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** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen
Here you can announce your own Freelancer MOD and find information about the different available packages!
2 things:
1) I've noticed that some of the border worlds don't sell anything at all, no nanos, shield bats, weapons, nothing.... can every world at least sell something, maybe the basics? I couldn't find anyplace in the Cortez system to even buy a nano...also, it would be cool if each base sold something unique to its system...like certain weapons can only be bought in certain areas. In reg FL the Wyrms could only be bought up in the Omicron system...I would like to see something like this implemented if possible. More balanced towards pirates then to...as is now you have to come into 1 of the main 4 systems to buiy anything...
2) When attempting a mission targeting a station (any size) alone i have found that once i get within 4 km of the station it appears to start exploding without any torpedos/help from me. Possibly just a glitch with the station, don't know. Also it only takes 4 sunslayer torpedos and 2 cannonball missles to completely destroy a large station. Do you think this seems right or should it be more difficult?
Thanks, and keep it up...mod looks great!
1) I've noticed that some of the border worlds don't sell anything at all, no nanos, shield bats, weapons, nothing.... can every world at least sell something, maybe the basics? I couldn't find anyplace in the Cortez system to even buy a nano...also, it would be cool if each base sold something unique to its system...like certain weapons can only be bought in certain areas. In reg FL the Wyrms could only be bought up in the Omicron system...I would like to see something like this implemented if possible. More balanced towards pirates then to...as is now you have to come into 1 of the main 4 systems to buiy anything...
2) When attempting a mission targeting a station (any size) alone i have found that once i get within 4 km of the station it appears to start exploding without any torpedos/help from me. Possibly just a glitch with the station, don't know. Also it only takes 4 sunslayer torpedos and 2 cannonball missles to completely destroy a large station. Do you think this seems right or should it be more difficult?
Thanks, and keep it up...mod looks great!
From what I know adding a shipdealer to a station isn't very hard, just have to modify the base file a bit. You can just rip off one of the shipdealers from another station and add it to, say, Fort Bush. I'll try it out myself and get back to you.
Right now I'm fiddling around with the Omicron Minor system. I've added a jumpgate to NY that allows you to get to Omicron Minor. From there there is a tradelane connecting the gate to planet Toledo. I'm trying to add Battleship Osiris as a base, but I ran into a little problem. I can see the ship on my map, I can select it, and dock with it, but the ship is invisible! All I can see are the weapons right now.
Rey, if you need any help with adding systems I'll be glad to see what I can do. Once I get Omicron Minor done I'll be starting on a system of my own, maybe you can add that into your mod as one of the new systems.
Right now I'm fiddling around with the Omicron Minor system. I've added a jumpgate to NY that allows you to get to Omicron Minor. From there there is a tradelane connecting the gate to planet Toledo. I'm trying to add Battleship Osiris as a base, but I ran into a little problem. I can see the ship on my map, I can select it, and dock with it, but the ship is invisible! All I can see are the weapons right now.
Rey, if you need any help with adding systems I'll be glad to see what I can do. Once I get Omicron Minor done I'll be starting on a system of my own, maybe you can add that into your mod as one of the new systems.
I've been having difficulty installing your last 2 mod updates 2.0 and 2.03.
I double click to install and it just opens FLMM but does not install. I have used WinRAR to manually extract them and copy them into a folder i created in mods and it has so far still worked fine. Just curious why it is not auto installing.. Has anyone else had this problem?
I double click to install and it just opens FLMM but does not install. I have used WinRAR to manually extract them and copy them into a folder i created in mods and it has so far still worked fine. Just curious why it is not auto installing.. Has anyone else had this problem?
I've got my server up. To join, if ya can't see it in freelancer, go into freelancer/exe and open fldirectip.hta and enter 68.32.110.121 in the ip address box and hit launch freelancer. I hope it works. I've tried bypassing my router so there shouldn't be anymore problems. I'm upgrading the server to BETA 3 as well.
