Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
Privateer: The Reckoning MOD is ALIVE!
Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods
Mmrph, I generally prefer working with dBpowerAMP (http://www.dbpoweramp.com) ... has options and such.
BTW, what's the list of ships currently in the mod? I'm not too sure what the status of that is.
BTW, what's the list of ships currently in the mod? I'm not too sure what the status of that is.
Bob:
All of the ships from v1.06 are still in it.
And here's the current readme file, with all of the changes:
Privateer: The Reckoning v1.07 MOD for Single Player Freelancer.
Changes since v1.06:
0) The "Sigma Bug" has been fixed!
1) New Ships have been added:
---A)F-96B Arrow-flown by Confed.
---F-95B Morningstar-flown by the Order.
---C)A-17T Broadsword-called in for bombing runs.
-----1)The Crossbow is also called in for bombing runs.
-----2)The Broadsword & Crossbow are only available on California Minor.
-------a)Only place big enough to put them!
---D)Kilrathi Dralthi IV-flown by the Corsairs.
---E)Kilrathi Vaktoth-flown by the Corsairs.-delayed, Dralthi IV is substituting.
---F)Kilrathi Paktahn-flown by the Corsairs.-delayed, Dralthi IV is substituting.
---G)Model 2069 Centurion-flown by the Mercenary's Guild.
---H)Talon-used by the Militia, and by Pirates.
---I)several ships have been moved around to accomodate the new ones.
-----1)Border Worlds fly the Dagger & Vindicator.
-----2)Juni flies the Hellcat.
-----3)The Blood Dragons fly the Thunderbolt.
-------a)The Thunderbolt is available on Kyoto.
---J) All Ships have been rebalanced to Privateer stats.
2) New Weapons:
---A)Meson Blaster, Neutron Gun, Fusion Cannon.
-----1) All weapons have been rebalanced to Privateer stats.
---Missiles, Torpedoes, Mines, Decoys, Nanobots, etc are limited to 10 each.
---C)Weapons have different Mass', which will affect ship's handling.
3) New Equipment:
---A)Shield Generators 1-7 (rebalanced).
---Generator Upgrades 0-7 (rebalanced).
---C)Armor Upgrades 1-3 (Plasteel, Tungsten, and ISOmetal).
---D)Sensors 1-2 (Hunter AW6 and Hunter AW INF).
-----1) All Upgrades have been rebalanced to Privateer stats.
----I tried to add Engine Upgrades, but FL won't allow it.
4) Everywhere that sells ship upgrades carry every upgrade available.
---A)The Leech missile is only used by the Nomads, and by King in 1 mission.
5) Commodities remain unchanged.
-----1) Later versions WILL carry Privateer commodities.
-----2) It's just not an early priority.
6) The Planets & Moons are no-longer stactic. (They're ALL rotating!)
7) We're hoping to add the Tarsus, Orion, and the Galaxy in v1.08!
---A)The Gemini sector is under construction!
---If there aren't any bugs in v1.07, then Commodities WILL be in v1.08!
---C)Music, and sounds, are coming!
-----1)Will be an add-on mod.
Known issues:
1) When purchasing a new ship:
---a) several Privateer upgrades are transferred to the dealer against the purchase.
----1) DON'T FORGET to attach the upgrades from your old ship to your new ship.
----2) You must be in the correct area for some upgrades to transfer back.
---c) this is in the FL program, and cannot be changed.
2) In some cinematics, ships appear with only 1 engine exhaust, instead of 2.
---a) this is in the FL program, and cannot be changed.
3) In the Donau cinematic the Order's Morningstarss won't always fire weapons.
---a) This is caused by the Morningstar's weapons' loadout.
4) Sometimes, in cinematics, as they go on/off screen, the ships disappear to soon.
---a) this is due to the different sizes of the ships used.
---b) this is in the FL program, and cannot be changed.
5) In afterburner, some of the new ships' only have one engine ignite.
---a) this is in the FL program, and cannot be changed.
Thanx to all at Lancer's Reactor for their help & guidance.
We hope that you enjoy this preview.
There's still a lot to do.
If you find a bug, please report it.
If you have any comments or suggestions, we'd love to hear them.
Watch your 6!
Edited by - warzog on 2/11/2004 9:21:15 AM
All of the ships from v1.06 are still in it.
And here's the current readme file, with all of the changes:
Privateer: The Reckoning v1.07 MOD for Single Player Freelancer.
Changes since v1.06:
0) The "Sigma Bug" has been fixed!
1) New Ships have been added:
---A)F-96B Arrow-flown by Confed.
