelming.

But as for Site Suggestions & Feedback goes, this is the largest and most specific thread in the whole year (except for the previous sig testing thread), I just looked.

I also found out I am not the first to use a "Sir" in his username. There was a Sir Lucious, but he seemed to be a prick.

Sir Spectre


Like Master Yoda's speak, Olde English is, yes? Hehmmmmhaha!
-- From the play "Zlothello"

Edited by - Sir Spectre on 28-10-2003 17:34:26

Post Tue Oct 28, 2003 11:03 pm

Edited to add some serious comment:

Seriously @ Sir S:

Regarding the work done by Porche. So are you saying that credit should be given to that work as being New and Original work? .... I am trying to get a feel for what this definition should be.


@ Sir S - Not seriously:

Hah!. One would assume that your (TLR) _member_ship is less protuberant?

Edited by - Indy11 on 29-10-2003 02:37:42

Post Wed Oct 29, 2003 6:09 pm

Yes, new and original work from the design owned by ____.

It just means others can make the same ship as long as they don't use the same model originally created by the first modeller.

Although, my belief is that there won't be unnecessary repetition as people will know what has been made already. I for instance have no clue how many ships have been converted from TV and movies that I would actually like to fly. There's no one source where they're all listed.


Sir Spectre


Like Master Yoda's speak, Olde English is, yes? Hehmmmmhaha!
-- From the play "Zlothello"

Post Sat Nov 01, 2003 3:11 am

Then I guess it is a wait and see what Imagine puts together for Ships.

I wonder if we all will be able to see what he is doing?

Post Sat Nov 01, 2003 4:04 am

should I post updates?

Post Sat Nov 01, 2003 6:50 am

Posting updates would be nice. But don't stress yourself out over it.


Sir Spectre


... No more signature.

Post Sun Nov 02, 2003 5:27 am

@ Imagine & Sir S:

OK. So I'm now thinking that New and Original should be the same as Importations, Adaptations, Innovations from Other Games and Sources.

BUT, it makes for less helpful organization if we dump everything into one
big bucket like that.

So how about a Main heading like "New To FL" and then, underneath, sub categories for "First Conceived for FL" and "New to FL But First Conceived Elsewhere" ?

Post Sun Nov 02, 2003 6:16 am

OOO getting too in depth for my shallow brain. ow.
I think I'll start a bit simpler and rearrange as you guys and other people see fit.

Post Mon Nov 03, 2003 3:25 am

@Imagine

Never mind then. It's more important to see what can be built. If it has too many wheels, or not enough wheels.... those things can be adjuster later.

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