P/-/3@R D@ D@\/\/G F00lZ
Proud host of Reynen's Client/Server mod[! Allways hosting the lates version on:
Reynen's Mod <version>
Edited by - BobTheDog on 17-04-2003 19:39:58
P/-/3@R D@ D@\/\/G F00lZ
Proud host of Reynen's Client/Server mod[! Allways hosting the lates version on:
Reynen's Mod <version>
Edited by - BobTheDog on 17-04-2003 19:39:58
I don't know about anyone else, but I feel having Tie fighters is sorta weird, I mean if you want to put Ties in mind as well turn it into a Star Wars TC, which I think someone else is already doing. So I would stick with just the FreeLancer stuff, mod in new ships from other things later. I am very excited about flying the gunboats and other assualt ships.
Speaking of ships any chance of putting some back in? In SP you progress from one ship to the next and higher up in class of weapons shields etc, I like being able to mount whatever I please with this mod. I'd like to be able to fly all the ships and not be stuck with a limited number that can only be purchased in few locations. Why the limit on weaponry? I can see why you would make shield damages the same all across but that defeats the need to purchase new weaponry when you enter a new hostile zone.
I never had trouble in SP with the high damage on collisions, unless someone here had a problem I didn't, so I would like to see that get reimplemented. The trade lane speed doesn't uhhh feel like its 2500, I mean I haven't timed it it just doesn't seem any faster. I know the cruise speed is 450 but the readout still says 300 and other than having bits of converstaion flood over because I am flying at 900 I didn't really have trouble with that. I would like to see varrying top cruise speeds for ships and varrying normal speeds for the different classes of fighters i.e. Kusari have the fastest overall and the Rheinland the slowest. Speaking of differences in house ship design mandates you need to give each Houses ships more identity, I don't mean change the ship model I mean make them completely different flying styles. Why is the afterburner faster than Cruise and the Order version never runs out of juice.
I don't know; otherwise this is looking good hope to run the clan's server with it.
Speaking of ships any chance of putting some back in? In SP you progress from one ship to the next and higher up in class of weapons shields etc, I like being able to mount whatever I please with this mod. I'd like to be able to fly all the ships and not be stuck with a limited number that can only be purchased in few locations. Why the limit on weaponry? I can see why you would make shield damages the same all across but that defeats the need to purchase new weaponry when you enter a new hostile zone.
I never had trouble in SP with the high damage on collisions, unless someone here had a problem I didn't, so I would like to see that get reimplemented. The trade lane speed doesn't uhhh feel like its 2500, I mean I haven't timed it it just doesn't seem any faster. I know the cruise speed is 450 but the readout still says 300 and other than having bits of converstaion flood over because I am flying at 900 I didn't really have trouble with that. I would like to see varrying top cruise speeds for ships and varrying normal speeds for the different classes of fighters i.e. Kusari have the fastest overall and the Rheinland the slowest. Speaking of differences in house ship design mandates you need to give each Houses ships more identity, I don't mean change the ship model I mean make them completely different flying styles. Why is the afterburner faster than Cruise and the Order version never runs out of juice.
I don't know; otherwise this is looking good hope to run the clan's server with it.
hehe, ya me too. I'd be sitting there, minding my own business, when WHAM! *shields failed* and there's no one in sight. it was kinda funny. I would like to see the impact damage reimplemented, but not as much as it was at first. I almost couldn't go into an asteroid field anywhere, and tha AI kept killing themselves on stuff.
-------------------------------------------------------------server's up. Read a page back for info on how to join.
info on if it works would be greatly appreciated!
Edited by - BobTheDog on 17-04-2003 20:14:30
-------------------------------------------------------------server's up. Read a page back for info on how to join.
info on if it works would be greatly appreciated!
Edited by - BobTheDog on 17-04-2003 20:14:30
Lots of responses today... I have not been feeling well I am going to the docter in about 20 min.
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Plue:
Try reading the readme file for a full list of whats in the mod, you can find that above.
