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** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Mon Apr 28, 2003 5:13 pm

i use a NO-CD patch that i got off the internet so me nad my dad can play at the same time, but it is legal as we own the cd.

Post Mon Apr 28, 2003 5:30 pm

thats not the kind I meant spawn and yes it is legal

Post Mon Apr 28, 2003 5:58 pm

Reynen,

Great work on your HUGE mod. I'm a big fan of B5 and would love to see B5 ships in your mod, but I must say, I would rather see you work on "mission" stuff first before adding the ships. Even with the additions and modifications, I kind of get a little bored with just killing ships or installations or trading goods all the time and only for money. I wish there was a higher purpose to the missions and trading than just money.

I'm not sure what all you have planned for the "mission" end of your mod, but I would like to see that area expanded to include spying, diplomatic, blockade running, or transforming "pirates" to "freedom fighters" and even "hiring" by corporations to escort ro ferry research and/or intel. Overall, I'd like the Freelance universe to be more "dynamic" than "static" where the player affects the universe (commodity values, bounty hunter assignments such as pursuing PC's, becoming a pirate faction or police faction's "most wanted", etc.). There's tons of ideas, but I hope your plans include that kind of dynamic universe that responds to players actions OR inactions in the universe.

But that's my vote. Keep up the excellent work. I love what you've done so far!

* Many receive advice, but only the wise profit by it *

Post Mon Apr 28, 2003 8:12 pm

It's legal? I thoguht it was only legal if u only installed it on one computer. If ya put it on two, then the company looses money for the copy u don't own. Eh, tho, I've done it for some things b4 since my dad only plays games once a month or something... O well, don't think I'm flaming u, I was just confused...

RONE:

I'd like to see prices vary for equipment as well as commodities. It *MIGHT* be possible, but I dunno. lots of coding if it is... have to make new files for each base... but as for dynamic prices... I think that's out of our league right now...

ANGEL:

I think the problem I was having was that FLMM was making all the files read-only, eaven tho I have the option turned off in FLMM... O well, I'll try it again later tonite.

Note to all you TIE peoplz:

I'm gonna re-do the StealthBlade since so many people want it. I'll post screenies later when I get it working.

REY:

I assume you know this, but just in case... The swivel ammount of a gun or turret is dictated by the setting in it's .cmp file. So each HardPoint has it's own turn radius settings. I figure you know all this but just in case

UPDATE:

I think I know why the Kusari Gunboat turret wont rotate! YOu have it set as a fixed hardpoint! It should be listed under revolute. I will try and fix it myself and see what I can come up with.

UPDATE:
The turret rotates! just a little, but it rotates! I now have to play with the settings to get it to work...

UPDATE:
The turret won't rotate more than a little, but it will fire in a 180 degree arc. Odd... probably a hardcoded thing. I don't know what else to do.... perhaps it is supposed to not rotate much... anyhoo, Rey, did it fire more than it would rotate?

Edited by - BobTheDog on 28-04-2003 21:13:43

Edited by - BobTheDog on 28-04-2003 21:47:30

Edited by - BobTheDog on 28-04-2003 22:00:40

Edited by - BobTheDog on 28-04-2003 22:05:26

Edited by - BobTheDog on 28-04-2003 22:35:30

Edited by - BobTheDog on 28-04-2003 23:36:25

Edited by - BobTheDog on 28-04-2003 23:58:55

Post Mon Apr 28, 2003 10:46 pm

This new mod is great thank you all for putting such time into it...........i do have one question though is there a way to reach the NY/Alaska hole ? i know theres a s***load of mines and i was wondering if i was missing a path or something.Also just for the purpose since im running your mods you can add me too the list for test servers for people to check out i noticed in the README you have some listed thats why i brought it up .
BTW i put up some wallpapers on here so u guys can check them out..
My server's name is ALL FREEDOM SYSTEM 2.04b its up most of the time
but i try to make it 24/7

Edited by - Cmdr.Hall on 28-04-2003 23:53:19

Post Tue Apr 29, 2003 12:00 am

Hey guys, tell me what you think of the new startup screen I made for Rey. I dunno if he wants to use it, but I want to know what you guys think.

Go

HERE

to see it.

Edited by - BobTheDog on 29-04-2003 01:00:18

Post Tue Apr 29, 2003 1:11 am

Cmndr.Hall : Yes there is, i have a nomad DB at the mitchell prison station on B[tch's server .. dark in there tho..no lights..heh ..best tip i can give ya is to target the alaska gate, line up with it , you will then see a open path.



BobtheDog: NICE JOB!! bring it on!

Post Tue Apr 29, 2003 1:21 am

Thx Angel!

Post Tue Apr 29, 2003 1:42 am

I have some pics i got done last week im gonna upload as soon as my server is back up. a little more original, but that is nice Bob

aka

Post Tue Apr 29, 2003 1:49 am

Is there a way to make specific bases destructibles and others not ?

Post Tue Apr 29, 2003 2:13 am

spawn:

Cool. I'm no artist, so I just added the text to the original. Like to see what you came up with.

aka:

Ya, you can make some bases indestructable, just don't give em a damage field, I think...

everybody:

I've gotten the Stealthblade re-implemented for the TIEs. Go have a look at my homepage. I'm gonna tweak the effect to get rid of the yellow, but I just wanted to get it in first.

go here to see the pics

Edited by - BobTheDog on 29-04-2003 03:14:44

Edited by - BobTheDog on 29-04-2003 03:15:25

Post Tue Apr 29, 2003 3:36 am

Bob, very nice job on the TIE guns, cant wait to see the final results. Turns out upoading my stuff is gonna take even longer cuz the DNS change is gonna take forever.

Post Tue Apr 29, 2003 3:49 am

spawn:

If they're pics, just email em to me and I'll post em on my site for now.
email: [email protected]

Post Tue Apr 29, 2003 5:51 am

Try this engine for the Admin ship.......

[Engine
nickname = my_super_01
ids_name = 263697
ids_info = 264697
volume = 0.000000
mass = 10
max_force = 500000
linear_drag = 333.333
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_rh_smallengine03_fire
trail_effect = gf_rh_smallengine03_trail
trail_effect_player = gf_rh_smallengine03_playtrail
cruise_charge_time = .5
cruise_power_usage = 5
character_start_sound = engine_rh_fighter_start
character_loop_sound = engine_rh_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_rh_fighter_kill
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180

max normal flight is 2500 and still able to fire weapons ( in my tie Defender ) .

"Live Fast Die Young, For this is the only way a Freelance Merc. Can Survive the universe."

*HSDS*VINDICATOR Nomad Hunter

Edited by - *HSDS*VINDICATOR on 29-04-2003 06:53:29

Post Tue Apr 29, 2003 7:01 am

Bob..i was talking with Angeleye and i brought up he tought that TIE's dont sound like TIE's ..they sound like Dragons and that maybe yuo guys should implment a different sound WAV....like oh i dont know maybe a TIE?...lol im not tring to sound like a arse just in a fickle mood tonight anyhow i think that adding a WAV. like that would bring to life the TIE and the laser effects your working on....SWEET anyhow awesome job none the less.


::::::::BATLLESHIPS?....ya we got that::::::::::::::::::::::::::::::::::::::::::::::::::

Edited by - Cmdr.Hall on 29-04-2003 08:03:53

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