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Why dont WE make a freelancer 2?

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Mon Nov 28, 2005 3:38 am

I highly not recommend blackhole to make FL2 with new game engine, as FL engine is very stable and just need expansion that's good enought. Well i expect the expansion can be as large as another 670MB for sure With continue missions 13 to 30, sorts. Well just need some more textures, meshes, voices, music. That's pretty all. :S

Post Mon Nov 28, 2005 2:19 pm

I Tryed To Make Freelancer 2 Myself By First Making a Trail Verson For My Computer, But No Work

I am the King of Omercron Zeta I AM ZETA LEADER!!

Post Mon Nov 28, 2005 2:38 pm

skycom,

While the FL engine is very stable indeed, it leaves much to be desired in the modability area...With a new engine, many more things could be added to the game than possible with the standard engine.

Post Mon Nov 28, 2005 3:00 pm

Exactly, and if you didn't know, you CANT add any more missions. Like i have said a million times, the Freelancer engine just can't be constantly upgraded like this. Does it support shaders? No. Can we make nice SUR files? No. Can we make ground combat? Technically its possible, just extremely difficult and it hardly works. Can we do a dynamic economy? No, all we can do is a sad mockery of it. As for your suggestions for a name, i'm afraid the game is going to be named Openlancer, and the company making it is going to be Vortex Dimensions. Visit our site for more information.

Let me give you an idea of what is (and i've looked into this, it IS possible with the graphics engine we are using) possible with a new game engine:

Max System Size: 9,999,999,999,999,999,999

No, that is not a joke. That is not an exageration. That is the maximum system size... IN RADIUS . Why is that the limitation? Simple: As to my knowledge and latest testing, that is the maximum amount that can fit into a Long variable.

Think about that. And also take into account that the ship shaking issue is gone.
Can you do that with the freelancer engine? No. Not in a million years.

Now maybe you realise WHY we are making a new engine.

EDIT: and for the heck of it, the maximum amount of value you can carry is 30000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000. In other words, google to the power of 3. Thats how much can fit into a Double variable.

w00t.

EDIT2: As for the poor people who can't do anything, the only thing you can do is register on our forums and give us support. We aren't going to get anywhere unless we have supporters.

Edited by - Blackhole2001 on 11/28/2005 3:39:08 PM

Post Mon Nov 28, 2005 3:42 pm

To PAra or any other Hard core Modder, Question -

Random missions at stations, for various factions, is it possible to create those type of missions? If yes, would it be possible, that when you complete the mission, that it opens up harder missions to be available? To the point of leaven a system to go to another to complete the mission?

Post Mon Nov 28, 2005 4:00 pm

Thats a no, at least to my knowledge. you MIGHT be able to create a mission where you attack a trade convoy, but not much else.

Post Mon Nov 28, 2005 5:13 pm

blackhole, cant you simply say:

zed leppelin, if you want to make a freelancer mod with 1337haxxor-wannabe writing, then do it yourself.

Post Mon Nov 28, 2005 5:42 pm

Because i like saving that line for the whining ***** who say "Your mod sucks, it wasn't beta tested properly" "i want this" "i want that".

Needless to say, people like that really, REALLY get on my nerves.

Edited by - Blackhole2001 on 11/28/2005 5:42:27 PM

Post Tue Nov 29, 2005 12:44 am

Got your words, but hows it going to be stable? How long will it takes? With those features memtioned it now sounds like "another" type of Freelancer made by fans. It lose its original factor. I'm personately likes how the original FL developed.

Post Tue Nov 29, 2005 3:46 pm

If you want that, go make it yourself. I feel that it is nessacary to do this, if you do not, then leave me be. I am NOT going to make a freelancer 2 mod. If you want a freelancer 2 mod, make it yourself or get someone else to make it. I will be programming Openlancer. You have 2 choices, and this goes for anyone.

1. Support us
2. Go away

If your only going to sit here and say its a bad idea and we shouldn't do it, go away. If, on the other hand, your going to make suggestions as to how the game runs, then feel free to stay. Your complaining about ruining the original aspects of freelancer? I say, skycom, if i remember correctly, thats the entire POINT of most mods. Are those mods bad? No, just look at freeworlds, or WoTS. They completely change the game dynamics, and are they still fun? Yes.

And, just for the heck of it, i will undermine your entire argument with this simple sentance: Openlancer will largely be using Freelancer's stats and models and general content, at least for a good while.


Will it be stable?

Your asking that question when 75% of modding issues are freelancer crashing? Openlancer will be so stable (by introducing default values) that you'd have a hell of a time making it crash. Excluding deleting core dll files, of course. You can have all of the wrong values, reference the wrong MS3D file, reference the wrong PNG texture, and reference the wrong MS3D collision file, and it will not crash. Your ship will still show up, even. It would just be a box Before i release a beta version, i will put intelligent error-handling code in every single subroutine and property of the EXE and DLL files.

And besides, there is a huge amount of output options allowing you to quickly pinpoint and fix an error.


How long will it take?

As long as it needs.


with those features memtioned, it now sounds like "another" type of freelancer

*Ahem* i'm afraid that is the ENTIRE POINT of this project. If you don't like that, then find a different project. Its the same deal with the mods. Don't like the freeworlds mod because it focuses on starwars? Find another one. If you love the original freelancer so much, how about you go play it?

Post Tue Nov 29, 2005 6:39 pm

I choose to leave it alone. For mods yes i made some for my own use. Will test missions sooner later.

good luck with your project.

Post Tue Nov 29, 2005 9:04 pm

OKAY EVERYONE!

Blackhole is a brilliant computer guy *nerd* and if anyone can assist in Openlancer, its him.

Support him, or dont post here please.

Blackhole, I looked at the website, its GREAT!

I know I said post your opinions, but seriously, support, dont bag.

Post Wed Nov 30, 2005 2:31 am

Both sides, chill out.

When you open anything to opinions, you will get both sides, just have to live with and keep on chuging along with your project.

Michael

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Edited by - Finalday on 11/30/2005 4:40:31 AM

Post Wed Nov 30, 2005 8:03 am

The fact that the project is beginning to move is good. Blackhole does deserve our support and feedback in order to get a good final product.

You go, boy.

Post Wed Nov 30, 2005 5:30 pm

Guess what, my edited system works well. Fresh new system with new ships, base texture and meshes (thanks to dragoon60, my friend has been hardworking on this meshes to compatible.), sounds, music (some from X2-The Threat, hehe), voice (my own stupid voice at the moment xD). And my own first simple scripted mission works but i can't work out the new cutsences. Grrr. Plus i want to "level" up AI shooting skills (makes your harder to live! Muahaha). I trying to stick as close to the original FL and have a new productions of the next generation, i just plan to "improve" the entire FL system. Addon systems is planned as well. Another words, i'll try to change all the FL exist systems to the new generation! Older missions will not be playable coz new editing. Player able to buy older ships from some dealer but most stupid ships will be remove and new impressive ships will out, and all houses will have new ships, 10-17 gun mounting points. (Good show off but need alot works as well T_T) Older unessasery voice and lot tire music will be removed. Each system will have complete new looks and new edition systems will be in .... something else planned later on. Another thing is that it will took me alot times to make it as i have to test each system carefully and one by one plus learn the mission scripting. And might unable to publish coz i using some other copyrighted materials. Only few were authorised. I might just can share to my friends, that's all i can do at the moment.

Whatever it is i cant change the world without dragoon60! Special thanks to him

EDIT: New ideas. Planning to steal EVE-Online material (If possible) > That will save times! Muahaha!


Edited by - skycom132 on 11/30/2005 5:45:10 PM

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