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WE NEED 1.1 PATCH

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Fri Mar 28, 2003 6:44 pm


but i will never forgive DA two things:
- missing COMM ( with premaded orders , raports and TAUNTS!!!( i mean u press a key .. and ur m8 will hear it .... like in CS etc.. )


Microsoft Game Voice is the program you're looking for, it's suppose to run with games like Freelancer.

Cheezwiz
Pirate of Dementia Solaris

Post Fri Mar 28, 2003 6:48 pm


Since Liberty's Maximum Security Prison (MSP) base is in Alaska, Why aren't there any missions where you're hired to take a "notorious criminal" from another System in Liberty to Alaska's MSP?


Something they wouldn't trust to a "Freelancer."

Cheezwiz
Pirate of Dementia Solaris

Post Sat Mar 29, 2003 12:18 am

A more dynamic universe. Planets should orbit their suns, tradelanes would have to shift to keep them linked, planetside bases should have day-night and season cycles (a little work with lighting and weather would be plenty for this), you should meet old friends in different places.

All that is probably too much to ask, though, so I'll content myself with requesting more mission variety... for me the model here would be Daggerfall, which also featured random missions, but every organization had its own inventory of mission types. Criminal organizations should have you steal stuff and bring it back or smuggle contraband. Rebel groups could make you prove your loyalty to the cause by taking a government mission and then betraying your side and helping the rebels. Just to name a couple of possibilities.

I wouldn't mind an expansion where I got to play as an alien... or explore an alien culture as a friend rather than an enemy. The human societies are a little too military and bureaucratic and just too, well, human

I will say that in terms of the ordinary stuff of patches, this is about the most stable and bug-free game I have ever played. Not a single glitch so far. Very impressive on that score.

Post Sat Mar 29, 2003 2:18 am

The only thing I care about enough to make a stink over it is the ship balancing. The armor values are fine, but they need to adjust the speeds to be inversely proportional to the armor and cargo values(the more armor/cargo, the slower the ship. The less armor/cargo, the faster the ship). It gets a little bit tiring to see every ship but a select few(read that: Titan, Sabre, Eagle) become useless as soon as something new is available.

Reaper: $200,000,000.
Rockets: $100,000
The look on that pilot's face when you launch a full pod of screamers up his tailpipe: priceless

Post Sun Mar 30, 2003 12:19 am

Hey all,

I have waited for this game since the end of Privateer 2: The Darkening. Gotta say, really disappointed. Finished the main quest, what do I do? I have a nice ship (Anubis Elite II, 10 L9 Main guns, 1 L9 Turret, Max Speed 69, Advanced Thruster Top Speed 260 odd, Three Missile Launcher / Torpedo / Cruise Disrupter Slots, 90 Cargo)(I balanced the ships in the game with various speeds, armour, shields, guns, cargo, imp missile speeds, imp mine hunt times etc). In case you are wondering, the Sabre and Titan can still kill my ship quicker than you can say....

The devs promised us 3000 odd missions; as far as I can work out there are 4 types of missions! 3000/4 missions. 750 missions of the same type! Yep, now there's variety! Just to amplify: Kill guy, Kill guys, Kill guys cargo, Kill guys base. Talk about original!????! Privateer had a lot more in the way of mission structure and availability. The lack of a dynamic economy is very disturbing. Want to earn loads of dosh, just find a well paying run and go backwards and forwards, backwards and forwards.... you will find yurself drowning in credits. Hmmm, now what to do with those credits. Nothing! Once you have the biggest ship you want, you are sentenced to do two things: Explore a non-dynamic universe with no other interesting missions, or Restart the game to follow the same well worn path.

What ever happened to ship add ons? If you look in some of the ini's, there are a lot of components that are not used / removed from the game. Engine coolers, cloak devices, more commodities, scanners,etc etc. None are in the game.

I wonder what happened to the vision of the game after Chris left...or Microsoft took over. Seems they dumbed down the game for the masses.

Ah well, maybe the moders can fix up this mess. Again. And again.

Until X2 then......

LURK, Lurk, lurk.......

Post Sun Mar 30, 2003 3:54 am

I agree with Slugworm 100%.DA had 4-5 years to produce this game and this is all they could come up with????If raping software was a crime then they would get teh death sentence or at least life.Damn...

Hmmmm I wonder WTH Roberts is doing these days?

