Tue Aug 24, 2004 11:16 am by Black Eagle
HI again!
Azar: No, I did not help out in the Clanwars Mod, but I also think that this mod is well made. The idea of having new mineable zones is pretty good. Thank you, I will add some mineable zones in the new systems.
Vader: Sorry, the thing with the Nomad outpost ships is a bug. I think, that somehow they got a wrong name, because of an ID mistake. I will look for this, and then correct it. The real Nomad ships are only in the Unknown systems and in Nomad 1 system.
I think that a Bounty Hinter base in the Omicron systems is only possible in Omicron Theta. This is because the other systems are pirate home systems and the pirates would destroy any station of an enemy faction. In my opinion it's a good idea, and I will add a Bounty Hunter base in Omicron Theta. I already made some new zones in version 1.1, to have more Bounty Hunters patrolling in the Omicron systems. Maybe you realised, that you now also meet Bounty Hunters around Planet Crete and Planet Malta.
I'm not sure about the base in Manhattan. I wanted the Monkeys, the Robots and the Order to be in the new systems, because the people in the colonies already forgot the first Nomad War. It should be like noone knows about the Order, the Monkeys and the Robots. There is one news message on BS Osiris, which also says this. But I will think about how to integrate the new factions and systems in the colonies.
I already thought of making some Nomad encounters in some house systems, like Texas. They would be the first signs of a new Nomad invasion. But it's not easy to make them appear, if the story is already completed. I will try, what I can do.
If you fight for the Order, your reputation to every faction won't change. Only the Monkeys and the Robots will like you a bit more. And if you fight for the Nomads, you have to fight against the Order, the Monkeys and the Robots. All the other factions will not hate you because you fight for the Nomads.
Powerdoll: I will try to find and fix the bug. Please load a prior savegame and try it again, because some others also played the storyline with my mod and they had no problem. So it may work if you try it again. Of course, if you have any other mods active, or you used an old savegame of the original version, you will encounter such bugs. This is not because of my mod. So please do not activate any other mods (except OpenSP 1.1 by Xerx) and start a new game (no old savegames!!!).
Thanks to you all!