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Show off your new and WIP ships! **New Thread**
Here you can discuss building custom ships, texturing and 3D modeling in Freelancer
Hi all,
I have recently been working on the 'Archangel' , an idea inspired by Firebase's avatar:
One side thing I have been working on is single texture glowmaps .. these use a native freelancer 'switch' to turn them on similar to the many freelancer models with lit 'windows' and they can be varied in level of luminousity.. and a couple of other things.. more later..
Normal
Glowmapped
Now this is not new.. I have done it before but had no volume control .. lol, thanks to some work by Argh and a bit of lateral thinking I finally realised that if you could light textures then you must be able to control the level of illumination.. Some more experimentation is needed but we may be able to 'emulate' nomad style textures.. I'm not explaining this very well .. more later
It shows great promise.. several planets bases have animated billboards (in case no one has noticed) .. now if that could be transferred to ships.. whoo.. however the processor capacity needed to display it in motion may be why DA never took it further..
Thanks to Parabolix for hosting these
Harrier
Edited by - harrier on 3/30/2006 10:43:12 PM
I have recently been working on the 'Archangel' , an idea inspired by Firebase's avatar:
One side thing I have been working on is single texture glowmaps .. these use a native freelancer 'switch' to turn them on similar to the many freelancer models with lit 'windows' and they can be varied in level of luminousity.. and a couple of other things.. more later..
Normal
Glowmapped
Now this is not new.. I have done it before but had no volume control .. lol, thanks to some work by Argh and a bit of lateral thinking I finally realised that if you could light textures then you must be able to control the level of illumination.. Some more experimentation is needed but we may be able to 'emulate' nomad style textures.. I'm not explaining this very well .. more later
It shows great promise.. several planets bases have animated billboards (in case no one has noticed) .. now if that could be transferred to ships.. whoo.. however the processor capacity needed to display it in motion may be why DA never took it further..
Thanks to Parabolix for hosting these
Harrier
Edited by - harrier on 3/30/2006 10:43:12 PM
Ok,well...my 1st one posted here ever!
The circles are likely locations of weps hardpoints etc,be gentle please..this is my 1st public showing here
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(" )_(" ) signature to help him gain world domination.
Edited by - ds9phoenix on 4/3/2006 11:20:19 AM
The circles are likely locations of weps hardpoints etc,be gentle please..this is my 1st public showing here
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(" )_(" ) signature to help him gain world domination.
Edited by - ds9phoenix on 4/3/2006 11:20:19 AM
Hello everyone, I'm really new to this modding, but with the help from these great tuturials, Silent Jay and Beane I have been able to produce a few ships that are flyable.
Click here
Click here
(This one isn't all mine half of it is from the game just with a few extra touches.)
Here are two of my ships. At the moment, I am just reusing FL skins, but slowly and surely thanks to Argh I am learning to make my own.
"...There is no better negotiator then a fleet of warships..."
Edited by - Dart_striker on 4/25/2006 7:21:35 PM
Click here
Click here
(This one isn't all mine half of it is from the game just with a few extra touches.)
Here are two of my ships. At the moment, I am just reusing FL skins, but slowly and surely thanks to Argh I am learning to make my own.
"...There is no better negotiator then a fleet of warships..."
Edited by - Dart_striker on 4/25/2006 7:21:35 PM
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