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** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen
Here you can announce your own Freelancer MOD and find information about the different available packages!
I want my PVP!!!!!!!!!!!!!!!!!!!!!! not MTV
Only bug for me so far besides the random unexplained crashes that happen for no reason "dont inquire it's probably just because of the MOD being activated" is that when i accept a mission to destroy a base, the base is pre destroyed for me.
Well i mean like, 0 health remaining.
For me thats kind of good cause i just fire 2 or 3 shots at it and it's instant money for me
Only bug for me so far besides the random unexplained crashes that happen for no reason "dont inquire it's probably just because of the MOD being activated" is that when i accept a mission to destroy a base, the base is pre destroyed for me.
Well i mean like, 0 health remaining.
For me thats kind of good cause i just fire 2 or 3 shots at it and it's instant money for me
I've put up a server running the latest Reynen mod, maybe you guys can get the PvP there. Be warned though, I don't promise good connections! My cable modem has a whicked download speed, but the upload speed is utter crap.
Wait, his server is up now? Forget I ever said anything!
Edited by - Khaos on 19-04-2003 03:38:24
Wait, his server is up now? Forget I ever said anything!
Edited by - Khaos on 19-04-2003 03:38:24
Sorry the meeting took longer then expected.
The IP is: 12.252.29.222
Sorry I forgot I was on the network LOL.
I have managed to find the fix for the battleship tractring and "leaping" when colliding. I will have an updated beta soon.
Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.
The IP is: 12.252.29.222
Sorry I forgot I was on the network LOL.
I have managed to find the fix for the battleship tractring and "leaping" when colliding. I will have an updated beta soon.
Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.
Reynen,
I used your MOD (version 2.00 beta 3) only once and it was working fine...
But when I deMODed it with FLMM (after exiting the game), FL stoped working (a window appeared after the MS and DA logos, right after the loading screen, saying it was a problem with common.dll). Reinstalled FL 5 times (including full uninstall), nothing works. I just finished the SP storyline, I made a backup of my savegames... How do I solve this???
(I'll post something similar in the tech forum)
I used your MOD (version 2.00 beta 3) only once and it was working fine...
But when I deMODed it with FLMM (after exiting the game), FL stoped working (a window appeared after the MS and DA logos, right after the loading screen, saying it was a problem with common.dll). Reinstalled FL 5 times (including full uninstall), nothing works. I just finished the SP storyline, I made a backup of my savegames... How do I solve this???
(I'll post something similar in the tech forum)
reynen, great wrk on the mod, its an amzaing worl of coding. Equally amazing is the fact that you keep up with the people using your mod. 6 posts is the most i think ive seen between your responses. Kudos for including everyone in the development phase.
[imghttp://www.strifesworld.com/spawn/sdk/sdksig1a.jpg[img/
Edited by - Spawn on 19-04-2003 05:55:09
[imghttp://www.strifesworld.com/spawn/sdk/sdksig1a.jpg[img/
Edited by - Spawn on 19-04-2003 05:55:09
actually, I'm having the same problem. I uninstall BETA 3 and FL breaks. I uninstall FL and reinstall and it still broke. I dunno. I did a uninstall, defrag, and norton systemworks check and i'm installing FL again to see if it works. I don't see why it would break so bad tho. I didn't even get a message box, I just got to the freelancer loading screen, the one after the movies, and it CTD.
mmmmm.... it was the saves... now i gota go thru each one to find the broken ones, and i got a lot. FL doesn't help with it's cryptic names and all
Ahhh! Lucky me windows timestamps all files, I just moved the ones from today and it's happy! YAY!
Edited by - BobTheDog on 19-04-2003 07:23:08
Edited by - BobTheDog on 19-04-2003 07:29:01
mmmmm.... it was the saves... now i gota go thru each one to find the broken ones, and i got a lot. FL doesn't help with it's cryptic names and all
Ahhh! Lucky me windows timestamps all files, I just moved the ones from today and it's happy! YAY!
Edited by - BobTheDog on 19-04-2003 07:23:08
Edited by - BobTheDog on 19-04-2003 07:29:01
Reynen, may I start off by saying what a fantastic piece of work your mod is, and I for one truly appreciate the amount of time and effort that you have and still are putting in to it it is finally becoming what FL should have been like in the first place, if only they had been as open to ideas from people as you are.
i would just like to ask the other lancers on here if any of them has tried playing through the sp game again using the beta 2 mod, as I am looking for some advice on how to get past the defending willard station mission, the one with the rheinland bombers and gunboats, I just cannot seem to kill them fast enough to stop the cruiser with juni's friend on being destroyed which happens after about 2 minutes, I have tried so far with various loadouts ie: missiles and guns, and after about 20 goes I am stuck at this mission and cannot get any further, any help or advice would be appreciated
one dedicated Reynen fan can't wait for beta 4
i would just like to ask the other lancers on here if any of them has tried playing through the sp game again using the beta 2 mod, as I am looking for some advice on how to get past the defending willard station mission, the one with the rheinland bombers and gunboats, I just cannot seem to kill them fast enough to stop the cruiser with juni's friend on being destroyed which happens after about 2 minutes, I have tried so far with various loadouts ie: missiles and guns, and after about 20 goes I am stuck at this mission and cannot get any further, any help or advice would be appreciated
one dedicated Reynen fan can't wait for beta 4
Nice work no problems so far.
I have been farting around with stations and recently found dock hardpoints on stations. I have been unsuccessful adding these to a new station model and making them work . . . so far.
I know there's an interest in making moving cap ships dockable so I mention it here. Maybe someone sharper than me and with more time can make it work.
An example (use UTF editor):
\DATA\SOLAR\DOCKABLE\shipyard_2x.3db\Hardpoints\Fixed
every little bit helps
I have been farting around with stations and recently found dock hardpoints on stations. I have been unsuccessful adding these to a new station model and making them work . . . so far.
I know there's an interest in making moving cap ships dockable so I mention it here. Maybe someone sharper than me and with more time can make it work.
An example (use UTF editor):
\DATA\SOLAR\DOCKABLE\shipyard_2x.3db\Hardpoints\Fixed
every little bit helps
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