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** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Thu Apr 17, 2003 4:09 am

iMax, I think I got the server working. I'm leaving it up tonight, if you can, please try it and update me tomorrow. I may need to reset everything, but it should work. If not, then I'll ask my friend.

Thanks!

P/-/3@R D@ D@\/\/G F00lZ

Proud host of Reynen's Client/Server mod[! Allways hosting the lates version on:
Reynen's Mod <version>

Post Thu Apr 17, 2003 4:30 am

Yes I will be adjusting the random mission income by quite a bit. I don't think i wil get it all done tonight, I am having some problems with BS's.

ALso I found out recently that the liberty dreadnaught is suppose to be better then the rheinland battleship, so I will make it so.

I will replace t with the original orisis that is in the cheap battleship mod. That is the order battleship and will fit well in the liberty spot.

After looking at the CMP the dreadnaught is by far superior. I can fit more stuff on it than with the rheinland. here are the specs for the dreadnaught.

- Liberty Dreadnaught
- 30 Turrets
- 13 Gun / Missile Slots
- 7 Torpedos
- 1 Cruise Missile
- Mine
- Contermeasure
- Armor = 2,000,000
- Shield Batteries = 100
- Hull Batteries = 200
- Hold Size = 250
- Speed: 100
- Price: $15,000,000

I've also redone all the BS so you'll need to check the readme after beta 3 release.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 17-04-2003 06:07:18

Post Thu Apr 17, 2003 5:13 am

Um, I thought the torpedos and cruise missiles shared hardpoints. Did ya find a way around this?

P/-/3@R D@ D@\/\/G F00lZ

Proud host of Reynen's Client/Server mod[! Allways hosting the lates version on:
Reynen's Mod <version>

Post Thu Apr 17, 2003 6:11 am

I've opened up some ports (UDP 2300-2400 like it says in the manual) so try my server now. I hope it works.

P/-/3@R D@ D@\/\/G F00lZ

Proud host of Reynen's Client/Server mod[! Allways hosting the lates version on:
Reynen's Mod <version>

Post Thu Apr 17, 2003 6:25 am

So far i cant see it on the main list....

Post Thu Apr 17, 2003 6:31 am

Bob yes you can make one specific to a cruise missile.

Ok here's the scoop. Getting ready to release BETA 3, but here is something I am looking at doing. Until I add more systems I am running out of bases to sell stuff.

Right now I can do EITHER cruisers OR gunboats. I have about 1 more place in each sector that can sell ships so it's up to you guys.

I have NOT used the pirate stations as I don't think that would be fair...unless what do you think about the Order battleship being pirate only?

I could get rid of the TIE fighters and that would make room for cruisers AND gunboats. Let me know what you guys want and I will do it. I'm tempted to ditch the TIE's and go with the gunboats, but up to you all.

Once I add more sectors I can sell more stuff.

I could also ditch the Order battleship, but I kind of really like that. I have updated the readme so you can see what is going in BETA 3. Please read it all as alot has changed.

Also I can't make stations no dock otherwise it screwes up the main story line.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 17-04-2003 07:40:21

Post Thu Apr 17, 2003 6:34 am

Maybe you could relocate the bases that sell tie fighters to the bounty hunters bases. Since they aren't pirates, that somewhat seems fair, unless you're a pirate, then i guess you'd have a hard time getting a tie fighter.

That's my solution to it. Cause dont you have to go to some BH base to get the Hammerhead in regular FL?

Just thought i'd drop that idea by.

Post Thu Apr 17, 2003 6:42 am

Well the only problem is it has to be a base that already sells ships otherwise it doesnt work. I have just about used up all the bases that sell ships. I am not sure how to enable ship selling in a base either, but I'm sure that would take alot of work.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Thu Apr 17, 2003 6:50 am

Well i know one place for sure that sells ships, Freeport 9, my favorite station.

Maybe make that a place where you can get super good fighters because it's hard to get to.

aka

Post Thu Apr 17, 2003 7:00 am

please, keep the tie fighters

In original fl. there were bases selling only 1 ship, like friedstadt base or creta. There were also a lot of bases selling the same ship. ( or they are also full now ? ) Maybe those are good candidates for market expansion ?

Post Thu Apr 17, 2003 7:35 am

LOL Imax, I owe ya one!

I forgot about all the border worlds and stuff way out there. Well that does give me some more options now doesn't it.

I will start using those outer worlds, thanks again for reminding me about them LOL.

I'm just about finished with BETA 3, need to test just a few more things.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 17-04-2003 08:35:46

Edited by - Reynen on 17-04-2003 08:37:56

Post Thu Apr 17, 2003 10:38 am

I have also a server up 24/7 with your mod on ... just update it with the new v2 BETA 3 ...
name: B[TcH_FreeLancer_2 server ip: 194.68.97.243:2302
Have also a webpage up with status info, http://puma.mine.nu/freelancer/
(a standard server is also up 24/7)

Gonna try it out later cus am still at work ...

few things i noticed (not know if it changed with the BETA 3)
the dock rings is very huge on the map
and it seems that the dock rings not shows in the 'solars'




/////////////////////////////////////////////////////
There are no STUPID questions ... ONLY STUPID ANSWERS ...

Happy playing ...

//BiiTcH



Edited by - BiiTcH on 17-04-2003 11:53:39

Post Thu Apr 17, 2003 10:40 am

I haven't tried out this mod yet but it seems interesting. And seemingly the mod you're working on puts in some cool things i wanted to the normal game to have. I've been tring to read up on what is being put in and so fort, but there is just too much to keep track of. I always wanted to be able to use the gunboats, battleships, and the different frieghters i seen in the game.

I know this is still a beta version but eventually when you get this all woked out(which it seems you will since you seem to update it every week or so) will you relocate the place where you can buy ships and the better eq? Like only have Liberty planets and stations sell liberty ships and only havea select few places that sell certian things. Like only have the liberty DN be sold on the major planets of liberty space. and have like the order battleship only sold on criminal home bases(example: baffalo or rochester). Kinda like how the game is now, where the better stuff are olny found in the more dangerous and hard to get to places.(fighting and reputation wise type places)

i like the game as it is now in how you have to go to new territories to get better stuff and randomly fly through areas to get the "project weapons". If you kept that same type of storyline it would be cool. i also noticed you took out most of the lower end ships, is it because you just didn't think they don't fit into your mod or you just don't like them? i don't know i have tons of thoughts about this stuff to increase playability time. just wondering. i'm no coder so i have no idea how hard this stuff is, sorry if i seems to be asking too much. plus i've never even tried out the mod so i have no idea how the playability is or the balance. i'm just reacting to what i can get from read up on this mod. But it sound fun, and thanks to the guys that are trying to get this done.

Plue

Post Thu Apr 17, 2003 12:31 pm

I have tried the beta3 release on your server Reynen. I bought the Order BS. It looks cool but one thing is weird. For a ship that size it sure can strafe fast! I am not kidding. It strafes like a light fighter.

Post Thu Apr 17, 2003 2:20 pm

Hey Reynen
If youve run out of bases that sell ships....
Just remember that it is possible to add shipdealers etc to bases,
How bout utilising all those empty shipyards?
That would be a nice logical place to buy a gunboat or a cruiser or a dreadnaught
( It's possible, I did it to norfolk shipyard to sell the trains and the osiris...)


- All we see or seem, is but a dream within a dream. -

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