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Radiation:
I need to fix the staffing issue, I accident have 500K instead of 100K
The problem with speed and docking is if a ship have say 150 the AI still trys to dock with it using speed 200.
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Stryfe:
I will look at adding ship dealers, I just wasn't sure how to do it.
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Knight3579:
Can you give me specific bases, please look in the misc_market.ini You will see I have every staitn int he game there. I don't know why the others are showing, I will look into this.
As far as the large station goes it has 3,000,000 HP, look in the solararch.ini I don't know why it is so easy, are you running modifications of your own?
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Khaos:
If you want to help me with the systems, I can give you speficis on what I want and let you take a crack at it. That would save me alot of time.
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Keirok:
People complained when TIE weren't in, now they do cause they are in...I can't win.
There is not that a "limited" number of ships. Did you read the readme file? Try counting all the ships. 22 ships. Does that sound like a limited number?
Limit on weaponry? Again there are not that "too few" weapons. 23 weapons and I am adding more all the time.
Shields....READ THE README! They are NOT ALL THE SAME!
You want low dmg collision, another person wants to get killed by them, who am I suppose to go with? I did the middle ground and am still working on it.
Cruise speeds: You would like to see stuff that is not possible. You would have to complete redo the FL engine. The game has ONE cruise mod and ONE speed. If you can add more then by all means enlighten me.
Trade lane speed 2500 is the estimated speed you are going. That is the hard coded display limit.
Trusters:
Again to give each ship completely new flight dynamics you hav to compelte REDO the entire flight engine. I don't have this kidn of time! The order doesnt give enf after burn with BETA 3. Last time I checked afterburn on a regular ship does 445. Cruise is 450. Also why not ask that of the REGULAR developers. In the normal game you cruise if 300 and your afterburn is 450. I am using en engien, THEY built.
I am really getting tired of people asking the impossible with me, I AM ONE MAN, NOT A GOD. I HAVE A FAMLILY, WORK LOOOOOOONG HOURS, AND HAVE LITTLE TIME TO DO THIS MOD.
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I'm tired of hearing about collision damage. It's gone. I'm sick, I'm tired, and I have a foul temper today.
I am also working on getting battleship specific weapons only. I wanted to get the battleships operational first before I put stuff in for them.
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On a personal note I will have a new child to take care of on the 1st of May, so I will not have much time to work ont his mod after that. Sorry, family takes priority.
Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.
Edited by - Reynen on 17-04-2003 20:54:24
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Plue:
Try reading the readme file for a full list of whats in the mod, you can find that above.
-----------------------------------------------------------------------
Radiation:
I need to fix the staffing issue, I accident have 500K instead of 100K
The problem with speed and docking is if a ship have say 150 the AI still trys to dock with it using speed 200.
-----------------------------------------------------------------------
Stryfe:
I will look at adding ship dealers, I just wasn't sure how to do it.
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Knight3579:
Can you give me specific bases, please look in the misc_market.ini You will see I have every staitn int he game there. I don't know why the others are showing, I will look into this.
As far as the large station goes it has 3,000,000 HP, look in the solararch.ini I don't know why it is so easy, are you running modifications of your own?
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Khaos:
If you want to help me with the systems, I can give you speficis on what I want and let you take a crack at it. That would save me alot of time.
-----------------------------------------------------------------------
Keirok:
People complained when TIE weren't in, now they do cause they are in...I can't win.
There is not that a "limited" number of ships. Did you read the readme file? Try counting all the ships. 22 ships. Does that sound like a limited number?
Limit on weaponry? Again there are not that "too few" weapons. 23 weapons and I am adding more all the time.
Shields....READ THE README! They are NOT ALL THE SAME!
You want low dmg collision, another person wants to get killed by them, who am I suppose to go with? I did the middle ground and am still working on it.
Cruise speeds: You would like to see stuff that is not possible. You would have to complete redo the FL engine. The game has ONE cruise mod and ONE speed. If you can add more then by all means enlighten me.