---F-95B Morningstar-flown by the Order.
---C)A-17T Broadsword-called in for bombing runs.
-----1)The Crossbow is also called in for bombing runs.
-----2)The Broadsword & Crossbow are only available on California Minor.
-------a)Only place big enough to put them!
---D)Kilrathi Dralthi IV-flown by the Corsairs.
---E)Kilrathi Vaktoth-flown by the Corsairs.-delayed, Dralthi IV is substituting.
---F)Kilrathi Paktahn-flown by the Corsairs.-delayed, Dralthi IV is substituting.
---G)Model 2069 Centurion-flown by the Mercenary's Guild.
---H)Talon-used by the Militia, and by Pirates.
---I)several ships have been moved around to accomodate the new ones.
-----1)Border Worlds fly the Dagger & Vindicator.
-----2)Juni flies the Hellcat.
-----3)The Blood Dragons fly the Thunderbolt.
-------a)The Thunderbolt is available on Kyoto.
---J) All Ships have been rebalanced to Privateer stats.
2) New Weapons:
---A)Meson Blaster, Neutron Gun, Fusion Cannon.
-----1) All weapons have been rebalanced to Privateer stats.
---Missiles, Torpedoes, Mines, Decoys, Nanobots, etc are limited to 10 each.
---C)Weapons have different Mass', which will affect ship's handling.
3) New Equipment:
---A)Shield Generators 1-7 (rebalanced).
---Generator Upgrades 0-7 (rebalanced).
---C)Armor Upgrades 1-3 (Plasteel, Tungsten, and ISOmetal).
---D)Sensors 1-2 (Hunter AW6 and Hunter AW INF).
-----1) All Upgrades have been rebalanced to Privateer stats.
----I tried to add Engine Upgrades, but FL won't allow it.
4) Everywhere that sells ship upgrades carry every upgrade available.
---A)The Leech missile is only used by the Nomads, and by King in 1 mission.
5) Commodities remain unchanged.
-----1) Later versions WILL carry Privateer commodities.
-----2) It's just not an early priority.
6) The Planets & Moons are no-longer stactic. (They're ALL rotating!)
7) We're hoping to add the Tarsus, Orion, and the Galaxy in v1.08!
---A)The Gemini sector is under construction!
---If there aren't any bugs in v1.07, then Commodities WILL be in v1.08!
---C)Music, and sounds, are coming!
-----1)Will be an add-on mod.
Known issues:
1) When purchasing a new ship:
---a) several Privateer upgrades are transferred to the dealer against the purchase.
----1) DON'T FORGET to attach the upgrades from your old ship to your new ship.
----2) You must be in the correct area for some upgrades to transfer back.
---c) this is in the FL program, and cannot be changed.
2) In some cinematics, ships appear with only 1 engine exhaust, instead of 2.
---a) this is in the FL program, and cannot be changed.
3) In the Donau cinematic the Order's Morningstarss won't always fire weapons.
---a) This is caused by the Morningstar's weapons' loadout.
4) Sometimes, in cinematics, as they go on/off screen, the ships disappear to soon.
---a) this is due to the different sizes of the ships used.
---b) this is in the FL program, and cannot be changed.
5) In afterburner, some of the new ships' only have one engine ignite.
---a) this is in the FL program, and cannot be changed.
Thanx to all at Lancer's Reactor for their help & guidance.
We hope that you enjoy this preview.
There's still a lot to do.
If you find a bug, please report it.
If you have any comments or suggestions, we'd love to hear them.
Watch your 6!
Edited by - warzog on 2/11/2004 9:21:15 AM
@Warzog
Sir S
Edited by - Sir Spectre on 2/11/2004 10:30:18 AM
Don't forget the Retros, they use them and those Kilrathi refabs from Righteous Fire! The Church of Man retros are my favourite people to kill! They should replace the Gaians, but they should be seen in a lot more areas than the gaians are presently.
---H)Talon-used by the Militia, and by Pirates.
Someone made a Banshee and maybe another Border Worlds (WCiV) ships I think, that would be good to add in as well.
-----1)Border Worlds fly the Dagger & Vindicator.
I can't remember, is Kyoto the Blood Dragons base? If it is then ignore what I'm about to say. Make sure the base is the home of the blood dragons and not a House base.
-----3)The Blood Dragons fly the Thunderbolt.
-------a)The Thunderbolt is available on Kyoto.