Post Sun Mar 30, 2003 4:36 am

yeah they could make this game better.. the engine is there- that's for sure.. but they could easily have put in a few things that would make this game insanely fun- like you get a skull and crossbones over your ship for 3 minutes if you initiate an attack on another player.. during that time other players can see this skull and if you die you lose all your weapons and cargo + they are dropped as loot- this would really put a second thought into people killing and just be alot of fun.. anyone who dies without the skull and crossbones over thier ship drop only thier cargo as loot.. all the freighter boys would have to hire people to protect them- and the attacker risks even more for trying.. at the same time they could make new york a optional kill free zone depending on the admin- like a safe zone for the newbies..

Post Sun Mar 30, 2003 6:30 am

like you get a skull and crossbones over your ship for 3 minutes if you initiate an attack on another player.. during that time other players can see this skull and if you die you lose all your weapons and cargo + they are dropped as loot- this would really put a second thought into people killing and just be alot of fun..

This has got to be the stupidest idea I have ever heard.

Game developers caving in to whining players on the PK issue is the reason so many MMORPGs suck ass.

And here we have Freelancer, where you are in-fact encouraged to side with the pirates as much as anyone else, and we have players whining about people...well, BEING PIRATES.

Jesus folks, if you're so afraid of losing your silly cargo to a more resourceful player, go join a server where player damage is turned off. There. Now shut up.

LOOK, ARE YOU A FOOL? You can see what system EVERY PLAYER IS IN. If someone is PKing, word gets around FAST. Then, people just avoid the system he's in. It's an entirely new level to the game, considering how repetitive the online portion of the game can get.

ON DEATH PENALTIES:

I for one think the penalty for dying is INCREDIBLY SOFT. I think you should have one shot at it per level, that is you accumulate extra chances as your levels increase. Obviously, you start with maybe 3 chances so the beginners don't get fed up, having to restart at level 1 so many times.

Alternatively, in addition to losing your cargo, you should lose half your cash. Isn't that the way it's always been done?

Post Sun Mar 30, 2003 7:05 pm

I am all for pking.. you did'nt read my post very well and you don't sound like an intelligent person at all lol.. anyway bucktooth- with the way the game is now there is really no motive to pking.. The skull and crossbones on the ship who initiates an attack would put something on the line for the attacker while the ship being attacked would only have his cargo to lose.. either way there is potential for both guys to gain something where as it is now- there is nothing.. I personally go around pking just for fun but I get nothing out of it.. you gotta play other games like runescape to understand the concept cause it's really alot of fun.. maybe have it so players within 2 levels of each other stand to lose thier guns and in certain parts of the universe like omnicron- it's anything goes.. winner takes all- all I can say is if you haul cargo in the game with the way it is now- your a newbie.. I can get a stacked eagle with everything (my weapon config is too tight- beat everyone especially when they have titan.. need those missions on crete and tripoli to keep the machine going though) in under 4 hours just missions and wreck looting in mp.. biggest downfall I think of this game is people killing has no motive- and the skull would be very simple to put in

Post Mon Mar 31, 2003 3:46 am

I've lost count of how many posts have been saying exactly these things, basically this game is a MAJOR disappointment to anyone who has played games like X-BTF or Privateer. Its Quake in space.

How does it get fixed...Not easily. Not without a decent SDK and a bucket load of work from the people who PAID for the game. Sounds a bit dumb to me.

Anyway, Im off to play I-War 2... later

Post Mon Mar 31, 2003 4:48 pm

well,...

how about how about the possibility to ask NPC's to surrender their cargo to you
so a fight which you will obviously win is not needed (for the milder pilotes amongst us)

Lord Darth Locutus-

--Embodiment of the Sith--

If all you have to fear is fear itself, then be very afraid of me

Post Mon Mar 31, 2003 5:38 pm

Whats the hangup with trainers? It would suck if some **** used them on a pvp server but on non pvp servers its alright. And if u don't want to cheat don't cheat. They should add joystick support in a patch as well. There should be somewhere one can put good weapons and items so you don't lose them if u get killed. An ability to store multiple ships would be nice.

Post Mon Mar 31, 2003 5:44 pm

i agree with the mission thing and ship stats changing, that probably wouldnt be too hard to implement, one thing that can be added also is better waypoint management, seems like whenever you select a base/planet/wreck/etc it doesnt let you set a waypoint to it, only lets you select the best path.. and when you're trying to set a waypoint to some base in border worlds where they dont have jumpgates in most of the systems, it doesnt let you make a best path waypoint (says no best path available). i think they should implement it so when you discover jump holes, it will start to make use of those jump holes when you try to set a path to another system.

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