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** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Sun Apr 27, 2003 11:12 pm

by the way

if you attempt to mount gunboat standard turrets on the gunboats offerred at Fort Bush the client will crash. Took me a bit to figure what was causing it; I assume whatever convention you are using to cause a client crash on purpose to prevent people from abusing the awesome power reserves of larger ships has a logic error. And "before you yell," I read the readme and downloaded from your server soooo .

good news is the gunboat beams won't cause a client crash, just the standard ones

Post Sun Apr 27, 2003 11:17 pm

Reynen:

no prpblem whit you testing stuff on my server ...

just wonder .. did you just say ... it's still not the 'real' one as it should be ... as i newly dl and installed ...

and for the update ... please can you have a build number or anything else so we can better se if anyting is change ... i mean ... it's a couple of version already of beta 4 ...

cus i still try to update my server with the latest version so fast i can ...



/////////////////////////////////////////////////////
There are no STUPID questions ... ONLY STUPID ANSWERS ...

Happy playing ...

//BiiTcH

Post Sun Apr 27, 2003 11:25 pm

I downloaded the version from your link, and made sure everything in my freelancer folder was not read-only, and installed your mod. Unfortunately I'm still having the same problem with the super fighter shield. Could be it was in some way corrupted from Angeleye's version, but I doubt it. I think a problem may lay in the fact that Freelancer originally did not support looting shields. Just a guess here. Has anyone been able to loot a Super Fighter Shield and be able to equip it once they land?

Post Sun Apr 27, 2003 11:29 pm

So far so good
Only bugs so far, yes, the gunboat turrets crash when you mount them on the gunboat. The gunboat beam turrets work good though.

Other than that, it's just the bouncy battleship thats annoying, but it's not major.
"I hit goto or dock, and the BS just spazes out, right now im in the Liberty Dreadnaught"

Post Sun Apr 27, 2003 11:44 pm

Hmm ok I agree I will rename the file a bit

Now something important. If those of you are intersted in hosting a server with my mod Please let me know. I am compiling a dedicated server list and am going to put it in the readme. Mine is often down to me testing stuff.

People on this list will always get the latest versions emailed directly from me. Also makes it easier to keep track of problems.

So with that if you want to host just send me the following info.

Name of Server:
IP addy:
Number of players:
Amount of uptime:
Email where I can contact you (must be able to attach a 2.5MB + download)

Email info to [email protected]

---------------------------------------------------------------------------------------------

Hole:

I belive it is because you are using the old DLL's. Let me udpate them and see if that fixes it.

---------------------------------------------------------------------------------------------

Imax: Keirok:

Concerning gunboat turrets. I also belive this is cause by the "old" DLL's. Give me about an hour or 2 to update the DLL and it should work fine.

Look at the gunboat turret in the equipment room. If it doesn't show the stats you are using the old dll's.

Once I update the readme and change the DLL's I will rename it to Reynenmod204b.

I won't repost on here until I have fixed the DLL's and uploaded the new version. Don't have much time tonight, need to get up at 5am to get ready to go to the airport.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 28-04-2003 01:07:36

Post Mon Apr 28, 2003 12:04 am

Ah, that would make sense!

Post Mon Apr 28, 2003 12:06 am

Reynen: email sent ...



/////////////////////////////////////////////////////
There are no STUPID questions ... ONLY STUPID ANSWERS ...

Happy playing ...

//BiiTcH

Post Mon Apr 28, 2003 12:13 am

on the money Reynen, in my rush I missed that entirely, but umm it was happenning with the original release before the whole .dll switcheroo. Atleast I think it was. :S

and good luck

Edited by - Keirok on 28-04-2003 01:13:50

Post Mon Apr 28, 2003 12:48 am

Rey:

Do ya want to put my Ion Cannon BETA and Alaska BETA into 2.0 BETA 4b? I'll email em to ya if ya want to add 'em. You might have to send me the updated files so I can update my files to 4b but that won't take long. Just tell me where to email the files.

Post Mon Apr 28, 2003 12:57 am

Bob send me the files zipped. I have modified FLMM so that I can run conflicting mods for testing. I will combine them using FLMM and see how it goes Assuming how well things go that might end up in BETA 5.

You can also send them in .zip.flmod format if you know how to make it FLMM compatible.

I have just finished and will be uploading new versions soon. I have corrected the gunboat problem and the shield problems. Well at least they worked for me hehe.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Mon Apr 28, 2003 1:01 am

I had to use the old .dll's so it may not work with 4b. Any hoo, I don't know how to make it flmm compatible, but I do have the correct folder structure so it should be easy to put the files where they need to go.

UPDATE:
Ok, sent it. The only problems so far are that I still can't get missions to work, though I have finally been able to add enemies. The weapons platform off to the south-west of Soldotna Station is the center of the enemy field, but you should get some enemies around Soldotna anyway. The Ion Cannon fires just like a regular missile launcher, so "q" works to fire it. Als, the Ion Cannon hasn't had it's hit points raised so it should still be easily shot off. The Planet Juneau Docking Ring is right next to Juneau Station (still haven't moved it closer to the planet )

Edited by - BobTheDog on 28-04-2003 02:10:12

Edited by - BobTheDog on 28-04-2003 02:17:37

Edited by - BobTheDog on 28-04-2003 02:18:05

Post Mon Apr 28, 2003 1:24 am

Ok version 4b is now up. This should address several of the issues that were raised. If not, let me know.

I'll see what I can do with what you sent me bob, it will need some tweaking You saved me alot of time though and I can use this as a template for other systems

Once I get alaska up I will send you the files and show you what I did

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Mon Apr 28, 2003 1:36 am

Sweet. Lets see if that super shiled can be equiped now. yay!

Post Mon Apr 28, 2003 1:46 am

If ya want me to I can update it since I know what all I did. I'll send u the updated stuff in a bit.


REY:

My friend said hat he was flying around in a Liberty Juggernaught and he flew into the Zone 21 minefield in New York, and he and half of New York blew up. It's probably a random freak out of Freelancer, but someone might want to try and reproduce it.

UPDATE:

Ok, I sent the updated files. They should work with 4b

Edited by - BobTheDog on 28-04-2003 02:55:51

Edited by - BobTheDog on 28-04-2003 03:04:59

Post Mon Apr 28, 2003 2:36 am

i am downloading 4b right now and hopefully thew gunship turret crash is fixed. i finally figured oput those were the problem right before it was posted.

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