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CYOF RPG Official OOC Thread
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Because I have nothing better to do, I've decided to divide the remaining factions as best I can among the classes. One of the problems with this is that many factions could go either way, particularily among the criminals. What I put down here is essentially my stab at how the majority of the Sirius Sector views these groups.
Ageira Technologies (Corporation)
ALG (Corporation)
Blood Dragons (Revolutionary)
Borderworlds Exports (Corporation)
Bretonia Mining and Metals (Corporation)
Bundschuh (Revolutionary)
Corsairs (Pirates)
Cryer Pharmaceuticals (Corporation)
Daumann Engineering (Corporation)
Deep Space Engineering (Corporation)
Farmers' Alliance (Pirates)
Gaians (Revolutionary)
Gateway Shipping (Corporation)
Golden Chrysantheums (Revolutionary)
Hogosha (Smugglers)
Interspace Commerce (Corporation)
Junkers (Smugglers)
Kishiro Technologies (Corporation)
Kruger Minerals (Corporation)
Lane Hackers (Pirates)
Liberty Rogues (Pirates)
LWB (Pirates)
Mollys (Revolutionary)
Orbital Cruise and Spa (Corporation)
Outcasts (Smugglers)
Planetform, Inc (Corporation)
Red Hessians (Revolutionary)
Samura Industries (Corporation)
Synth Foods (Corporation)
Universal Shipping (Corporation)
Xenos (Pirates)
Zoners (Smugglers)
Ageira Technologies (Corporation)
ALG (Corporation)
Blood Dragons (Revolutionary)
Borderworlds Exports (Corporation)
Bretonia Mining and Metals (Corporation)
Bundschuh (Revolutionary)
Corsairs (Pirates)
Cryer Pharmaceuticals (Corporation)
Daumann Engineering (Corporation)
Deep Space Engineering (Corporation)
Farmers' Alliance (Pirates)
Gaians (Revolutionary)
Gateway Shipping (Corporation)
Golden Chrysantheums (Revolutionary)
Hogosha (Smugglers)
Interspace Commerce (Corporation)
Junkers (Smugglers)
Kishiro Technologies (Corporation)
Kruger Minerals (Corporation)
Lane Hackers (Pirates)
Liberty Rogues (Pirates)
LWB (Pirates)
Mollys (Revolutionary)
Orbital Cruise and Spa (Corporation)
Outcasts (Smugglers)
Planetform, Inc (Corporation)
Red Hessians (Revolutionary)
Samura Industries (Corporation)
Synth Foods (Corporation)
Universal Shipping (Corporation)
Xenos (Pirates)
Zoners (Smugglers)
The thing is, smuggling cardamine is the center of Outcast society. The game hammers in the dividing line between Outcasts and Corsairs pretty clearly: Outcasts are smugglers, Corsairs are pirates (though the former does some piracy and the latter some smuggling)
I can't think of the Outcasts as being anything but, well, drug-runners. It's kind of hard to imagine them in the same light as pirates.
I can't think of the Outcasts as being anything but, well, drug-runners. It's kind of hard to imagine them in the same light as pirates.
I took the faction types mostly from VD's post in the "Where to go next" thread.
Here's what he said regarding the Outcasts and Corsairs:
I think that sort of idea is the best. But, since no one is currently either, it doesn't really apply that much until someone signs up to be one. When someone joins as one, we should give them that option.
Here's what he said regarding the Outcasts and Corsairs:
Since the outcasts and the corsairs have the potential to fit into several different groups they should have the option at the beginning of the Rpg whether they want to join forces and work as a House millitary or go their seperate ways and be pirates ( there actually would be advantages to the latter choice such as more powerful fighters rather than devoting resources to capital ships.)
I think that sort of idea is the best. But, since no one is currently either, it doesn't really apply that much until someone signs up to be one. When someone joins as one, we should give them that option.
I think I know what richardson meant about liberty. In some modded servers you can fly that souped up version of the defender that Juni flies (the one that has a vertical tail fin in place of the nomal flat top). Its not actually a VHF though and you can't get it in the normal game anyway.
BTW, if you can't manage to get someone to take the more important factions (like the outcasts) mabey you could post some kind of bulletin on the reactor homepage.
Edited by - vorticaldwarf on 11/4/2004 5:31:50 PM
BTW, if you can't manage to get someone to take the more important factions (like the outcasts) mabey you could post some kind of bulletin on the reactor homepage.
Edited by - vorticaldwarf on 11/4/2004 5:31:50 PM
Actually, in the Evolution and WTS mods, it's called the Liberator, and it is a VHF, about the same as the BHG VHF.
Also, a slight rule change suggestion. make the fighters capible of carrying .3 cargo or something like that. Since, the fighers can carry cargo in the game, abeit very badly, it makes sense to bring that here. Not capible of carrying much, less than half of that of even the freighters, but it makes sense to do so.
Captain of the Kep Salu
Trekkie and proud of it!
Edited by - richardson on 11/4/2004 6:59:54 PM
Also, a slight rule change suggestion. make the fighters capible of carrying .3 cargo or something like that. Since, the fighers can carry cargo in the game, abeit very badly, it makes sense to bring that here. Not capible of carrying much, less than half of that of even the freighters, but it makes sense to do so.
Captain of the Kep Salu
Trekkie and proud of it!
Edited by - richardson on 11/4/2004 6:59:54 PM
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