Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
Beginner? First port of call then!
Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding
I want to know if something can be done to the Eagle.
By default the Eagle has it's shield installed over the top of the cockpit in that harpoint located there which you can see if you look down on the eagle. But it always looks as though there is nothing installed there and its an empty hardpoint due to the overall look of the sheild installed on that hardpoint if you get my drift.
Is there anyway to put a different item on that hardpoint that still acts as a shild like it should. But just has a different look installed so the hardpoint looks filled. Maybe put somthing like the image of a counter measure icon there instead.
Basicly just for cosmetic looks, so that hardpoint looked filled proper with an item installed there acting as a shiled image.
Edited by - Gary Bolton on 7/8/2005 6:21:18 AM
By default the Eagle has it's shield installed over the top of the cockpit in that harpoint located there which you can see if you look down on the eagle. But it always looks as though there is nothing installed there and its an empty hardpoint due to the overall look of the sheild installed on that hardpoint if you get my drift.
Is there anyway to put a different item on that hardpoint that still acts as a shild like it should. But just has a different look installed so the hardpoint looks filled. Maybe put somthing like the image of a counter measure icon there instead.
Basicly just for cosmetic looks, so that hardpoint looked filled proper with an item installed there acting as a shiled image.
Edited by - Gary Bolton on 7/8/2005 6:21:18 AM
er i have serveral questions which i really need anwering if started to use the capital ships in single and multiplayer wiv my mate ive activated all the turrets on the ships and given them thrusters but here is a list of things i REALLY need to know
> how to effectivly mod the hitpoints of a capship in multiplayer (other wise the ships are far to weak )
> how to use sheilds on cap ships in multiplayer ( ive equiped a sheild and it works on single player but not on multi player)
> same as wiv the sheilds except wiv extra guns they work on single player but not on multi
>how to equip a proper enginge to the capships
>how to stabalise cap shis and stop them tipping ( when i turn they slowly rotate upside down)
> and how to stop my battleships from being givin the slightest nudge and being sent fdrifting away at a speed of 900
> how to effectivly mod the hitpoints of a capship in multiplayer (other wise the ships are far to weak )
> how to use sheilds on cap ships in multiplayer ( ive equiped a sheild and it works on single player but not on multi player)
> same as wiv the sheilds except wiv extra guns they work on single player but not on multi
>how to equip a proper enginge to the capships
>how to stabalise cap shis and stop them tipping ( when i turn they slowly rotate upside down)
> and how to stop my battleships from being givin the slightest nudge and being sent fdrifting away at a speed of 900
I've just started modding. There's one thing I'd really like to mod, but I'm not sure it's even possible.
It is possible to update the prices of goods to suit the server and the admin's taste, and even add new goods. However, I want to provide a dynamic trade system, where there is a set demand, and trading the goods updates the price of the goods, relative to the goods demand on planet, on the fly, multiplayer server still runnning. Which begs the interesting question...
How does the multiplayer server access the INI files for goods price. Does it A) Access the file, and load it into memory, or Access the file, and then drop the file, each time it accesses price lists. If it loads it into memory, then doing dynamic repricing would be far more difficult. Anyone who can answer this question, I'd appreciate hearing from.
It is possible to update the prices of goods to suit the server and the admin's taste, and even add new goods. However, I want to provide a dynamic trade system, where there is a set demand, and trading the goods updates the price of the goods, relative to the goods demand on planet, on the fly, multiplayer server still runnning. Which begs the interesting question...
How does the multiplayer server access the INI files for goods price. Does it A) Access the file, and load it into memory, or Access the file, and then drop the file, each time it accesses price lists. If it loads it into memory, then doing dynamic repricing would be far more difficult. Anyone who can answer this question, I'd appreciate hearing from.
i cant find the files that i have to edit to make a mod, i have the SDK 1.3 to do all my modding with, i understand all the stuff so that aint a prob for me, but finding the files is, i just cant seem to find the data files to edit them, plz plz plz help me
i come from warfare server and i will kill u all if u cross me, but im really a nice guy
i come from warfare server and i will kill u all if u cross me, but im really a nice guy
ok, ive found the files, i was lookin in the wrong place - oops - but now i cant find the things to change, i go into the freelancer file, thenm into data, then whenver i go into a file all the programs in there need to b open by something else, i cant change the scripting or watever u call it
btw, wen u answer plz put it simply, i dont understand much of the technical stuuf, as u can probably c from above
i come from warfare server and i will kill u all if u cross me, but im really a nice guy
btw, wen u answer plz put it simply, i dont understand much of the technical stuuf, as u can probably c from above
i come from warfare server and i will kill u all if u cross me, but im really a nice guy
Return to Freelancer Modding for Beginners Forum