If a butterfly flapping its wings can cause a hurricane, what do spammers cause?
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WTS-World V-2-0
Here you can find news, get help and comment about the ?WTS-World Mod? for Freelancer
Back again. Correct me if I am wrong, but isn't the Bird of Prey (B'rel) supposed to have a torpedo launcher? The one on Munich only has the two wing tip guns, but no torpedo launcher. I don't care you add additional guns in the process, but please add the torpedo launcher in the next version or something if at all possible.
If a butterfly flapping its wings can cause a hurricane, what do spammers cause?
If a butterfly flapping its wings can cause a hurricane, what do spammers cause?
Crabtree,
Before I tell you my little bug, I want to say I am enjoying the heck out of your mod. Had a situation where my HD crashed and my SP game of FL was totally lost -- hadn't been backing those up. I was ready to rescue the President and was level 20 or something. I was peeved and didn't really want to play the game all over again to the same point.
But, when I discovered your mod, I liked it better than the others I had seen and have been enjoying playing the SP campaign over again with all your changes.
I have run into what appears to be a bug however. In random single player missions where you are told to destroy a weapons platform(s), I have on multiple occasions experienced all of Bretonia becoming my enemy after completing the mission. I am suspicious that something in the mod has identified the platforms as Bretonia property even when they are the targets of a Bretonia issued mission. This issue is reproducible and the mistake can be corrected simply by loading your last Autosave and aborting the mission. But, I'm sure you didn't intend to remove platform destroy random missions.
I have a feeling as I write this that this problem might sound bizarre and "no way". But it is reproducible so, if you can, look into it.
And once again, thanks for a great mod. I am deeply enjoying it and looking forward to exploring the new systems...once I get a little higher.
Sincerely yours,
Mark Colborn
(game designer of ICE's Rolemaster Companion I, co-author Lords of Middle Earth, and R Talsorian's "Heavy Metal"
Before I tell you my little bug, I want to say I am enjoying the heck out of your mod. Had a situation where my HD crashed and my SP game of FL was totally lost -- hadn't been backing those up. I was ready to rescue the President and was level 20 or something. I was peeved and didn't really want to play the game all over again to the same point.
But, when I discovered your mod, I liked it better than the others I had seen and have been enjoying playing the SP campaign over again with all your changes.
I have run into what appears to be a bug however. In random single player missions where you are told to destroy a weapons platform(s), I have on multiple occasions experienced all of Bretonia becoming my enemy after completing the mission. I am suspicious that something in the mod has identified the platforms as Bretonia property even when they are the targets of a Bretonia issued mission. This issue is reproducible and the mistake can be corrected simply by loading your last Autosave and aborting the mission. But, I'm sure you didn't intend to remove platform destroy random missions.
I have a feeling as I write this that this problem might sound bizarre and "no way". But it is reproducible so, if you can, look into it.
And once again, thanks for a great mod. I am deeply enjoying it and looking forward to exploring the new systems...once I get a little higher.
Sincerely yours,
Mark Colborn
(game designer of ICE's Rolemaster Companion I, co-author Lords of Middle Earth, and R Talsorian's "Heavy Metal"
@Tai-Pan and CrabTree
There is a problem with the primus ship and the microsoft 1.1 patch, friend had the same kicked for cheating as Tai-pan with that ship and his server running the 1.1 patch,he removed the patch and the ship launches fine still has that full cargo problem though. A couple other bugs we found are Freeport 11 in jupiter system, ship dealer window closes everytime you try to open it, Some missions in Freespace are inside planets as was mentioned before, and what is up with the uber shields they should be priced extremely high or removed from mod. with them installed I can blast away at another player and have no effect on his shields what so ever, Npc level 43 missions can be done in a starflier with those equiped,and one other minor bug why do some planets that sell large ships have no mooring point, if you forget something you cannot redock where you bought the ship. Anyways this mod has very few major bugs and plays fine for many hours on friends server keep up the great work Crabtree
Edited by - Predator on 2/19/2004 9:43:45 AM
There is a problem with the primus ship and the microsoft 1.1 patch, friend had the same kicked for cheating as Tai-pan with that ship and his server running the 1.1 patch,he removed the patch and the ship launches fine still has that full cargo problem though. A couple other bugs we found are Freeport 11 in jupiter system, ship dealer window closes everytime you try to open it, Some missions in Freespace are inside planets as was mentioned before, and what is up with the uber shields they should be priced extremely high or removed from mod. with them installed I can blast away at another player and have no effect on his shields what so ever, Npc level 43 missions can be done in a starflier with those equiped,and one other minor bug why do some planets that sell large ships have no mooring point, if you forget something you cannot redock where you bought the ship. Anyways this mod has very few major bugs and plays fine for many hours on friends server keep up the great work Crabtree
Edited by - Predator on 2/19/2004 9:43:45 AM
Hi all.
