Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Beginner? First port of call then!

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Fri Dec 10, 2004 4:32 pm

Welcome to TLR

To answer your question... you're putting the cart before the horse, my friend. Go read the tutorials discussing how to implement a new ship first... then crabtree's tutorial. You won't understand the references to the various file types used to make a ship mod until you understand the process that we go through to make ships, which can be broken down into these steps:

1. Make model and skin in a 3D software package/paint program.
2. Export a CMP and MAT file, containing the model and the skin, respectively.
3. Create/rename/modify a SUR file, which is used to implement hitboxes for FL ships (among other duties).
4. Create the ship's entries in the relevant INI files, either through INI editing or through writing an XML script for use with FLMM

If you don't understand steps 1 through 3... then you're going to get stuck a lot on 4. Go read Drizzt's ship-making tutorial... it'll at least get you started

Post Tue Dec 21, 2004 12:45 pm

Hi - Ive never wrote a mod, butI have heard about editing textures,and there is one teeny tiny mod I would like to try.The textures for the speed/thrust capacitor meters do not block firing your weapons like everything else,and it is annoying to have your perfect shot 'stumped' by a stupid menu or even minimized menu,or maneuver bar.So what i am asking is what file(s) would I need to edit to change the rest of the heads-up display textures to the fire-through mode of these meters?

Edited by - Cold_Void on 12/21/2004 12:50:26 PM

Post Wed Jan 05, 2005 3:26 pm

You sound like a pro... so after several hours of frustration i got my ship into FL but it is so TINY! how does one set the scale of the thing? I created the model in Milkshape 3D and went in and scaled it up 500% and resaved all the assoc. files (cmp, mat, 3db) but is is still the same size (smaller than the mount point of a gun basically)

Post Thu Jan 13, 2005 6:48 am

Could someone please answer a quick question?
I just wanted to make a small mod that made the starflier a supership. I have successfully made the Justice Mk1 a 975 shield, 650 hull, 12.5 refire weapon with no drain, an Order Thruster with 75 drain and 320 top speed, and a light fighter shield with 50,000 units and 5000 recharge all at class 1 costing 5 creds each at manhattan. Weaps and equip sorted. All I need to do now is make the starflier have 2,000 holds and 100,000 armour. I have found (i think) the entry in the Shiparch file for a CSV starflier (called MSN_playership or similar but I may be wrong) and altered the cargo and hitpoint values, but while everything else works, the ship itself hasn't changed. This is the closest match I can find. Can someone suggest something please? I am quite enjoying myself messing about with FL's innards!
Also how do I change a ship's top speed?
Many Thx for any help.

You think I enjoy being this braindead?

Post Thu Jan 13, 2005 3:37 pm

Hey, i am trying to follow Drizzt4.0'sShipCreatingTutorial V1.5 and i was able to use gmax to create the design of my ship but when i tried to download the exporter to ms3d it wasn't there and i went to the product site and downloaded a file called .md3 exporter. I tried to export the way the tutorial said but none of the files in the ms3d importer option were in my gmax export file. I really wanna finish my ship and use it so i don't wanna get stopped now. This is sorta urgent cause i only have a month before i lose access to ms3d. I hope i haven't broken any rules. Someone help please.

History shall be kind to me for i intend to write it.
~Winston Churchill

Post Tue Jan 25, 2005 9:26 pm

HOW DO I MAKE IT SO I TAKE NO DAMAGE

Post Sun Jan 30, 2005 8:27 am

hey i downloaded the database and i unziped it and its all in wierd letters and stuff how do you get it unlike that
And the exel link is not right

Post Sun Feb 27, 2005 6:30 pm

hey guys im making a mod for my clan's server, [MC Freeport 7, (sorry if theres no second bracket), and im using Freelancer Explorer. and whenever it says i need to make a new dll file for it, it never makes one. this prevents me from seeing my names for everything that i make inside of my system. does anyone know how to fix this?

Grenade!! Take Cover!!

P.S: I came fromt he mohaa side of my clan, not FL so thats why my name doesnt fit fl.

Post Sun Feb 27, 2005 7:02 pm

i hate the second bracket not showing...

[imghttp://img180.exs.cx/img180/3903/gmsigdoors4fn.gif[/img
[imghttp://img.photobucket.com/albums/v142/Firestreak2/GM.jpg[/img

P.S: I came fromt he mohaa side of y clan, not FL so thats why my name doesnt fit fl.

Post Mon Feb 28, 2005 11:33 am

What exactly does the IONCROSS GAMEDATA creator mk.1 do?

AND why dosent the second braket show

If this is Grave diging im TRUELY sorry but on your link HERE


Page 2

Making the train flyable(including docking problems- eat yer heart out duriel!)


If i can use SDK 1.3 instead of Bini (I think thats what its called) to make the train flyable

Please Help me here

Edit:1 Spelling
Edit:2 Hyperlink
Edit:3 Re-Directing link to ight page
Edit:4 Fixing link
Edit:5 Fixing link again
Edt :6 Makeing quotes and bold
Edit:7 SMILEYS! B-)8)...
Edit:8 Welcome to TLR and more spelling

If the smileys are un-exeptable ill take them out

Welcom to TLR [MC (thats in double brakets

Edited by - Beta-5 on 2/28/2005 11:34:30 AM

Edited by - Beta-5 on 2/28/2005 12:06:21 PM

Edited by - Beta-5 on 2/28/2005 12:08:22 PM

Edited by - Beta-5 on 2/28/2005 12:11:33 PM

Edited by - Beta-5 on 2/28/2005 12:12:05 PM

Edited by - Beta-5 on 2/28/2005 12:23:37 PM

Edited by - Beta-5 on 2/28/2005 12:26:10 PM

Edited by - Beta-5 on 2/28/2005 12:26:31 PM

Post Thu Mar 03, 2005 10:15 pm

I am making a mod and have a slight problem. With some ships when you go to buy them they appear as the same ship that I am in. All of the ids names are unique and the ships have their own icons. This only occurs at the ship dealers, as soon as you buy the ship and leave the ship dealer you have the correct ship. This sometimes crashes the mod to desktop. If anyone knows how to fix this let me know.

Post Mon Mar 21, 2005 5:37 pm

Chips,

What do the 4 or 5 numbers do after the equipment .inis? What do they mean?

Post Tue Mar 29, 2005 5:53 am

Is it possible to make your own factions?

They say one man cannot rule the galaxy. But I will try!!!

Post Thu Apr 07, 2005 10:27 pm

Hello my friends, I'm sorry for my English (I'm from Russia and cant speak English well). So I want to make a mod wich changed gameplay missions, how do I do this?

Post Sun Apr 10, 2005 11:34 am

I am EXTREMELY new to FL modding... i have been a mediocre modder at other games. I was curious... I couldn't figure out what ship "package" was what and what the ten or so numbers after it meant in the market_ships.ini file. I would like to be able to sell the titan in placeof the Startracker at manhatten.

Return to Freelancer Modding for Beginners Forum