Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
The Control Your Own Faction RPG- Pt. 2: Rebirth, Official T
Read, add and comment on excellent written stories by fans, set within the Freelancer universe
Also,did yu kow, it s technically possibly in the real game to "lock" jumpgates.
Here's how, make them password protected (ashcroft mission)
I requst the ability to build large shis from any house and will t as a peacekeeping force in any system desired. (remember peackeeping frces fire on the aggressor)
All factions may accept or deny on their own.
side note: if ou wish for a peacekeeping force please ask for the
size of the forceand put a tny bit ito it (maybe 5% of total cost, my faction is poor right now.)
In the meantime, What turn is it? have some resorces to calclate assuming I'm gettin back into the game.
"I like liberty rogues, they make a funny little popping sound when they die"
10 points to whoever guess what I messed with for that
Here's how, make them password protected (ashcroft mission)
I requst the ability to build large shis from any house and will t as a peacekeeping force in any system desired. (remember peackeeping frces fire on the aggressor)
All factions may accept or deny on their own.
side note: if ou wish for a peacekeeping force please ask for the
size of the forceand put a tny bit ito it (maybe 5% of total cost, my faction is poor right now.)
In the meantime, What turn is it? have some resorces to calclate assuming I'm gettin back into the game.
"I like liberty rogues, they make a funny little popping sound when they die"
10 points to whoever guess what I messed with for that
Gaians Turn 2:
1 base:
Islay small base in Edinburgh
Systems under Gaians control:
Edinburgh (Bretonian protectorate)
Money:
210 from last turn + 35 turn money + 5 base money = 250
Placement:
All 5 wings around Islay
Purchases:
None
Collect Commodities:
4 metals
4 water
2 food
Trade:
10 of each commodity from Bretonia
Total:
250 credits
18 metals
18 water
10 H-fuel
10 oxygen
14 food
roc
Edited by - Roc on 11/20/2004 4:08:40 AM
Edited by - Roc on 11/20/2004 10:34:19 AM
1 base:
Islay small base in Edinburgh
Systems under Gaians control:
Edinburgh (Bretonian protectorate)
Money:
210 from last turn + 35 turn money + 5 base money = 250
Placement:
All 5 wings around Islay
Purchases:
None
Collect Commodities:
4 metals
4 water
2 food
Trade:
10 of each commodity from Bretonia
Total:
250 credits
18 metals
18 water
10 H-fuel
10 oxygen
14 food
roc
Edited by - Roc on 11/20/2004 4:08:40 AM
Edited by - Roc on 11/20/2004 10:34:19 AM
Judging by m insincts, it's turn 18
turns from stnadby, does aone know the multiply command in excel (I don't wanna do multiplication)
And if anyone wants the e-mail addy for me to negotiate alliances, maketrade requests in private. ( end result of negotiations will be posted don't worry unless it's a covert pact) I also wish for you to make covert weapons that you do not announce their moements and are recorded i stats until they do anything noticeable or someone scans the area.
Old Rule: All ships are announced and knwn to all willing to find the post
New Rule: All taskforces designated as "covert" would only e known to game admins or people who notice or look. Attacks will immediately revoke covert status. This would not effect anything done pre-rule change.
For example e-mailing w2acob to put in a "covert" listening patrol only noticed if someone makes a check or something, just suggestion to make diplomacy more fun, what's diplomacy without double-dealing?
"I like liberty rogues, they make a funny little popping sound when they die"
10 points to whoever guess what I messed with for that
turns from stnadby, does aone know the multiply command in excel (I don't wanna do multiplication)
And if anyone wants the e-mail addy for me to negotiate alliances, maketrade requests in private. ( end result of negotiations will be posted don't worry unless it's a covert pact) I also wish for you to make covert weapons that you do not announce their moements and are recorded i stats until they do anything noticeable or someone scans the area.
Old Rule: All ships are announced and knwn to all willing to find the post
New Rule: All taskforces designated as "covert" would only e known to game admins or people who notice or look. Attacks will immediately revoke covert status. This would not effect anything done pre-rule change.
For example e-mailing w2acob to put in a "covert" listening patrol only noticed if someone makes a check or something, just suggestion to make diplomacy more fun, what's diplomacy without double-dealing?
"I like liberty rogues, they make a funny little popping sound when they die"
10 points to whoever guess what I messed with for that
@ Samura:
Currently our forces have begun an operation to take them out of commission in Sigma 13. Our forces are planning a similar operation in Rheinland next turn in the New Berlin System. Blood Dragons will eventually move to take out the one in Kusari. We've recieved permission to enter liberty to destroy the one there, we shall do that after these. We have a surprise for our elimination of their ones in Bretonian space.
