Highlighting some topics from the other thread:
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BobTheDog: (Planet Docking fix)
REY! I THINK I'VE GOT IT! In the li01.ini there is:
[Object
visit = 1
nickname = Li01_01
ids_name = 196766
pos = -33270, 0, -33039
rotate = 0, -10, -10
ambient_color = 255, 0, 0
Archetype = planet_earthgrncld_4000
ids_info = 65759
spin = 0, 0.001000, 0
atmosphere_range = 4200
burn_color = 160, 222, 245
base = Li01_01_Base
reputation = li_p_grp
[Zone
visit = 1
nickname = Zone_Li01_Manhattan_death
pos = -33270, 0, -33039
shape = SPHERE
size = 4100
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[Zone
visit = 1
nickname = Zone_Li01_001_Planet_Li01_01_atmosphere_burn
pos = -33270, 0, -33039
shape = SPHERE
size = 4600
edge_fraction = 0.070000
spacedust = atmosphere_gray
spacedust_maxparticles = 250
the first zone is the part that hurts you! if ya make it smaller and or hurt less, you can make it out of dock in the big ships, at least in theory. I'm gonna try it now. Check back in with info later. As for the docking rings... I'm getting to it...
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Khaos: (Battleship Dock fix)
I just got my Rheinland battleship to successfully dock with Newark Station. I used a rather strange method, and I don't think this should be used for the actual fix. Why? First, it would take a long time to do since you have to do it for EVERY station. And, it is, as I said before, rather strange...
What I did was I copied the [Object section for the Manhattan docking ring, pasted it under the [Object section for Newark Station, positioned it 2000 meters to the left of Newark, and had it set to dock to Newark! It works! I docked with the ring and like magic I appeared in Newark station. It worked flawlessly, no long cutscene or having to spend five minutes just to line up with a moor. But, like I said, I don't think this should be considered the solution unless Reynen 1) Suddenly gains a LOT of time, or us people help him with it 2) There is absolutely no other way to do it.
EDIT:
Moving the Docking Ring.
[Object
visit = 1
nickname = Dock_Ring_Li01_01
ids_name = 261168
pos = -33267, 0, -28810
Archetype = dock_ring
ids_info = 66141
dock_with = Li01_01_Base
voice = atc_leg_f01a
space_costume = , robot_body_A
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = docking_ring_li_01
pilot = pilot_solar_easiest
Each system is basically a coordinate grid, therefore we can use coordinates in the order of x (left and right), z (up, down), and y (forward, back). I wanted to move the docking ring forward, so I modified the y-value (-28810). In order to move it forward I have to increase the value. I changed it to -27810, and voila, docking ring is 1000 meters forward.
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Reynen:
NM about the docking fixture. Will ahve to stick with the rings. The fixture has the cinematic that you get stuck in with the BS. Looks likes rings is the only way to go.
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Hehe the max shields a ship will have is 100K for fighters and 250K for freighters.
The prometheus, Diamond back, and archangel are some of the best weapons in the game, I just made them stronger
I can't really effect the drop rate becuase I haven't found what determines that yet here are a list of GOOD weapons that drop off NPC's.
"ONYX"
"BLOODSTONE"
"JADE"
"IRON HAMMER"
"SILVER FIRE"
"GOLDEN BLADE"
"BLUE BLAZE"
"DARK BLOSSOM"
"WILD FIRE"
"THOR'S HAMMER"
"GUARDIAN"
"CERBERUS"
I also have some "special" shields and engines that are drop only. I am still tweaking all the drops. I don't want to give away all the secrets Not all the drops are also in yet. They will be soon though. I had to take a bunch out to test the new NPC loadout first.
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Phr00t:
Aight, rings it is.
Aight aight. Sounds good, so the hardest ship I will have to fight will be like all the ships in version 1.6, sounds good, those ships were burly.
So, the promethius and diamond back are among the best weapons. You are able to buy these weapons right from the start, and many of them from that $50,000 mission. This makes all the other weapons that came with the game completely useless right from the beginning, so now you only have a few weapons that are worth your time for the entire game... Is that the way you really want it? I was hoping the new weapons would be some weak, some middle, and some strong weapons, among all the original weapons so it just added to the original weapon atmosphere, but it seems like you just started from the top and made a few slightly higher... maybe make that first mission give you $20,000 so you can still buy the freighter or the fighter with a few weapons, but how about return to the small to medium variety of weapons for sale, and leave the big weapons for dropping only (including the promethius and diamond back...), maybe even return them to their original damages, because it may seem like you increased their damage to try and counteract the 100,000 NPC shields, but now since that is being dropped (maybe closer to normal and balanced), maybe we can return to the more normal variant weapons system (with your new weapons of course to be found, and they should be found if they are top scale weapons).
Well, we can leave the drop rate as it is... as long as the other things get straightened out.
All those weapons sound really cool and I look forward to seeing them, but it feels like I don't have a use for all those other probabaly cool weapons that came with the game that could just add to the variety in your mod.
Cool, neat new drops are always fun!
And I know its your mod, so make it the way you want it, because it is going great.
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Reynen:
Well as I said I am still workin on all the drops. If I went back to the original damages no one would be killing anything. In the regular game the max player shield is ONLY 11,000. In here it is still a max of 10K. Even the best weapons in the regular games would be hard to take that shield down.
I wanted to up the stakes that why I made stuff higher.
Also if I went down on damages you would be having 20 min dog fights...I thought you wanted to avoid that?
Right now I'm just trying to get the foundation set. As someone else said, there isn't a real point to MP in FL unless you have PVP. There is no "quest" i can make that will keep it interesting. I can try and add more random quest, but will that really keep people interested?
What will motivate people will be seeing a high level player with a "god like" battleship and want one of their own. I am thinking of raising the cost from 2.5 Mill to 5 or 10 mill. That will take some work. You don't see much action because not alot of people are online at once. If I could get 15-20 people on the server at once you would see the true potential of my mod come to life
Yes it is geared for NP, PVP, but I also wanted to spice up SP also. Hope that clears up some of my reasoning.
Once I am able to get the ramdom player and station missions in this will get alot more interesting. Just have to figure out how. If there is a mission writer out there I could use some help. Also could use some help making systems etc...if I had more help I could do alot more with this mod.
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Edited by - Reynen on 16-04-2003 05:57:50