Sat Aug 05, 2006 6:16 am by Mace_166
***Update***
Things still to do for the next release:
01. Check through initial_world and Empathy
02. Redo the FLshell templates for being released with the version
03. The names not appearing in the system chat screen
04. The CSV-Junker Mk2 and Slave Trader Hawk Superiority don't have their names in the character select screen. There's bound to be others too.
05. Add to the Frontier space region-redo Proxima Majoris, Alpha Centauri, Thargon and Z'ha Dum
06. Jetan are being re-made, i've added half of their ships, need to add a few more capitals
07. Jetan Capital Weapons for their ships
08. Sort through the FLspit/Spew, I've done the shiparch problems, just need to do the extra open and closed brackets and add asteroids to mining bases in universe.ini
09. Add an events system
10. There's a buggy loadout somewhere in the corsair faction at around D17. It spawns ok, but CTD when you destroy it. Still trying to locate that one.
11. Rename some of the factions that have their names too long for Ioncross.
12. I've run it through FLscan, but i'll do it again before releasing.
Whats been added so far:
Capital ships and larger transports have increased armour. The Battleships are vastly increased.
Jetan are being remade using ships from Homeworld 2, they also use unique "Corvette" classed ships sized between VHF's and Gunboats
Battleships are flyable and can dock at planets and shipping platforms. You can fly the Federal Dreadnaught, Liberty Dreadnaught, Bretonian Battleship, Kusari Battleship, Rheinland Battleship, GMG Heavy Prospector, Indgas Heavy Prospector and Imperial Desolater Battleship
Also, you can now fly the Luxury Liner and Prison ship
Big ships can dock in multiplayer, at the planets and shipping platforms
Quite a few new weapons that were missed off like Peackeeper and Sanitise turrets
Turrets are now graded from 1-5 instead of 2-9. The other ones are used for larger vessels.
Couple of new bases and planets around.
Zoners are a lot easier to keep happy
The reaction of groups has been lessened. They become less hostile and are a little easier to please.
The abilities of th code weapons and alien weapons have been modified.
The prices of the alien weapons reduced in some cases. No more easy looting.
Increased the payout for cargopods in all regions except Liberty
Made about 20 unique planet side traffic animations for different groups
Adjusted the population zones in 70 Ophuichi to use Federation and Imperial navy instead of their special forces. Re-done 70 Ophuichi a bit too.
All of the bugs reported so far have been removed.
The mod has a separate startup interface for starting a server to avoid problems connecting.
The mod has a unique version number (1.74), so that it is easier for players to find on the list.
Added two regions in Diso and Leesti for those who want to try their hand at asteroid mining.
Increased the base cost of buying a ship. Their hull (not the equipment) is 3x's more expensive now.
Opened up the quite a few story jumpholes
What going to have to wait for the next version:
The commodities need to be re-done
The clan warfare systems/factions, my plans are too detailed for this version
More Long Range Missions
Thargon ships need to be redone, they'll get a corvette too
Shadows could use a corvette or cruiser classed ship
Edited by - Mace_166 on 8/6/2006 10:20:52 AM