Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
CYOF RPG Official OOC Thread
Read, add and comment on excellent written stories by fans, set within the Freelancer universe
I worked out how many gas miners to include by using Arbiter.de FL map. there are actually about 8 gas miners in each system, but only 3 show on each non-zoomed map. therefore they count as small bases.
Sigma-13- 4 Metals, 20 H-Fuel
With 4 bases (Naha, 3 gas miners) in Sigma-13, 3 generate resources (thats the maximum) Thats 60 per turn.
Sigma-19- 18 H-Fuel, 6 Metals, 3 Oxygen
Also Ogashawa and anohter 3 gas miners here. 18 X 3=54
Honshu- 5 Water, 8 Food, 5 H-Fuel, 3 Oxygen
3 Bases (Aomori and 2 fighter shipyards) 5 x 3 = 15
60+54+15=119 a turn so 300 in 3 turns seems fair to me.
EDIT: Just noticed 4 gas miners appear on Sigma-13 map, but i'll leave the 4th one now.
Edited by - Outcast 1-1 on 11/5/2004 11:37:36 AM
Sigma-13- 4 Metals, 20 H-Fuel
With 4 bases (Naha, 3 gas miners) in Sigma-13, 3 generate resources (thats the maximum) Thats 60 per turn.
Sigma-19- 18 H-Fuel, 6 Metals, 3 Oxygen
Also Ogashawa and anohter 3 gas miners here. 18 X 3=54
Honshu- 5 Water, 8 Food, 5 H-Fuel, 3 Oxygen
3 Bases (Aomori and 2 fighter shipyards) 5 x 3 = 15
60+54+15=119 a turn so 300 in 3 turns seems fair to me.
EDIT: Just noticed 4 gas miners appear on Sigma-13 map, but i'll leave the 4th one now.
Edited by - Outcast 1-1 on 11/5/2004 11:37:36 AM
Disclaimer: Do not be offended. I am not insulting anyone, just, among other things, bumping the page. If you start taking it personally, just remember I'm not talking to you.
One thing I've noticed is recent mispellings of my name. So, without further ado, here is The Guide to Arilias's Screename.
The name is spelled A R I L I A S
There are 2 As
There are 2 Is
There is 1 R
There is 1 L
There is 1 S
It is pronounced "a-RIL-ee-ess"
It has no known root word or significance to me in any way. I am completely mystified as to its origin. My current theory suggests that, since I originally developed the screename while sitting at a computer in Orillia, the city may have influenced my decision somewhat. This theory is silly, but the best I have.
Note: Orillion had nothing to do with it. I've had the screename since long before I played Freelancer.
My other screename, which I use should my normal one be unavailable for whatever reason (in the one documented case, Microsoft being stupid), is Gilus.
The name is spelled G I L U S
There is 1 G
There is 1 I
There is 1 L
There is 1 U
There is 1 S
It is pronounced "GUY-luss"
Gilus is a name used for a starship in the book I am writing (writing, I have mentioned before, is a hobby of mine). It is also the name of a character in some obscure comic strip or another, but that is besides the point and has no actual bearing on the name, except perhaps subconsciously.
One thing I've noticed is recent mispellings of my name. So, without further ado, here is The Guide to Arilias's Screename.
The name is spelled A R I L I A S
There are 2 As
There are 2 Is
There is 1 R
There is 1 L
There is 1 S
It is pronounced "a-RIL-ee-ess"
It has no known root word or significance to me in any way. I am completely mystified as to its origin. My current theory suggests that, since I originally developed the screename while sitting at a computer in Orillia, the city may have influenced my decision somewhat. This theory is silly, but the best I have.
Note: Orillion had nothing to do with it. I've had the screename since long before I played Freelancer.
My other screename, which I use should my normal one be unavailable for whatever reason (in the one documented case, Microsoft being stupid), is Gilus.
The name is spelled G I L U S
There is 1 G
There is 1 I
There is 1 L
There is 1 U
There is 1 S
It is pronounced "GUY-luss"
Gilus is a name used for a starship in the book I am writing (writing, I have mentioned before, is a hobby of mine). It is also the name of a character in some obscure comic strip or another, but that is besides the point and has no actual bearing on the name, except perhaps subconsciously.
One omission I have noticed is that you can't build trade lanes. I'm assuming everyone is following the movement rules that Jacob posted that state that movement is dependent on trade lanes. I would like to be able to build trade lanes in systems where none exist to facilitate greater (and quicker) expansion.
An actual proposal, now.
Some potential upgrades to the technology system crossed my mind an hour or so ago. Obviously we can't introduce these until they've been debated and tweaked, so here they are for your dissection:
1. "Selling" technology: A vital ability for groups like Ageira, Kishiro, and etc. You can research technology in certain areas, then "sell" it to others. It works like this. The idea is that you can sell technology "points", as long as it does not cause the buyers' technology level to exceed yours.
Since that was a pretty poor explanation, here's an example
Faction 1 has, say, 4 levels in Capital Ship Defense
Faction 2 has 2 levels in Capital Ship Defense
Faction 1 can sell faction 2 either 1 "point", bringing faction 2 up to Level 3, or 2 "points" bringing them up to level 4. Faction 1 cannot bring Faction 2 up to level 5, because Faction 1 doesn't have access to technology that advanced.