Trade lane speed 2500 is the estimated speed you are going. That is the hard coded display limit.
Trusters:
Again to give each ship completely new flight dynamics you hav to compelte REDO the entire flight engine. I don't have this kidn of time! The order doesnt give enf after burn with BETA 3. Last time I checked afterburn on a regular ship does 445. Cruise is 450. Also why not ask that of the REGULAR developers. In the normal game you cruise if 300 and your afterburn is 450. I am using en engien, THEY built.
I am really getting tired of people asking the impossible with me, I AM ONE MAN, NOT A GOD. I HAVE A FAMLILY, WORK LOOOOOOONG HOURS, AND HAVE LITTLE TIME TO DO THIS MOD.
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I'm tired of hearing about collision damage. It's gone. I'm sick, I'm tired, and I have a foul temper today.
I am also working on getting battleship specific weapons only. I wanted to get the battleships operational first before I put stuff in for them.
-----------------------------------------------------------------------
On a personal note I will have a new child to take care of on the 1st of May, so I will not have much time to work ont his mod after that. Sorry, family takes priority.
Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.
Edited by - Reynen on 17-04-2003 20:54:24
Hello.
I love the mod. Been playing it for a few weeks as you update it. I do have a problem or bug or something. I love the Liberty Battleship Dreadnaught thinggie. Well, I just downloaded the new version 2.3 Beta, and when I outfit my new Liberty with Archanges and hrmm...forget, think its deathhand or soemthing like that..and fly into space. When I go to shoot 30 something turrets and all those guns, the game crashes. Dont know if its me or a bug, but thought Id let you know. I also have troubles going through the trade lanes, or rather docking with them. If im not at the exact right angle it wont dock. Again it may just be me. Sorry to bother you with these. Thanks for listening!
Keep up the great work! (keep the ties!) Congrats on the new child! (I know how having a kid is stressful mine will be 3 on may 3rd. ) You really are awsome!
Edited by - Aiden Corvas on 17-04-2003 21:47:09
I love the mod. Been playing it for a few weeks as you update it. I do have a problem or bug or something. I love the Liberty Battleship Dreadnaught thinggie. Well, I just downloaded the new version 2.3 Beta, and when I outfit my new Liberty with Archanges and hrmm...forget, think its deathhand or soemthing like that..and fly into space. When I go to shoot 30 something turrets and all those guns, the game crashes. Dont know if its me or a bug, but thought Id let you know. I also have troubles going through the trade lanes, or rather docking with them. If im not at the exact right angle it wont dock. Again it may just be me. Sorry to bother you with these. Thanks for listening!
Keep up the great work! (keep the ties!) Congrats on the new child! (I know how having a kid is stressful mine will be 3 on may 3rd. ) You really are awsome!
Edited by - Aiden Corvas on 17-04-2003 21:47:09
I was referring to the differences in damage amounts caused to shields. IMHO using the same mixture of weaponry over and over gets old, you should be buying new guns all the time to account for the differences in the enemy shield types. I see how many ships there are and I see alot of the older ships no longer accesible to the player as well. And I retract my statement about collision damage I made that based on the last release, after messing with release 3 the damage feels about right.
I never said I absolutely hated your mod sorry if I gave that impression.
I never said I absolutely hated your mod sorry if I gave that impression.
Congrats on the baby...do you know if its a boy or girl? When my wife and I had our daughter almost 10 mos ago it completely changed our lives...not to mention the fact that i don't really have time to do anything anymore...but they are a blessing...
Take your time with the mod man, your only human...those that can't respect that just can't understand...you'll finish when you finish and in the mean time everyone can get plenty of bugs worked out of the current versions and hopefully have some fun to...
Good luck.
Take your time with the mod man, your only human...those that can't respect that just can't understand...you'll finish when you finish and in the mean time everyone can get plenty of bugs worked out of the current versions and hopefully have some fun to...
Good luck.
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