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WE NEED 1.1 PATCH

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Wed Mar 26, 2003 11:43 am

Reassor, edit out the political part off your post. This is not the appropriate place.



Aku. Soku. Zan. (Kill. Evil. Instantly.)

Post Wed Mar 26, 2003 12:41 pm

A patch would be nice expecially for the things in the top of this thread but as the game took about 6 years to develop it might be possible that it takes 2 or 3 years to make a patch for this game.

Post Wed Mar 26, 2003 1:20 pm

I have only few things that i _really_ want a patch for :

- Escort and cargo delivery missions (Even this would be enough
- Different ship velocities. Light fighter goes faster and Heavy fighter slower.

This game is one of the best ever made. With a patch including those things i mentioned, it would be the best.

Post Wed Mar 26, 2003 10:11 pm

Since no one has said it, and it must be said for the patch.... proper controller support.

And lets not start a flame war because of this post.

Post Wed Mar 26, 2003 10:18 pm

Not sure if this has been mentioned, but since somebody brought up the class 10 stuff... how about the ability to upgrade ships. You could raise the class-level of your ships' guns (one at a time), increase the number of missiles/mines/torpedoes/etc. you carry, increase max nanobots/batteries, up the hull armor... and stuff like that. The idea being, if you like, say, the Liberty ships, you could improve them over time, and be able to take on tougher enemies.

This could be incorporated into the SP game, too... after the storyline ends, at least (for balance reasons).

Post Thu Mar 27, 2003 1:25 am

To keep it short, it's a great game. But I miss good ol' Privateer's Merchants guild. And why are random missions always restricted to the system you take them?
I also find it mildly annoying that I can take only one at a time, not three as in Priv 1. Additionally to what was said before, I'd like to have the old patrol-missions back. Hell, all the factions seem to have ships out there patrolling points, so why can't I? (That is, getting paid for it, of course)
Piloting one of the freight trains would also be fun, but I guess this is asked too much for now. But perhaps for the expansion pack?!

Perhaps someone can answer the following question: The installed said that I need to install DirectX9 to run the game. I remember one year ago it was said that it is a DX-7 game. On my machine, it runs fine on DX 8.1b. So why is the installer trying to get me to install DX9?

Edited by - Crassus on 27-03-2003 01:46:41

Post Thu Mar 27, 2003 6:03 am

What I would like to see in an Expansion Pack / Patch are:

1. Alaska and Tohoku Systems accessible to the player.

2.Since Liberty's Maximum Security Prison (MSP) base is in Alaska, Why aren't there any missions where you're hired to take a "notorious criminal" from another System in Liberty to Alaska's MSP? It would be interesting in the fact that these could be real Gauntlet type missions as various factions and their Allies try to get you to dump your prisoner (Cargo) or face the consequences. Could really be cool implemented in Multiplayer. As one group tries to protect whoever has the prisoner while the other group tries to stop delivery.

3.Would definitely like to see more balance in the systems, mission difficulty wise. Also would like to see some ship balancing among the various military factions.

-Sorry about the length, but this is a great game and hope these things can be implented to make it even better.

"His last thought is wry. Not bad for a dead man." Moon Knight Vol.1 #1 (1980)

Post Fri Mar 28, 2003 3:54 am

Actually I've had missions that required me to go to another system to complete. I can't remember the ports I got them at.

Post Fri Mar 28, 2003 4:09 am

The Junkers in Liberty will ask you to go to Colorado.

Post Fri Mar 28, 2003 4:58 am

One idea od my is to have NPC requesting player support in space, if your rep is green with say the outcast and you happen across a battle, outcast vs (who ever) the NPCs than can send you a request to help them and ofcause other players that back other factions in the game will be drawn into the battle as they happen to fly pass and get SOS hails from factions friendly to them, this adds depth to the game in MP as other players interact with each other along faction lines.

Post Fri Mar 28, 2003 6:23 am

I've been putting a lot of thought into this:

Freelancer has two major problems for an online world:

#1 - WE NEED FLUCTUATING PRICES

For a game based largely on the accumulation of wealth, it is far too easy to do so. Running a major route like New Berlin / New Tokyo is what everybody does, and they all expect the prices to be the same when they get there. It would be a lot more challenging if prices CHANGED based on player activity, so that prices would actually RISE on items players are not selling, and fall on things players are selling. For planets that produce items, the prices would rise for items in demand, and fall for items not bought.

Certainly, limit the prices to a defined range, but allow them to roam a bit. Players will start to look for alrernative trade routes, and spread out their loops so they hit more locations. If ANYTHING, it will certainly raise the replay value, and at the moment it's the replay value that's hurting the most.

#2 - WE NEED MORE THREATS ON THE TRADE LANES

The trade lane makes the game far too easy. Hit some pirates who've disabled the trade lane? Not a problem...any experienced pilot quickly gets bored, because all you have to do is run evasions until the trade lane repairs.

