Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

WTS-World V-2-0

Here you can find news, get help and comment about the ?WTS-World Mod? for Freelancer

Post Tue Feb 17, 2004 8:40 am

Fixed... I just reinstalled everything, cause wasnt working by just deleting savegames... Now is working fine with OpenSPv1... I crashed me to the desktop in Hiigara too, but I went around that... Instead of go to dock with the tradelane, I just did all the way with the cruise engines...

Post Tue Feb 17, 2004 9:43 am

Hi Crabtree,

you have increased the cruise speed. Actually it is impossible for me to win the race against Hovis in the storyline (with cruise engine the speed is too fast to hit the gates, without I´am too slow).

Any idea?

Thanks Lars

Post Tue Feb 17, 2004 11:57 am

Crabtree

Crash when docking with tradelane = encounter parameter at other end usually, or the end your docking at. Its cause it tries to spawn something.

Edited by - Chips on 2/17/2004 11:57:45 AM

Post Tue Feb 17, 2004 4:50 pm

1.2 bugs found

Docking in stations with Moorings: I can get just about any ship docking{Flier-Sabre} using the Mooring animation even though the ship is no where near one. Usually I position the ship for the dock for a quick entery but its forced to use another entery and uses the mooring. It looks like a normal dock thats gone wrong so if you see someone quiting and rejoining quickly this could be why.

Quantum Torpedo's: Dont track Nomads or Shadow ships so are more likely to Miss. Also they need nerfed, say to use power. At the moment I've got my Sabre using 2 and between that and any long range weapon I can remove half a wave of ships before they even get within firing distance.

btw thanks for changing the jump holes back to normal again, but how about the Ping Ball Cruise Speed?

Post Tue Feb 17, 2004 10:11 pm

Well, I followed Chip's instructions and I still get the following error when I try to activate the mod in FLMM:

Error: problem activating 'WTS-World-V-1-2-Final'
This was only the test run, so no files were changed (besides being decompressed). Look in the log for more details.


the log at the bottom of the FLMM acreen reads:

Error: problem activating 'WTS-World-V-1-2-Final' on test run
Error: Unable to find a dest in 'C:\Program Files\Microsoft Games\Freelancer\exe\freelancer.ini'


... so, now I tried "restore backups" in tools. The WTS installed further but ended with the following error:

An error occured during the copy of the mod dll to the mod directory
Please check the EXE directory to see if the dll is still there


So... when I did that I was able to turn on FL and go to the MP list of servers. I connected to the crabtree server... which promptly crashed me back to my desktop. The server said to activate the WTS-World patch and the ghost ring mod. Well, the WTS-patch seems no-where to be found. The Ghost docking ring mod comes up incompatible with WTS mod.

3 questions:
1. Does this mod currently work?
a. It is possible that there is some compatibilty issue that is not posted and should be.
b. If it does... how?
2. Where is this "WTS patch" that crabtree's server refers to.
a. If it doesn't exist, please remove the reference to avoid further confusion.
b. If it does still exist... is it needed? ...and does it work? If so... how?
3. Why is the Ghost Docking RIng listed on Crabtree's server as being needed when it is actually incompatible?
a. If that mod no longer has to be activated serarately, please remove that reference to avoid further confusion.
b. If it is needed... well, it's not compatible (see ques #1).
c. Is there, then, a different Ghost Docking Ring Mod that we should know about?
d. If so, where can we download it so that we can use this mod?

Any help from crabtree would be appreciated. Thanks!