Sir S
Edited by - Sir Spectre on 2/11/2004 10:30:18 AM
Found the Banshee!
by Pantherras posted in his thread The WC4 banshee
Also, I was reminded of JohnHawke who was working on several WC ships. I don't know how far he got, but contacting him as well should be lucrative.Wing Commander 1 Hornet in the works
Also, Maverickdan, although I don't know far he got, Wing Commander Ships. At the very least, there are some 256 color images of ships from WC1.
Sir S
Edited by - Sir Spectre on 2/11/2004 10:58:02 AM
by Pantherras posted in his thread The WC4 banshee
Also, I was reminded of JohnHawke who was working on several WC ships. I don't know how far he got, but contacting him as well should be lucrative.Wing Commander 1 Hornet in the works
Also, Maverickdan, although I don't know far he got, Wing Commander Ships. At the very least, there are some 256 color images of ships from WC1.
Sir S
Edited by - Sir Spectre on 2/11/2004 10:58:02 AM
looks nice.
@warzog: just finished Paktahn and Vaktoth. You will find files on the FTP, all details in the mail I sent you a minute ago
Wing Commander Saga
Wing Commander Saga Forum
~Project Head of the "Wing Commander Saga: Battlegroup Serpent" Project
I still loveWing Commander. Given the right opportunity, I would definitely revisit it." - Chris Roberts.
@warzog: just finished Paktahn and Vaktoth. You will find files on the FTP, all details in the mail I sent you a minute ago
Wing Commander Saga
Wing Commander Saga Forum
~Project Head of the "Wing Commander Saga: Battlegroup Serpent" Project
I still loveWing Commander. Given the right opportunity, I would definitely revisit it." - Chris Roberts.
Tolwyn:
Got the Vaktoth and Paktahn.
Both look, and work great!
Note:
Isn't the Paktahn a bit much for Privateer?
Who are they gonna bomb?
Update:
Vaktoth and Paktahn added.
Discovered a bug that's eluded me for a while.
I tried to add the Engine Upgrades, and had redone all of the engines to the 7 Engine Upgrades.
When I learned that FL wouldn't allow you to sell your engine, or trade it, I only changed the Goods.ini to put engines back into ships that the player buys.
(But I used the 7 edited engines in place of all the others.)
During a periodic search of the save game files, I discovered that it show no engine on board!
So, I need to change all of the engines back to their original settings.
That's about 50 engines, in 6 different files!
But that's a job for tomorrow!
G'nite all!
Watch your 6!
Got the Vaktoth and Paktahn.
Both look, and work great!
Note:
Isn't the Paktahn a bit much for Privateer?
Who are they gonna bomb?
Update:
Vaktoth and Paktahn added.
Discovered a bug that's eluded me for a while.
I tried to add the Engine Upgrades, and had redone all of the engines to the 7 Engine Upgrades.
When I learned that FL wouldn't allow you to sell your engine, or trade it, I only changed the Goods.ini to put engines back into ships that the player buys.
(But I used the 7 edited engines in place of all the others.)
During a periodic search of the save game files, I discovered that it show no engine on board!
So, I need to change all of the engines back to their original settings.
That's about 50 engines, in 6 different files!
But that's a job for tomorrow!
G'nite all!
Watch your 6!
warzog: presumably they'd be part of the sporadic fighting in the Blockade Point systems - God knows they'd need it, what with Confed Broadswords and all
Here's a list of credits for the models, as far as I know- I made a bunch of promises to people they'd get credit and such:
-Arrow: Lynx
-Broadsword: Lynx
-Centurion: Stannum
-Concordia: Lynx
-Crossbow: Lynx
-Cutlass: Lynx
-Dralthi IV: Lynx
-Epee: Lynx
-Galaxy: Stannum
-Gothri: Lynx
-Hellcat: Lynx
-Hornet: Howard Day
-Morningstar: Lynx
-Orion: Stannum
-Paktahn: Lynx
-Talon: Eder
-Tarsus: Stannum
-Thunderbolt: Lynx
-Vaktoth: Lynx
edit: egads, forgot the Hornet
Edited by - Bob McDob on 2/12/2004 12:05:43 AM
Edited by - Bob McDob on 2/12/2004 1:46:07 AM
Here's a list of credits for the models, as far as I know- I made a bunch of promises to people they'd get credit and such:
-Arrow: Lynx
-Broadsword: Lynx
-Centurion: Stannum
-Concordia: Lynx
-Crossbow: Lynx
-Cutlass: Lynx
-Dralthi IV: Lynx
-Epee: Lynx
-Galaxy: Stannum
-Gothri: Lynx
-Hellcat: Lynx
-Hornet: Howard Day
-Morningstar: Lynx
-Orion: Stannum
-Paktahn: Lynx
-Talon: Eder
-Tarsus: Stannum
-Thunderbolt: Lynx
-Vaktoth: Lynx
edit: egads, forgot the Hornet
Edited by - Bob McDob on 2/12/2004 12:05:43 AM
Edited by - Bob McDob on 2/12/2004 1:46:07 AM
I tried to add the Engine Upgrades, and had redone all of the engines to the 7 Engine Upgrades.