OOC: Jacob that surprise I need to get approval by you. Trafalgar base operated by the Junkers in New London sells in game corsair LF's. Therefore logic stands that they recieve shipments from Corsairs. This turn could you do a number role to see if corsair delivery crews could sieze the station from the Junkers without sending any ships?
Currently our forces have begun an operation to take them out of commission in Sigma 13. Our forces are planning a similar operation in Rheinland next turn in the New Berlin System. Blood Dragons will eventually move to take out the one in Kusari. We've recieved permission to enter liberty to destroy the one there, we shall do that after these. We have a surprise for our elimination of their ones in Bretonian space.
OOC: Jacob that surprise I need to get approval by you. Trafalgar base operated by the Junkers in New London sells in game corsair LF's. Therefore logic stands that they recieve shipments from Corsairs. This turn could you do a number role to see if corsair delivery crews could sieze the station from the Junkers without sending any ships?
Another turn:
Income: 53 metal, 24 water, 19 oxygen, 20 food, 30 H-fuel, 70 creds
plus gifts: 15 oxy
plus remaining: 0 creds, 29 metal, 81 h-fuel, 0 oxygen, 9 food, 51 water
Comes to: 52 metal, 111 h-fuel, 24 oxygen, 29 food, 75 water, 70 creds
Build 3 VHF wings at Roma (minus 60 creds, 15 metal, 9 H-fuel, 3 oxy)
Move 3 VHF wings to New Berlin (from Ruiz to Capua)
Move 3 VHF wings to Dresden. (from Capua to an undisclosed location in Dresden)
@Wilde i'm gonna attack that, mind if i take custody of the base after the victory party? (OOC: we'll supply the cardamine ) if not, we'll just attack some other station. (Criminal, of course).
Remaining resources: 10 creds, 37 metal, 102 h-fuel, 21 oxygen, 29 food, 75 water.
End Turn
Before ANYBODY asks....
I had my username BEFORE the game even existed. Thank you.
Income: 53 metal, 24 water, 19 oxygen, 20 food, 30 H-fuel, 70 creds
plus gifts: 15 oxy
plus remaining: 0 creds, 29 metal, 81 h-fuel, 0 oxygen, 9 food, 51 water
Comes to: 52 metal, 111 h-fuel, 24 oxygen, 29 food, 75 water, 70 creds
Build 3 VHF wings at Roma (minus 60 creds, 15 metal, 9 H-fuel, 3 oxy)
Move 3 VHF wings to New Berlin (from Ruiz to Capua)
Move 3 VHF wings to Dresden. (from Capua to an undisclosed location in Dresden)
@Wilde i'm gonna attack that, mind if i take custody of the base after the victory party? (OOC: we'll supply the cardamine ) if not, we'll just attack some other station. (Criminal, of course).
Remaining resources: 10 creds, 37 metal, 102 h-fuel, 21 oxygen, 29 food, 75 water.
End Turn
Before ANYBODY asks....
I had my username BEFORE the game even existed. Thank you.
@roc- your number was 6. Your ships failed to find anything, but you get 1 wing of LF for your troubles.
@Triyun- I don't really understand... Because Trafalgar sells Corsair ships, you get a chance to take the base WITHOUT sending ships? WTF? () Dunno, it doesn't make much sense to me. The Junkers are enemies of the corsairs, and vice-versa. They could have easily scrapped your ships. In fact, they sell scapped ships all the time. They don't buy the ships from anyone, they scrap and repair them.
@Triyun- I don't really understand... Because Trafalgar sells Corsair ships, you get a chance to take the base WITHOUT sending ships? WTF? () Dunno, it doesn't make much sense to me. The Junkers are enemies of the corsairs, and vice-versa. They could have easily scrapped your ships. In fact, they sell scapped ships all the time. They don't buy the ships from anyone, they scrap and repair them.
Here is Sisko03's Liberty turn for today.
