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** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen
Here you can announce your own Freelancer MOD and find information about the different available packages!
Reynen,
Great work on your HUGE mod. I'm a big fan of B5 and would love to see B5 ships in your mod, but I must say, I would rather see you work on "mission" stuff first before adding the ships. Even with the additions and modifications, I kind of get a little bored with just killing ships or installations or trading goods all the time and only for money. I wish there was a higher purpose to the missions and trading than just money.
I'm not sure what all you have planned for the "mission" end of your mod, but I would like to see that area expanded to include spying, diplomatic, blockade running, or transforming "pirates" to "freedom fighters" and even "hiring" by corporations to escort ro ferry research and/or intel. Overall, I'd like the Freelance universe to be more "dynamic" than "static" where the player affects the universe (commodity values, bounty hunter assignments such as pursuing PC's, becoming a pirate faction or police faction's "most wanted", etc.). There's tons of ideas, but I hope your plans include that kind of dynamic universe that responds to players actions OR inactions in the universe.
But that's my vote. Keep up the excellent work. I love what you've done so far!
* Many receive advice, but only the wise profit by it *
Great work on your HUGE mod. I'm a big fan of B5 and would love to see B5 ships in your mod, but I must say, I would rather see you work on "mission" stuff first before adding the ships. Even with the additions and modifications, I kind of get a little bored with just killing ships or installations or trading goods all the time and only for money. I wish there was a higher purpose to the missions and trading than just money.
I'm not sure what all you have planned for the "mission" end of your mod, but I would like to see that area expanded to include spying, diplomatic, blockade running, or transforming "pirates" to "freedom fighters" and even "hiring" by corporations to escort ro ferry research and/or intel. Overall, I'd like the Freelance universe to be more "dynamic" than "static" where the player affects the universe (commodity values, bounty hunter assignments such as pursuing PC's, becoming a pirate faction or police faction's "most wanted", etc.). There's tons of ideas, but I hope your plans include that kind of dynamic universe that responds to players actions OR inactions in the universe.
But that's my vote. Keep up the excellent work. I love what you've done so far!
* Many receive advice, but only the wise profit by it *
It's legal? I thoguht it was only legal if u only installed it on one computer. If ya put it on two, then the company looses money for the copy u don't own. Eh, tho, I've done it for some things b4 since my dad only plays games once a month or something... O well, don't think I'm flaming u, I was just confused...
RONE:
I'd like to see prices vary for equipment as well as commodities. It *MIGHT* be possible, but I dunno. lots of coding if it is... have to make new files for each base... but as for dynamic prices... I think that's out of our league right now...
ANGEL:
I think the problem I was having was that FLMM was making all the files read-only, eaven tho I have the option turned off in FLMM... O well, I'll try it again later tonite.
Note to all you TIE peoplz:
I'm gonna re-do the StealthBlade since so many people want it. I'll post screenies later when I get it working.
REY:
I assume you know this, but just in case... The swivel ammount of a gun or turret is dictated by the setting in it's .cmp file. So each HardPoint has it's own turn radius settings. I figure you know all this but just in case
UPDATE:
I think I know why the Kusari Gunboat turret wont rotate! YOu have it set as a fixed hardpoint! It should be listed under revolute. I will try and fix it myself and see what I can come up with.
UPDATE:
The turret rotates! just a little, but it rotates! I now have to play with the settings to get it to work...
UPDATE:
The turret won't rotate more than a little, but it will fire in a 180 degree arc. Odd... probably a hardcoded thing. I don't know what else to do.... perhaps it is supposed to not rotate much... anyhoo, Rey, did it fire more than it would rotate?
Edited by - BobTheDog on 28-04-2003 21:13:43
Edited by - BobTheDog on 28-04-2003 21:47:30
Edited by - BobTheDog on 28-04-2003 22:00:40
Edited by - BobTheDog on 28-04-2003 22:05:26
Edited by - BobTheDog on 28-04-2003 22:35:30
Edited by - BobTheDog on 28-04-2003 23:36:25
Edited by - BobTheDog on 28-04-2003 23:58:55
RONE:
I'd like to see prices vary for equipment as well as commodities. It *MIGHT* be possible, but I dunno. lots of coding if it is... have to make new files for each base... but as for dynamic prices... I think that's out of our league right now...
ANGEL:
I think the problem I was having was that FLMM was making all the files read-only, eaven tho I have the option turned off in FLMM... O well, I'll try it again later tonite.
Note to all you TIE peoplz:
I'm gonna re-do the StealthBlade since so many people want it. I'll post screenies later when I get it working.
REY:
I assume you know this, but just in case... The swivel ammount of a gun or turret is dictated by the setting in it's .cmp file. So each HardPoint has it's own turn radius settings. I figure you know all this but just in case
UPDATE:
I think I know why the Kusari Gunboat turret wont rotate! YOu have it set as a fixed hardpoint! It should be listed under revolute. I will try and fix it myself and see what I can come up with.
UPDATE:
The turret rotates! just a little, but it rotates! I now have to play with the settings to get it to work...
UPDATE:
The turret won't rotate more than a little, but it will fire in a 180 degree arc. Odd... probably a hardcoded thing. I don't know what else to do.... perhaps it is supposed to not rotate much... anyhoo, Rey, did it fire more than it would rotate?