When I learned that FL wouldn't allow you to sell your engine, or trade it, I only changed the Goods.ini to put engines back into ships that the player buys.
(But I used the 7 edited engines in place of all the others.)
During a periodic search of the save game files, I discovered that it show no engine on board!
So, I need to change all of the engines back to their original settings.
That's about 50 engines, in 6 different files!
But that's a job for tomorrow!
I know that engines cant be sold but they can be ejected from ship meaning you have the new engine installed. Anyway I think Chips has somewhat solved that problem becuse they work in his mod. There they are classed by ship types (LF Engines, HF Engines, VHF Engines etc)
and can be mounted on most ships. Btw not sure but I think the upgrade engines can be sold. You cant put a cap ship engine on a figther though. Allso if and when you are going to add the big transport ship, would it need a docking moor becuse cap ships cant dock directly with planet or with docking ring. And lastly how about asking Chips for tractor beam upgrades? It would be a little, but nice add on.
Edited by - GreyViper on 2/12/2004 4:12:10 AM
I know that engines cant be sold but they can be ejected from ship meaning you have the new engine installed. Anyway I think Chips has somewhat solved that problem becuse they work in his mod. There they are classed by ship types (LF Engines, HF Engines, VHF Engines etc)
and can be mounted on most ships. Btw not sure but I think the upgrade engines can be sold. You cant put a cap ship engine on a figther though. Allso if and when you are going to add the big transport ship, would it need a docking moor becuse cap ships cant dock directly with planet or with docking ring. And lastly how about asking Chips for tractor beam upgrades? It would be a little, but nice add on.
GreyViper:
1)I had the Engine Upgrades added, you could buy them, and install them.
But apart from that...
You couldn't transfer them when you bought a new ship.
You couldn't sell them to buy a new one in order to upgrade.
If you jetison it, you can't move, without Afterburners.
If it's destroyed, you can't move, withot Afterburners.
Seeing as how that's not how they work in Privateer, I removed them
2)I don't forsee having transports that big in the mod, but it's doable.
3)In Privateer, there's only 1 tractor beam...
So, I haven't felt a need for more.
Also, there are several missions that require one, and someone might sell their's at the wrong time.
Once I have the mod debugged, and all the ships in that are going to be in, I'll work on more scanners, and tractors.
Last time I tried adding more sensors, I just kept getting booted to the desktop, but I suspect there were to many other bugs.
Bob McDob:
I'd already given credit in the Script.xml file, but I'll update it with that list.
Isn't it a bit early for the credits on the Tarsus, Orion, and the Galaxy?
I'm planning on releasing v1.07 tomorrow.
Update:
Fixed the engine problem.
A Beta tester has reported a bug in Tau 23, and I'm working on that.
And then I'll do a final run-through before I upload the 2 mods.
(v1.07 & the Audio mods)
BTW-the Pleasure Planet music comes to 15mb when converted to .wav file.
I've tried 3 converters, and it comes out the same each time.
So, it's not in the 7mb audio mod.
Sometime later, when we get the voices done, I'll make up a Voice mod.
Watch your 6!
the credits list is not entirely correct. Lynx and Starman are, btw, members of the mod. I thought you should know that.
Wing Commander Saga
Wing Commander Saga Forum
~Project Head of the "Wing Commander Saga: Battlegroup Serpent" Project
I still loveWing Commander. Given the right opportunity, I would definitely revisit it." - Chris Roberts.
Wing Commander Saga
Wing Commander Saga Forum
~Project Head of the "Wing Commander Saga: Battlegroup Serpent" Project
I still loveWing Commander. Given the right opportunity, I would definitely revisit it." - Chris Roberts.
Im all stoked about you guys recreating the Gemini sector. Does this mean there will be two versions, the Gemini sector version for open sandbox fun, and the Sirius sector (for those people who play the storyline over and over and over)?
Is there a way that sectors can be linked via hypergates or hypergate anomalies? Is there a way Fl can swap sector cards to travel from Gemini, to say, Vega, and Sirius, and back?
Is there a way that sectors can be linked via hypergates or hypergate anomalies? Is there a way Fl can swap sector cards to travel from Gemini, to say, Vega, and Sirius, and back?
Return to Privateer: The Reckoning Mod