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Why dont WE make a freelancer 2?

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Wed Nov 30, 2005 7:51 pm

Congratulations. But again, i feel that a new game engine is nessacary. Make a mod if you want, i just think that the Freelancer engine has too many restrictions for a true sequal to simply be modded in.

Post Wed Nov 30, 2005 8:51 pm

Hey Blackhole, will we need to have Freelancer to play OpenLancer? and if we do, do we need the game cd?

thanks. youre our hero!

[Support BlackHole and OpenLancer![

Post Wed Nov 30, 2005 8:56 pm

TECHNICALLY, you won't need freelancer to play openlancer. If you want to play the original FL with its content, then yes you will need freelancer, although you won't need the CD. But also, openlancer is designed to run either with or without freelancer. Initially it will run not support freelancer, but the backward compatibility is going to be added on later.

Post Wed Nov 30, 2005 9:13 pm

Is not kinda a mod, it just a Freelancer's next/new generation. "Time goes on, its 3 years past already, FL world should have been changed by now." Said by the "Vision". If goes well, is possible to make a installer, becouse ALL FL files will be modded/replaced. Ofcouse for cutsenses, time will tell. I need to search for good programmers to unlock the information and save time. And see if possible to make a crack, sort. (maybe not) Making studies and plans on cutsense is a damn challenge.. If cutsense all going well than story plans will be next. But before all that, must work out one of my own feature; "The New Systems" .... Seriously im dam tired. Lot INI to compile and make sure is error free.

Edited by - skycom132 on 11/30/2005 9:16:37 PM

Post Wed Nov 30, 2005 9:18 pm

You see? Making a mod/upgrade is in no ways easier than making a new game engine. I highly suggest you ask for the use of other people's work, it will make it go much faster.

Post Wed Nov 30, 2005 9:31 pm

Thanks for that. And I not sure but why dont you use Unreal Engine 2? It's good engine and i read publishers said is easy to use. Or is it incompatible to make space game sort? As i know Unreal Engine best for landscaping, so use best for Lineage2, Unreal Tournament series. :S

EDIT: Wow maybe i made a mistake, your a programmer not 3D designer..

EDIT: Also i think i can't use other people's work as they made changes for thier own use. I should have work on my own, decompile em and rescript em by my own "preferences" ... And yes to script all systems and some new one, planning which to changes, this and that does sounds like taking forever.

Edited by - skycom132 on 11/30/2005 9:42:15 PM

Post Thu Dec 01, 2005 2:53 pm

We are using TrueVision 3D, mainly becuase it is very very compatible with VB.net, its free, and its very good.

Post Thu Dec 01, 2005 9:24 pm

Now i have faith on you blackhole.

Post Fri Dec 02, 2005 2:49 pm

Thank you As a demonstration of Openlancer's "Openess", i have this proposal for ALL Freelancer 2 related mods out there:

You have but to ask me to use any piece of content or idea from OL in your mod. Likewise, i would like to be able to ask any of you for usage of content from your Freelancer 2 mod in OL.

If it is appropriate, i may request content from other mods such as Evolutions. All work will be credited in the Credits section along with any help or advice anyone gives us. If your name should be in the credits (once we release it), E-mail me or programexpert and we will promptly fix the error.

Openlancer isn't just my dream, its the dream of the entire TLR community, and I intend to honor that.

In addition, if i am ever unable to continue with the project, i will publish all of my work and allow you guys to finish it. Openlancer should not die with me, nor anyone.

Edited by - Blackhole2001 on 12/2/2005 2:50:11 PM

Post Fri Dec 02, 2005 3:14 pm

HAIL BLACKHOLE!

Hm............."sticky" perhaps?

Post Fri Dec 02, 2005 3:50 pm

hi (first post) could i help test the gameim such a gamefreak

i am nobody nobody is perfect so i am perfect

Post Fri Dec 02, 2005 3:53 pm

@silver Sure, you can test it, everyone will be able to. Its publically tested. First we have to get it working though

@robbio Thank you very much, but if we're going to make a sticky, first i would want the moderators consent, and then i would like to design the sticky thread myself. Example Sticky thread:

Topic: Openlancer

Message:
What Is Openlancer?
Openlancer is an effort to recreate and improve upon Freelancer. It is an Opensource project, meaning all code is availible for public use. Its first and foremost goal is to create a Freelancer-like atmosphere. It will, in the first stages, have very little of its own content, instead relying heavily on Freelancer content. YOU MUST OWN FREELANCER TO PLAY WITH FREELANCER CONTENT IN OPENLANCER. Then it will start improving, although some improvements, such as maximum values and ship shaking, will be immediatly addressed (they have already been addressed, actually). Our Home

We do not possess or have access to the Freelancer source code in any way!

