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Aces of Siruis RPG (IC)

Read, add and comment on excellent written stories by fans, set within the Freelancer universe

Post Tue Dec 28, 2004 5:39 pm

OOC: No force hitting major NPC's please edit, also you might regret not fighting the super yourself

Post Tue Dec 28, 2004 6:15 pm

Wilde

Don't worry either of you, this won't end in your chars deaths probably. Besides my Corsair squadron will be arriving to help at the end, plus this will go towards your squadrons getting resupplied with better models later on.

Post Tue Dec 28, 2004 7:27 pm

dude, you just set up a huge fricken nomad fleet with two fricken battleships. And you're not even yet involved in the story i was doing. Scuse me but when you spring that on me + Codename I think you shouldn't complain about me force hitting.

Post Tue Dec 28, 2004 8:08 pm

Wilde rules are rules, they can't be selectively broken. As GM I can send forces at people whenever I feel is necessary, you won't be the only one. Codename got special permission from me to have an artifact, whoever is near that artifact will suffer the occasional NOMAD attack. Plus this fleet is beatable once reinforcements arrive, don't forget in this rpg you have shield batteries and nanobots and the NPC's don't.


IC:

Message to all Corsair Squadrons: All Corsair forces are to amass at Omega 41's Leon base. Further information will be given when you arrive their, as well as an introduction to your new allies.

Edited by - Triyun on 12/28/2004 8:13:06 PM

Post Tue Dec 28, 2004 8:30 pm

OOC : Okay, let's settle this.

First, there is no real choice in there. Either you comply to what Tryiun said, and if he is a good GM, he will simply leave you alive, and make a better RP out of this. If he just kill you, you won't really care, as you will probably leave this RPG, being angry of his Game Mastering. So this isn't really a choice. Unless you really want to be in trouble for breaking several rules and whining to the GM, I doubt you want to argue with him anymore.

EDIT : and if he has to tell you his surprises to make you comply, that's because he knows what he is doing.

Edited by - gparent on 12/28/2004 8:30:26 PM

Post Wed Dec 29, 2004 8:30 am

Fine, fine. Screw all that I wrote, you can keep the gigantic nomad fleet attacking my ships. It does make sense for you to put it in if your squadron is going to get involved, but beforehand it just looked like you were being cruel.

Post Wed Dec 29, 2004 8:34 am

okay i been a following this, and well i hate to come in commenting but i mean COME ON. i mean nomad attackins in gamma is fine, but without warning jus throwing a fleet the size of of Rhienlands battlefleet at the end of CYOF 1. i mean 'mon, that jus makes it lame.... now i never been a big fan of bringing in nomads but people can make that work. but throwing in a huge fleet is crazy. and further more MAGELLAN. did anyone see them coming, any reports any fighting back??????? your the GM of this but honestly.....

Post Wed Dec 29, 2004 8:56 am

To be honest, I don't have a problem. If Triyun sends backup, fine and if he doesn't that's fine, too. The Bundschuh guys are in crazy powerful fighters with loads of guns (and there are twelve of them) and Sunslayers and my Merry Men are all in zippy little fighters or heavily armed transports (and I'm assuming that the trains and such will be more heavily armed than your usual transports due to the sensitive nature of the cargos shipped by the Merry Men). The odds aren't great but that's okay.

Post Wed Dec 29, 2004 2:20 pm

IC :

Battleship Canada

'Great Scott, what happened to the ship ?'

'No idea, General.'

'Well, I'll contact the scientists'

'Those will be better than me at explaining the whole thing, yes. Talk to the engineers too.'

Hundreds of people went in and out of the ship to investigate all the stuff that has been happening in there.

The next objective was to meet in Alaska, where the engineers would repair all the rest of the ship.

Scottie, the 2nd Commander of the Battleship, was there, wondering if he'd loose his job....

'No, you won't. That,s pretty impossible' said his mind...

'Yes, it is! Imagine if the General think it's my fault!' said his mind, again.

'No, no, no. Impossible. If that happens, we sue!'

'We're no longer in America, leave me be!'

'Alright...'

/End post.

Post Wed Dec 29, 2004 3:19 pm

Battleship Leviathen

The ship floated aimlessly all on board desperatly trying to figure out which jump hole was safe to use when suddenly space tore apart and a new jump hole was born, whatever was on the far side was about to be sucked into the nexus............

OOC: Looks like i can finnaly get my char to meet one of you yay

Post Wed Dec 29, 2004 5:16 pm

Battleship Canada

This is Commande-......

3 seconds later.

-r.... What the heck.

'This is Beta Sigma Charlie, identify yourself now, Bretonian Battleship or we will open fire!'

SQUAD, POWER UP WEAPONS AND SEND THE HEAVY FIGHTERS!

Setup the computers for battle use!

The engineers started up the computers that have been shut off before. The various equipements of the ship got powered up, and several lights began flashing on the ship.

OOC : Your turn Leviathan. Oh, btw, you saw me come out of the jumphole you just saw being created

Edited by - gparent on 12/29/2004 5:20:44 PM

Post Wed Dec 29, 2004 6:10 pm

OOC: The NOMAD's had cloaking devices #1. Also Rheinlands fleet was much bigger than that. Battleships probably take a couple of years to build. And Rheinland had over a dozen it seemed throughout the game. And do you remember when you fly through the columns of ships in Rheinland.

Number 2: Thankyou Codename. You are right, you are not exactly that underequipped to meet this challenge.

Post Wed Dec 29, 2004 6:48 pm

Ugh I'm not going to carry on DSQrns point but it seems highly illogical.

It's actually 16 Sabres--we picked up 1 escort wing in Frankfurt.

Strategy for the battle:
The Merry Men and 2 bundschuh escort wings to activate cruise engines (haha nomads don't carry disruptors) and fly far away from the fleet. 2 Bundschuh wings to break off. Wing 1 launch missiles torps etc. at 1st battleship wing 2 do the same but also fly around and serve as a distraction. The remnants of the wings to activate cruise engines and fly away as soon as Merry Men's transports are out of there.

Post Wed Dec 29, 2004 7:10 pm

Um, I'm not sure running away is an option in this case. And the Merry Men won't scurry off to the jumphole just like that either. I'd appreciate it if you'd consult me about tactics in future. Don't assume.

Post Wed Dec 29, 2004 7:34 pm

sorry. It was just a suggestion.

Maybe I should have made that more clear.

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