Crabtree, your mod is awesome! I place it right after TNG for the fun, guns, numbers of ships. But for the physics, guns effects and game balance, you are the winner
But, your mod need someting more like somes capship encounter (house and pirates) Not too much because it's not a capship mod but somes in order to got some good target (and challenge) with the few capship we can take in your mod. More traffic in the new systems, more specifics ennemy encounters (Someting else than regular pirates) in the new systems. Saturn also need a better skin
We also need MORE MP server. Ive only seen 2 servers and they got only 2-3 players online.
Crabtree, your mod is awesome! I place it right after TNG for the fun, guns, numbers of ships. But for the physics, guns effects and game balance, you are the winner
But, your mod need someting more like somes capship encounter (house and pirates) Not too much because it's not a capship mod but somes in order to got some good target (and challenge) with the few capship we can take in your mod. More traffic in the new systems, more specifics ennemy encounters (Someting else than regular pirates) in the new systems. Saturn also need a better skin
We also need MORE MP server. Ive only seen 2 servers and they got only 2-3 players online.
@Crabtree
Hi I don't mind being a beta tester on a great mod like this , anyways found some more bugs. 1.Kardassian Galor on planet Hamburg lists 9 guns 2 turrets. It only has 4 guns no mines,no countermeasures nothing else. 2.DataStorm 3.6 shows marlinga reasearch station in minbar as selling ships but when you go to it there is no ship buying tab and it has caused 2 server crashes when the Admin of server was docked there to check it out. Anyways thats it for now
Hi I don't mind being a beta tester on a great mod like this , anyways found some more bugs. 1.Kardassian Galor on planet Hamburg lists 9 guns 2 turrets. It only has 4 guns no mines,no countermeasures nothing else. 2.DataStorm 3.6 shows marlinga reasearch station in minbar as selling ships but when you go to it there is no ship buying tab and it has caused 2 server crashes when the Admin of server was docked there to check it out. Anyways thats it for now
hi crabtree
i really enjoyed playing your mod and im quite facinated by the number of new ships available, wow 105 new ships!, is that true, so far ive seen the tie fighters the x wing and some others i cant remember.
but i have a problem... i cant seem to get past level 38, and i cant buy some of the ships since they have a requirement of level greater than 38. did i miss anything? well please help me. =)
thanks,
zebra005
i really enjoyed playing your mod and im quite facinated by the number of new ships available, wow 105 new ships!, is that true, so far ive seen the tie fighters the x wing and some others i cant remember.
but i have a problem... i cant seem to get past level 38, and i cant buy some of the ships since they have a requirement of level greater than 38. did i miss anything? well please help me. =)
thanks,
zebra005
Call me stupid or something...but im awefully confused about one thing. I have the wts mod installed and running in sp mode after the campaign was finished. Then i noticed this wonderful B-wing ship at the cosair base...so i proceed to buy it. Then i realized that it requires player level 39. Now im at level 38...how the hell am I suppose to exceed the maximum level restriction?!! I thought oh well...what the hell ill go buy a cardassian cruiser and again i found out it needs level 40 something. So...unless those things are just sitting there only to tempt the bored and obssessed how are we suppose to aquire it? Replay the whole campaign again?
-Oh btw i am running around on a millenium falcon...hmmmmm...feel like Han Solo. All i need now is death stars and imperial cruisers running around...Crabtree only if you could...sigh...
-Oh btw i am running around on a millenium falcon...hmmmmm...feel like Han Solo. All i need now is death stars and imperial cruisers running around...Crabtree only if you could...sigh...
same here, actually i was planning on buying that super big transport lying there in Battleship Matsumoto, so here i went trading with my humpback because i cant buy the domedary, those lane hackers wont let me in their base, and now i have 5.5mil but i cant buy the darn thing because it requires level 40, man after all the trading hours spent running back and fourth, getting my ass kicked by those hessians, all for naught... man i tell you, its frustrating...
i tried to search for a mod but all i found was a code that would alter somekinda ini file i think, but gee all i know about modding here is intalling th FLMM and those great mods in here, thats it. i dont know squat about changing those ini dll or any other file for that matter.
well... anyway thanks crabtree for this great compilation of mods, anyhow im still enjoying it... well im going for the xwing, and kick those hessians ass, payback time. unioners... your mine!!!
i tried to search for a mod but all i found was a code that would alter somekinda ini file i think, but gee all i know about modding here is intalling th FLMM and those great mods in here, thats it. i dont know squat about changing those ini dll or any other file for that matter.
well... anyway thanks crabtree for this great compilation of mods, anyhow im still enjoying it... well im going for the xwing, and kick those hessians ass, payback time. unioners... your mine!!!
No kidding...i travelled all the way from jupiter system to minbari to buy that huge minbari cruiser. I don't need to tell you what happened next. All I can say is that im still flying around in my puny little millenium falcon. I just wish that the next freelancer game would provide a little more variety to the game missions. Shooting everyone to pieces with my quantum torpedo is getting alittle boring.
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