Programmers Information: The game is being programmed in Visual Basic.net, however we can use code from any of the .net programming languages (C#.net, C++.net, J#.net, ASP.net). Contact Blackhole at [email protected] or ProgramExpert at [email protected] to sign up for the team, or you can post here

Modders Information: Openlancer will (Eventually) support all of the modable files in Freelancer, those being all the UTF formats and INI files. SUR files will have limited support, ALE and ANM files will have no support at all. If you wish to create and/or submit content to be used in Openlancer, contact Blackhole or Programexpert. All work that we use is credited to their rightful creator and all rights to the work are held to the creator. You can withdraw your contributions to Openlancer at any time.

Additionally, any modder can ask for permission to use any content in Openlancer, however if that content was not made specifically for Openlancer, the original owner will be asked.

Storyline Information: Openlancer will indeed feature a new storyline, however the exact nature of that storyline and when it will become availible is unknown. Fanfic writers and storyline creators are encouraged to colaberate in order to create the Storyline for Openlancer. I personally suggest you include a great many subplots, alternate endings, and possible expansions. However!

No storylines for Openlancer will be accepted until we are ready!

This doesn't mean you SHOULDN'T create a storyline, it just serves as a warning that we will not be accepting storyline proposals until we are good and ready. At that time a large forum will be put up on the Openlancer site about the storyline and other related pieces.

Fanfic writers, you should know that i feel some missions should be small stories of their own, however they probably shouldn't influence the game world too much. The way it will work is that some missions will be designated "Shortstory" missions, and will randomly choose a gameplay script from a list. These scripts are exactly like the one player scripts and can do anything they can.

General Information: To the general populace, be patient. This is an extremely large undertaking and will take a very long time to make. But remember, even small posts of encouragement can make a difference, and the more people cheering us on, the better. And never forget this:


Openlancer isn't just my dream, its the dream of the entire TLR community, and I intend to honor that.


If i, or anyone else is ever unable to continue with the project,they are required to publish all of the work on Openlancer and allow someone else to keep going. Openlancer should not die with anyone, even if it has to go through 100 project leaders.

If you wish to submit ideas, please visit This Thread

We Need Help With:
- Programming
- UTF format
- A better host for our website
- Members

Screenshots:


Edited by - Blackhole2001 on 12/3/2005 10:10:25 AM

Post Fri Dec 02, 2005 4:32 pm

As far as making this a sticky? Not just yet. It would be better to wait and see some of the product first, as at this time, it is merely a therory. If work progresses with it, then maybe, if it is tied in with freelancer, after all, that is the point to TLR.

In the mean time, good luck with the product.

Edit - Don't forget, besides making and Engine, ships, systems and soforth, you have to make it compatable with windows unless you do it for linux. A massive project indeed.

Edited by - Finalday on 12/2/2005 4:34:23 PM

Post Fri Dec 02, 2005 4:41 pm

Er, no offense Finalday, but you really have no idea what you just said: "Make it compatible for Windows" eh? Not to be a prick, but it was compatible, is compatible, and will always be compatible with windows. Did you mean Linux? Because i am in no way making this compatible with any other operating system. If someone ELSE wants to do that, be my guest, but i'm not doing that. Ever. As for a product, we HAVE made progress, although an alpha is indeed a ways off. And AS I MENTIONED IN THE POST , it will primarily be using Freelancer content. All we are making is the engine.

Edited by - Blackhole2001 on 12/2/2005 4:42:20 PM

Post Fri Dec 02, 2005 6:48 pm


it will primarily be using Freelancer content. All we are making is the engine.


Then you could find yourself in violation of the EULA. Taking thier product to use in your game apart from thier engine.

As to "Making it windwos compatable", you talk of creating a new game in your posts, that doesn't need freelancer to run it. It would then need access to Windows code to make it work, would it not?

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