Last turn: 275 Credits, 138F/124HF/63M/30-O/128W
New Credit per Turn Amount: 275 Credits, 72F/68HF/105M/74-O/44W
Total Turn Resources: 550 Credits, 210F/192HF/168M/104-O/172W
Placement:
20 LF to Magellan
Purchases:
16 Gunboats (8 in New York, 8 in Alaska)
20 LF
Total Purchases of: 500 Credits, 16F/180HF/152M/68-O/0W
Movements:
(PEACEKEEPERS)
2 Battleships, 20 HF, 60 LF from Colorado to Sigma-13 turn 2 (New Tokyo-Sigma-13)
Attacks:
None
Leftover Money: 50 Credits, 194F/12HF/16M/21-O/172W
ALL Unit Locations:
New York: Planet Manhattan, 3 Large Stations, 1 Capital Shipyard, 1 Cruiser, 10 LF
California: Planet Los Angeles, Planet California Minor, 1 Large Station, 1 Small Station, 1 Fighter Shipyard (LA)
Texas: Planet Houston, 1 Large Station, 2 Small Stations, 2 Battleships, 20 HF, 65 LF
Colorado: Planet Denver, 1 Large Station, 3 Small Stations
Alaska: 1 Large Station, 3 Small Stations, 1 Capital Shipyard
Magellan: 1 Large Station, 2 Small Stations, 20 LF
Kepler: 1 Large Station, 1 Small Station
Galileo: 2 Small Stations, 4 LF
(PEACEKEEPERS)
Sigma-13: 2 Battleships, 20 HF, 60 LF
Current Ship Stats:
Liberty LF- 3 FA, 2 CA, 2 FD, 2 CD
All Battles, Exploration, Research that has NOT been resolved
Trade Offer:
None
Last turn: 275 Credits, 138F/124HF/63M/30-O/128W
New Credit per Turn Amount: 275 Credits, 72F/68HF/105M/74-O/44W
Total Turn Resources: 550 Credits, 210F/192HF/168M/104-O/172W
Placement:
20 LF to Magellan
Purchases:
16 Gunboats (8 in New York, 8 in Alaska)
20 LF
Total Purchases of: 500 Credits, 16F/180HF/152M/68-O/0W
Movements:
(PEACEKEEPERS)
2 Battleships, 20 HF, 60 LF from Colorado to Sigma-13 turn 2 (New Tokyo-Sigma-13)
Attacks:
None
Leftover Money: 50 Credits, 194F/12HF/16M/21-O/172W
ALL Unit Locations:
New York: Planet Manhattan, 3 Large Stations, 1 Capital Shipyard, 1 Cruiser, 10 LF
California: Planet Los Angeles, Planet California Minor, 1 Large Station, 1 Small Station, 1 Fighter Shipyard (LA)
Texas: Planet Houston, 1 Large Station, 2 Small Stations, 2 Battleships, 20 HF, 65 LF
Colorado: Planet Denver, 1 Large Station, 3 Small Stations
Alaska: 1 Large Station, 3 Small Stations, 1 Capital Shipyard
Magellan: 1 Large Station, 2 Small Stations, 20 LF
Kepler: 1 Large Station, 1 Small Station
Galileo: 2 Small Stations, 4 LF
(PEACEKEEPERS)
Sigma-13: 2 Battleships, 20 HF, 60 LF
Current Ship Stats:
Liberty LF- 3 FA, 2 CA, 2 FD, 2 CD
All Battles, Exploration, Research that has NOT been resolved
Trade Offer:
None
Gaians Turn 3:
1 base:
Islay small base in Edinburgh
Systems:
Edinburgh (Bretonian protectorate)
Money
250 credits + 35 turn money + 5 base money = 290 credits
Colect commodities:
2 food, 4 metals, 4 water
Purchases:
1 small base
Send explore party to look for new system
Placement:
All six wings around Islay
Trade:
10 oxygen from Bretonia for a cost of 50 credits
Total:
160 credits
6 food
8 h-fuel
2 metals
10 oxygen
19 water
Edited by - Roc on 11/20/2004 1:03:56 PM
1 base:
Islay small base in Edinburgh
Systems:
Edinburgh (Bretonian protectorate)
Money
250 credits + 35 turn money + 5 base money = 290 credits
Colect commodities:
2 food, 4 metals, 4 water
Purchases:
1 small base
Send explore party to look for new system
Placement:
All six wings around Islay
Trade:
10 oxygen from Bretonia for a cost of 50 credits
Total:
160 credits
6 food
8 h-fuel
2 metals
10 oxygen
19 water
Edited by - Roc on 11/20/2004 1:03:56 PM
Turn 18
This turn I will:
A. Place 2 large bases in New Tokyo(1 new, 1 moved from Sigma 13) and 1 fighter shipyard. Place 1 freighter and 1 train in New Tokyo
B. Purchase 1 large base, 1 battleship, and 1 freighter.
C. To ww2jacob: all my ships have normal stats except for my battleship which now has a CD of 8.
D. I will move all my ships into the New Tokyo system.
This turn I will:
A. Place 2 large bases in New Tokyo(1 new, 1 moved from Sigma 13) and 1 fighter shipyard. Place 1 freighter and 1 train in New Tokyo
B. Purchase 1 large base, 1 battleship, and 1 freighter.
C. To ww2jacob: all my ships have normal stats except for my battleship which now has a CD of 8.
D. I will move all my ships into the New Tokyo system.
Return to Freelancer Fan Fiction