Edited by - BobTheDog on 28-04-2003 21:13:43
Edited by - BobTheDog on 28-04-2003 21:47:30
Edited by - BobTheDog on 28-04-2003 22:00:40
Edited by - BobTheDog on 28-04-2003 22:05:26
Edited by - BobTheDog on 28-04-2003 22:35:30
Edited by - BobTheDog on 28-04-2003 23:36:25
Edited by - BobTheDog on 28-04-2003 23:58:55
This new mod is great thank you all for putting such time into it...........i do have one question though is there a way to reach the NY/Alaska hole ? i know theres a s***load of mines and i was wondering if i was missing a path or something.Also just for the purpose since im running your mods you can add me too the list for test servers for people to check out i noticed in the README you have some listed thats why i brought it up .
BTW i put up some wallpapers on here so u guys can check them out..
My server's name is ALL FREEDOM SYSTEM 2.04b its up most of the time
but i try to make it 24/7
Edited by - Cmdr.Hall on 28-04-2003 23:53:19
BTW i put up some wallpapers on here so u guys can check them out..
My server's name is ALL FREEDOM SYSTEM 2.04b its up most of the time
but i try to make it 24/7
Edited by - Cmdr.Hall on 28-04-2003 23:53:19
Hey guys, tell me what you think of the new startup screen I made for Rey. I dunno if he wants to use it, but I want to know what you guys think.
Go
HERE
to see it.
Edited by - BobTheDog on 29-04-2003 01:00:18
Go
HERE
to see it.
Edited by - BobTheDog on 29-04-2003 01:00:18
spawn:
Cool. I'm no artist, so I just added the text to the original. Like to see what you came up with.
aka:
Ya, you can make some bases indestructable, just don't give em a damage field, I think...
everybody:
I've gotten the Stealthblade re-implemented for the TIEs. Go have a look at my homepage. I'm gonna tweak the effect to get rid of the yellow, but I just wanted to get it in first.
go here to see the pics
Edited by - BobTheDog on 29-04-2003 03:14:44
Edited by - BobTheDog on 29-04-2003 03:15:25
Cool. I'm no artist, so I just added the text to the original. Like to see what you came up with.
aka:
Ya, you can make some bases indestructable, just don't give em a damage field, I think...
everybody:
I've gotten the Stealthblade re-implemented for the TIEs. Go have a look at my homepage. I'm gonna tweak the effect to get rid of the yellow, but I just wanted to get it in first.
go here to see the pics
Edited by - BobTheDog on 29-04-2003 03:14:44
Edited by - BobTheDog on 29-04-2003 03:15:25
spawn:
If they're pics, just email em to me and I'll post em on my site for now.
email: [email protected]
If they're pics, just email em to me and I'll post em on my site for now.
email: [email protected]
Try this engine for the Admin ship.......
[Engine
nickname = my_super_01
ids_name = 263697
ids_info = 264697
volume = 0.000000
mass = 10
max_force = 500000
linear_drag = 333.333
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_rh_smallengine03_fire
trail_effect = gf_rh_smallengine03_trail
trail_effect_player = gf_rh_smallengine03_playtrail
cruise_charge_time = .5
cruise_power_usage = 5
character_start_sound = engine_rh_fighter_start
character_loop_sound = engine_rh_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_rh_fighter_kill
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
max normal flight is 2500 and still able to fire weapons ( in my tie Defender ) .
"Live Fast Die Young, For this is the only way a Freelance Merc. Can Survive the universe."
*HSDS*VINDICATOR Nomad Hunter
Edited by - *HSDS*VINDICATOR on 29-04-2003 06:53:29
[Engine
nickname = my_super_01
ids_name = 263697
ids_info = 264697
volume = 0.000000
mass = 10
max_force = 500000
linear_drag = 333.333
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_rh_smallengine03_fire
trail_effect = gf_rh_smallengine03_trail
trail_effect_player = gf_rh_smallengine03_playtrail
cruise_charge_time = .5
cruise_power_usage = 5
character_start_sound = engine_rh_fighter_start
character_loop_sound = engine_rh_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_rh_fighter_kill
cruise_start_sound = engine_rh_cruise_start
cruise_loop_sound = engine_rh_cruise_loop
cruise_stop_sound = engine_rh_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
max normal flight is 2500 and still able to fire weapons ( in my tie Defender ) .
"Live Fast Die Young, For this is the only way a Freelance Merc. Can Survive the universe."
*HSDS*VINDICATOR Nomad Hunter
Edited by - *HSDS*VINDICATOR on 29-04-2003 06:53:29
Bob..i was talking with Angeleye and i brought up he tought that TIE's dont sound like TIE's ..they sound like Dragons and that maybe yuo guys should implment a different sound WAV....like oh i dont know maybe a TIE?...lol im not tring to sound like a arse just in a fickle mood tonight anyhow i think that adding a WAV. like that would bring to life the TIE and the laser effects your working on....SWEET anyhow awesome job none the less.
::::::::BATLLESHIPS?....ya we got that::::::::::::::::::::::::::::::::::::::::::::::::::
Edited by - Cmdr.Hall on 29-04-2003 08:03:53
::::::::BATLLESHIPS?....ya we got that::::::::::::::::::::::::::::::::::::::::::::::::::
Edited by - Cmdr.Hall on 29-04-2003 08:03:53
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