Fri Feb 13, 2004 10:58 pm by warzog
Sir Spectre:
1)As I said, there's MORE in the Sirius systems than in the Privateer ones.
--a) Enlarging each system, not to the size of New York (the largest) but still enlarging them.
--b) There are actually 4 different sized systems in Sirius.
-----1) Most are like New York, 100,000x100,000 units.
-----2) Several are 1/2 the size of New York, 50,000x50,000 units.
-----3) A few are 1/3 the size of New York, 34,000x34,000 units.
-----4) A couple are 1/4 the size of New York, 25,000x25,000 units.
-------If you imagine a line straight up, and on straight right, from New York's sun, you'll see the 2nd smallest, 1/2 sized system in FL. (The map is scaled so they look the same size.) In the 1/2 area are 2 planets, a moon, 4 bases, debris field, a jump gate, and quite a few patrols; police, navy, pirates, bounty hunters, plus freighters, transports, csv's, etc.
THAT's what I want to do with Gemini!
Each system will be slightly bigger than in Privateer, but not so big as they become annoying.
(As you said.)
But at the same time, cram as much as possible into each system, and still remain faithful to Privateer.
--c) The map is made up of a grid.
----1) It's 16 points wide, by 15 points high, for a total of 240 possible system locations.
------Of course, 240 systems would be side-by-side-by-side-by-side. Kinda boring an difficult.
------There are no up/down co-ordinates to the grid.
------The grid is controlled by Universe.ini
------And remember-systems like New York run almost 300kb! Times 240 systems? That's 72mb! One helluvan up/download! (And that's without the ships, or the rest of the mod!)
Using the systems I'm planning on modding, which are the 1/4 to 1/2 sized systems... (Tau, Omega, and Omicron systems)
They run from 15kb to 100 kb. Times 100=1.5mb-10mb!
Add that to the current mod's 15.6mb (without the 7.7mb Audio mod) and the mod jumps to 17.1mb-25.6mb. (Unzipped)
Add the Banshee, Concordia, Galaxy, Orion, and the Tarsus, and the mod (without the Audio mod) will jump to around 21mb-29mb!
(Which is one of my reasons for not wanting to cram to many ships into the mod!)
Zipped as tight as I can get it, I might be able to squeeze it down to 8-15mb.
But do you know how long it takes to debug that? Wanna be a Beta Tester?
And I don't have DSL, so that 8mb-15mb is about 1 1/2-3+hours for my DUN!!!
My 2 other (under 100kb) mods took 20 minutes to email.
V1.06 took 45 minutes. V1.07 has taken up to an hour to email to my beta testers, and thats at 4mb.
Edit 2:
The v1.07 mod zips to exactly 4mb.
Take out the ships, and it zips to 228kb.
Quite a difference.
Edit:
Bob-got it!
And replied.
Watch your 6!
Edited by - warzog on 2/13/2004 11:19:30 PM
Edited by - warzog on 2/13/2004 11:30:54 PM