2. Commodity Technologies: You can upgrade the methods you use to acquire commodities. For each level in a commodity tech (Biotechnology for Food, Refinement for H-fuel, Mining for Metals, Filters for Oxygen, and Extraction for Water) you get an additional unit of that commodity for each base in a system with that commodity in it. This would be subject to similar limits as the current ship technology system. The idea is that with there would be greater diversity among the factions - mining factions, refinement factions, biotech factions, etc.
Feel free to rip these ideas apart and burn them in a nuclear holocaust. I simply thought they were interesting.
Some potential upgrades to the technology system crossed my mind an hour or so ago. Obviously we can't introduce these until they've been debated and tweaked, so here they are for your dissection:
1. "Selling" technology: A vital ability for groups like Ageira, Kishiro, and etc. You can research technology in certain areas, then "sell" it to others. It works like this. The idea is that you can sell technology "points", as long as it does not cause the buyers' technology level to exceed yours.
Since that was a pretty poor explanation, here's an example
Faction 1 has, say, 4 levels in Capital Ship Defense
Faction 2 has 2 levels in Capital Ship Defense
Faction 1 can sell faction 2 either 1 "point", bringing faction 2 up to Level 3, or 2 "points" bringing them up to level 4. Faction 1 cannot bring Faction 2 up to level 5, because Faction 1 doesn't have access to technology that advanced.
2. Commodity Technologies: You can upgrade the methods you use to acquire commodities. For each level in a commodity tech (Biotechnology for Food, Refinement for H-fuel, Mining for Metals, Filters for Oxygen, and Extraction for Water) you get an additional unit of that commodity for each base in a system with that commodity in it. This would be subject to similar limits as the current ship technology system. The idea is that with there would be greater diversity among the factions - mining factions, refinement factions, biotech factions, etc.
Feel free to rip these ideas apart and burn them in a nuclear holocaust. I simply thought they were interesting.
I'd like a system where you could sell commdities for pure profit, say 1 or 2 credits each. So i could sell my 800 H-Fuel and get rich...........
Also, i'd like to be able to purchase fighters off houses, especially Kusari, as they have the best. Obviously i'd pay them more, but it would be worth it.
Also, i'd like to be able to purchase fighters off houses, especially Kusari, as they have the best. Obviously i'd pay them more, but it would be worth it.
What are the rules concerning minefields protecting a station? Can certain ships be used as minesweepers?
The simplest method might be to simply eliminate the use of mine fields. But if not...
My suggestion would be to allow players to purchse a technology that allows them to convert freighters or other ships into automated minesweepers. Players then pay a per ship price to convert the desired number into sweepers. In battle these ships could then be sent on a suicide run, detonating a certain number or percentage of mines depending on their size.
research cost: 200 credits. (only needs to be researched once. no random number, once purchased you automatically get the tech.)
conversion cost(per ship) : 10% of the ship's original purchase price.
minesweepers would have to be used before the battle begins. the percentage of the field the attacker sucessfully destroys would determine the chances of his ships taking damage from the mines when they move to attack the base itself.
Destroying more than 50% would be a clear shot (0 chance of mine damage).
Also factions would need to be able to purchase mines and mine layers. to build and replenish mine fields.
Feel free to use any all or none of the above.
Edited by - vorticaldwarf on 11/9/2004 10:08:52 AM
Edited by - vorticaldwarf on 11/9/2004 10:10:07 AM
The simplest method might be to simply eliminate the use of mine fields. But if not...
My suggestion would be to allow players to purchse a technology that allows them to convert freighters or other ships into automated minesweepers. Players then pay a per ship price to convert the desired number into sweepers. In battle these ships could then be sent on a suicide run, detonating a certain number or percentage of mines depending on their size.
research cost: 200 credits. (only needs to be researched once. no random number, once purchased you automatically get the tech.)
conversion cost(per ship) : 10% of the ship's original purchase price.
minesweepers would have to be used before the battle begins. the percentage of the field the attacker sucessfully destroys would determine the chances of his ships taking damage from the mines when they move to attack the base itself.
Destroying more than 50% would be a clear shot (0 chance of mine damage).
Also factions would need to be able to purchase mines and mine layers. to build and replenish mine fields.
Feel free to use any all or none of the above.
Edited by - vorticaldwarf on 11/9/2004 10:08:52 AM
Edited by - vorticaldwarf on 11/9/2004 10:10:07 AM
Let's just cut out mines, why don't we?! It's so much simpler.
Also, (I'm not sure if this has been adressed already) jacob never said if we could build jump gates. It seems to me that it would make sense for a (hefty price, of course) to be able to build a jump gate to a far-away system, e.g. California to Cambridge, as long as you are friendly with the faction that owns the system you're building the jump gate to.
Edited by - [ACWilde on 11/9/2004 10:35:49 AM
Also, (I'm not sure if this has been adressed already) jacob never said if we could build jump gates. It seems to me that it would make sense for a (hefty price, of course) to be able to build a jump gate to a far-away system, e.g. California to Cambridge, as long as you are friendly with the faction that owns the system you're building the jump gate to.
Edited by - [ACWilde on 11/9/2004 10:35:49 AM
Return to Freelancer Fan Fiction