Sun Mar 30, 2003 12:19 am by Slugworm
Hey all,
I have waited for this game since the end of Privateer 2: The Darkening. Gotta say, really disappointed. Finished the main quest, what do I do? I have a nice ship (Anubis Elite II, 10 L9 Main guns, 1 L9 Turret, Max Speed 69, Advanced Thruster Top Speed 260 odd, Three Missile Launcher / Torpedo / Cruise Disrupter Slots, 90 Cargo)(I balanced the ships in the game with various speeds, armour, shields, guns, cargo, imp missile speeds, imp mine hunt times etc). In case you are wondering, the Sabre and Titan can still kill my ship quicker than you can say....
The devs promised us 3000 odd missions; as far as I can work out there are 4 types of missions! 3000/4 missions. 750 missions of the same type! Yep, now there's variety! Just to amplify: Kill guy, Kill guys, Kill guys cargo, Kill guys base. Talk about original!????! Privateer had a lot more in the way of mission structure and availability. The lack of a dynamic economy is very disturbing. Want to earn loads of dosh, just find a well paying run and go backwards and forwards, backwards and forwards.... you will find yurself drowning in credits. Hmmm, now what to do with those credits. Nothing! Once you have the biggest ship you want, you are sentenced to do two things: Explore a non-dynamic universe with no other interesting missions, or Restart the game to follow the same well worn path.
What ever happened to ship add ons? If you look in some of the ini's, there are a lot of components that are not used / removed from the game. Engine coolers, cloak devices, more commodities, scanners,etc etc. None are in the game.
I wonder what happened to the vision of the game after Chris left...or Microsoft took over. Seems they dumbed down the game for the masses.
Ah well, maybe the moders can fix up this mess. Again. And again.
Until X2 then......
LURK, Lurk, lurk.......