Edited by - Dodo_C_Snotts on 2/17/2004 10:37:38 PM

Post Tue Feb 17, 2004 10:56 pm

@ CrabTree

Hi There still seems to be a problem with just entering Hiigara, My friend started a server and everything is installed to the letter even the bug fix. But as soon as someone goes into Hiigara seems like 2 minutes later server crashes. I tried this myself to test and sure enough I took the first trade lane and docked fine on the first planet, As soon as I came out of the second trade lane bang server down. After server restart, I was restarted on first planet I undocked and made a run through open space for the jumpgate. Bang server down again before I got half way, Now the funny thing is no ships or anything popped up on the radar at the time of crash, I Had to have him use Ioncross to get me out of Hiigara. Anyways thought I'd let you know, Mod is great by the way except for this minor problem it works fine for hours :-) (Sorry Forgot the names of planets and Tradelanes as I wasn't in system very long)

Post Wed Feb 18, 2004 2:17 am

@Dodo_C_Snotts
- Error: Unable to find a dest in 'C:\Program Files\Microsoft Games\Freelancer\exe\freelancer.ini' ' have you installed as often described here FLSDK if not do it
- have you read the Tutorial about what to do to get a fine clean Freelancer
- m8 delete of yours Freelancer and reinstall would make you a clean base for mods, then how said here many times install FLSDK, see link on 1st page here
- patch is needed for some bugs with Hiagara and Freespace system crashes, m8 have to do some more on it look on 1st page for the link
-look at this short tutorial for using FLMM and make a fine clean Freelancer on this side
- Does this mod currently work? -YES
- Ghost Docking ring is implemented in WTS-World-V-1-2



i´ll be back soon

Post Wed Feb 18, 2004 4:21 am

Yep, did all of that (I'm one of those rare few who RTFM). Know others who've had the same problem. Also know several who've had a problem with it lagging in SP (didn't try that, myself, though). What I'll do is delete it and check back in a few months for the next version. Can't wait to try it out! I am sure it will be great! Thanks for trying to help, though.

Edited by - Dodo_C_Snotts on 2/18/2004 4:26:32 AM

Post Wed Feb 18, 2004 5:09 am

@Dodo_C_Snotts - we could try one more i think, plz send me if you still getting the error with yours freelancer.ini this file

Post Wed Feb 18, 2004 9:55 am

issues in Minbar:

Trade lane ends are too close to Most of the Planets, if you join a lane 3 or 4 rings from a planet you hit the planet on exiting the lane as you still have more speed than normal on exiting and come out further than normal.

Shields to be bought there are all on the NPC values Regeneration 1 - Energy use 10 so not useable.

A server I use has had 3 server crashes while in this system now, last time only 2 people in the server my self and another in Dresden. I was in freeflight just entering cruise so not the trade lanes this time.

Edited by - Pinger on 2/18/2004 10:23:39 AM

Post Wed Feb 18, 2004 9:58 am

@ Dodo-C-Snotts

Hi just out of curiosity did you try downloading the WTS 1-2 mod again plus the bug fix in one of Crabtrees post on first page of this thread, sounds like a corrupted download to me. As the mod activates and plays fine for me and many other people, except for the Hiigara Server crashes my friend and I are experiencing the mod works great.



just my 2 cents minus gst,pst,and,and,...........

Edited by - Predator on 2/18/2004 10:02:09 AM

Post Wed Feb 18, 2004 10:11 am

This is probably unimportant, but i took a mission in freespace and the space station to be destroyed ended up 1324 M inside the backside a planet. For obvious reasons, I could not destroy it. I can't remember the planet's name (bad memory for names), but if you catch me on the server, I can spot it on the map. I use the same name as in this forum.

If a butterfly flapping its wings can cause a hurricane, what do spammers cause?

Post Wed Feb 18, 2004 1:53 pm

had a simmar mission to Laserblast, the mission Station I had to kill was partialy in the Xeno station I got the mission from. But I could kill the station but put that Xeno base hostile

Post Wed Feb 18, 2004 2:16 pm

hi all,

thx for the bugs mentiond, i made a list now with them listed and hope to solve most of them soon, found some other things too.

i´ll be back soon

Post Wed Feb 18, 2004 3:37 pm

update on the Mimbar crash it happened in New london as well when I got the admin to move my character out of Mimbar, but only when I had the Pluse Phaser . Thinking this as I sold my only custom weapons and no more crashes and then bought the Quantum Torpedo's again but not the Pulse Phaser. So I would have a look at the Pulse which cant hit a barn door anyway and throws off everything else's aim to badly to be worth while.

Return to Crabtree Cooperations Network