Pirates can be a severe threat off the trade lanes, where a single Cruise Disruptor can mean your death, but even with a half-ass ship you can cruise around the galaxy on the trade lanes.

Why is this a problem you say?

THERE IS NO MARKET FOR TRADE ESCORTS , because nobody has any reason to fear for their cargo.

* What we need is enemy NPC AI that is capable of re-attacking the trade lane to keep it shut down. Right now, when you meet a group of pirates, THEY ALL BLINDLY GO AFTER THE PLAYER. Not one of them is tending the trap and keeping the trade lane down.

With AI like this, the player suddenly has a decision to make:

- Take your chances and hit the cruise
- Try to afterburner to the next trade lane before it's disrupted
- Engage the enemy attacking the trade lane, until it's repaired
- Kill all the pirates

* A WORD ON ENEMY PERSISTENCE:

I am astounded how easily the enemy AI gives up when you run away. If this is supposedly a PRESISTENT, REAL-TIME WORLD, then there must be MULTIPLE ships of any one faction in the same system at any time. How is it so hard to conceive that they could COMMUNICATE AND WORK TOGETER to capture you?

This is ESPECIALLY if you're off the trade lanes - why don't they give chase under cruise, and set up a trap to slow you down? IT'S CALLED A ROADBLOCK.

Off the trade lanes, if you take off and manage to evade a cruise disruptor, do the pirates engage cruise and try to follow you? No sir. Forget the possibility that you might hit another trap and be slowed, making you twice as easy to catch, these pirates aren't programmed to be persistent.

I cannot imagine it being that hard to make multiple AI units in the same system co-ordinate in a trap. Just interpolate where the player is headed, and make enemy group B cross that path, while enemy group A gives chase.

Edited by - defaultuser on 28-03-2003 06:47:34

Post Fri Mar 28, 2003 6:58 am

On an entirely different line of thought, about the ships:

They're all the same.

Light fighter? Take your pick, most of them handle exactly the same.
The Starflier is about the only exception.

Heavy Fighter? Same deal.

Very Heavy Fighter...oh yeah, same deal.

So, obviously we come down to this: your goal is to decide what class of ship you want, and buy the one with the most armor and highest power rating.

The ships need some differentiation:

How about light fighters that turn on a dime? You've got to give us SOME silly reason to buy the Banshee, because the BEST light fighter is certainly not worth it versus heavier offerings.

How about Very Heavy Fighters that ACTUALLY MOVE LIKE A FREIGHTER? The top-end VHFs maneuver way too well for what they carry.

How about uncoupling the shield and gun power ratings, so that you have some ships capable of much more devestation, while others have better defense?

Post Fri Mar 28, 2003 10:30 am

I like the following to be patched.

1. More variety in NPC's speeches...i can almost remember EVERY single word they said in the bar and also during missions...and ships...it repeated too much. By the way, all the speeches seemed to be from the same person or limited number of ppl. Even those japanese also speak like americans..?

2. The previous suggestions did mention more variety of missions. I did alot of assasination, wipe out enemys, tractor beam goods from enemy and plateform or space station missions which now bore the hell of me. We need something more engaging.

.Mission Possiblities.
1. Escorts traders and protect them from pirates.
2. Search and destroy mission (Multiplayer) Much like counterstrike which u are able to take mission for bounty of this REAL life person for a HUGE Payout like $100 Million depending how high the level is.
3. Patrol (For those reputation better with Police)
4. Loot (For those reputation better eith Pirates)
5. Recon (Ask for major invasion after recon)
6. Destroy landable bases

I wish to be able to move in the bar and sit down to drink some rum and whisky. Wait for another to join in the chat in balloon style chat with log in the chat log like other games.

I hope there are editors to add our own systems, planets, AI, ships, missions and other stuff that dun make it too easy but interesting to visit.

I wish to have more levels in weapons and more different ships.

ION Cannon from HOME WORLD will be nice.

Multiplayer can have AI wingman hired!! Hired up to a maximum of a squaron of 6 AI players or even REAL humans as wingman and complete missions will pay them $$$ =x

Who know's the possibilities be....the world is out there...whahaha

Post Fri Mar 28, 2003 6:24 pm


It would be nice to see some other Freelancers in the game. What, you're the only Freelancer in Freelancer?


Multiplayer, my friend

Cheezwiz
Pirate of Dementia Solaris


Edited by - Cheezwiz on 28-03-2003 18:35:18

Post Fri Mar 28, 2003 6:41 pm


Why not to make user stats (ship money and so on) client side. I want to play single player then go to some server and have my ship, my money, my level and so on... its not fun to jump from one server to other and start all over again...


Aren't you the one who showed up on Dementia Solaris in a battleship? I'd say you're just a through-and-through cheater.

When you start on a new server you're joining a new community, you need to establish yourself there too, you can't be the new kid on the block and have everything the locale has to offer.

Cheezwiz
Pirate of Dementia Solaris

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