Frontierspace ver1.0/1.1
Frontierspace Version 1.0/1.1
Mod released! Frontierspace is a massive mod designed for multiplayer and non-story play. It has taken 18 months in development and this is the first release.
I expect there to be some problems. It has been checked with Flscan and seems fairly bug free. But, it is very big and its pretty impossible for me to playtest solo. I plan on taking a month or so off, unless any major problems are found. Then release updates on a regular basis.
Frontierspace has been re-released as version 1.1. Version 1.1 is the same as v1.0 except it has the Ioncross Server Op Datafiles included and does not have the new_character.ini problems.
Many thanks to Baked Potato for re-releasing it and creating the FS title pics.
Please post any queries, feedback or problems here.
Universe Maps
900x900 - Universe map
The image was made at 1800x1800, but photo bucket seems to resize to a maximum of 900x900 instead. Putting it up for upload.
You can download the full v1.1 universe map here
The Universe map for version 1.74 has just been released. It will be bundled with the mod, Flshell, FLshell data files, IFSO datafiles and installation instructions. You can see the map here
Blanks Datastorm maps
416 KB: Comprehensive map
381KB: Jump hole routes only
With both of them, you might need to refresh the page to get the image up to get rid of the advert.
Patch link
BlueScreen_RippeR's Current patch 1.0
Altenative link
This patch fixes:
01. The Griffiths Hydrocarbons in the Alpha Canis Majoris crash
02. The buying a Thargoid Warship crash (engine name)
03. Removes the patrols in Miogre by Sanchez that were causing a crash
04. Fixes the courier commodities (0.2 and 0.35 rep) giving wrong sold price
05. Allows the Thargoid ships to mount shields (missing , HpShield entry)
06. Removes the 70 Ophuichi patrols causing a crash near the Facece jumpgate/
07. Fixes the rep needed to buy the Bretonian/Kusari gunboat/capitalships
Many thanks to Ripper for these fixes.
Download Link
Download Frontierspace Ver1.1
Still to come for later versions
01. Would like to remove equipment from a lot of the bases (depending on base type)
02. Would like to redo commodities for most of the new bases (several hundred)
03. Playtesting and fixing any problems.
04. Some of the unused clan factions could be made into something more interesting
05. I plan to release a lite version that would use only original freelancer ships.
06. I'd like to redo all of the ship and commodity icons with unique archetype names to avoid sometimes seeing the wrong image. Would be good to add some custom weapon icons too.
07. Would like to use model_cloner to get destroyable parts for added ships.
Major changes for Ver_1.74
01. Capital ships and bigger transports have largely increased armour values.
02. Alien weapons and codes re-adjusted
03. Turrets have had to be changed to 1-5 to allow unique b'ship turrets etc.
04. The Jetan have completely different ships based on homeworld 2 models
05. Faction relationship and reactions adjusted
06. Battleships flyable and buyable, their prices set very high
07. Custom and hardwired Federal and Imperial ships
08. More stability, the main aim of this version
09. Event system
10. Admin ship and equipment
11. Plan to include flshell and templates
12. Hopefully a clan system (or isolated region) with clan factions
Problems with joining MP servers
For joining a server, you could try either:
01 deactivate Frontierspace
02 close flmm
03 delete the script in the frontierspace folder (its just for running a server)
04 open flmm
05 reactivate
You won't have the startup interface where you choose ships and things but that is for running a server anyway.
Or, replace the modified missions/new_character with the unmodified SDK1.3 version instead.
Problems with Ver1.0 Installing
Well, that didn't take long.. The new_character.ini in FS is causing the game not to activate.
The fix is simple:
1. De-activate the mod.
2. Delete the characters\new_character.ini from the frontierspace folder (it uses the un-modified SDK one)
3. Make sure SDK version 1.3 is installed then activate the game
Sorry about the problems, i can't believe i didn't check that file was removed.
Multiplayer Servers running Frontierspace
Not updated the server list for a while..
I did find two good ones lately that seem to have quite a few players on:
CYBORG: Frontier Space
Frontierspace1
The version number for Frontierspace will be changed for a forthcoming release to make it more clear which version is running.
Frontierspace Website
Edited by - Mace_166 on 2/27/2007 6:14:03 AM