As for "Taking thier product to use in your game apart from thier engine" I know that is a direct violation of the EULA.
HOWEVER, this is why its opensource, free, and we make absolutly no profit out of it. And if we make no money, and we don't cause MS to lose money, they won't care. Besides, in order to get the Freelancer content in the first place, you have to buy the game. You fail to understand just HOW we are using Freelancer content. Openlancer will be shipped with nothing except its own content. If you happen to own Freelancer, it will be able to play it. Example 1: Player A does not own freelancer, so he can only play Openlancer with its content. Player B DOES own freelancer, so he can play openlancer with Freelancer's content. Since freelancer is considered a "mod" for openlancer, and there is no URL given to download it (that would be piracy), Player A can't play with player B, and player B can't play with player A.
In other words: Unless you own freelancer, you can't enjoy its content on Openlancer.
EDIT: For the windows problem, how about i put it like this: I'm programming it USING window's code. Thats what visual basic is used for. Making *WINDOWS* applications. Go google it.
Edited by - Blackhole2001 on 12/2/2005 10:01:53 PM