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WTS-World V-2-0
Here you can find news, get help and comment about the ?WTS-World Mod? for Freelancer
Lord of Power < LOL
OK, renamed your file by removing the flmod from the end. Then used winzip to extract the files to overwrite in the wts-12 mod file in FlMM. Logged on, ok. But went to the station with the uber shield, still there, still able to buy it, got kicked, of course as expected, when trying to launch.
Went to frankfurt and bought the rheinland gunboat, card says 800 cargo, could only load 300, still. (No umounted equipment onboard and sold all ammos, still 300)
Gonna go bak and buy the Avioki, hopefully it will actually hold 1000 now.
What about trains? U dont like trains in yer mod? mm what else... oH!
I believe u said change in viper damage? Unmounted and remounted vipers, still same damage.
Dromedary freighter says 275 cargo, but holds like 340-400.
OK, renamed your file by removing the flmod from the end. Then used winzip to extract the files to overwrite in the wts-12 mod file in FlMM. Logged on, ok. But went to the station with the uber shield, still there, still able to buy it, got kicked, of course as expected, when trying to launch.
Went to frankfurt and bought the rheinland gunboat, card says 800 cargo, could only load 300, still. (No umounted equipment onboard and sold all ammos, still 300)
Gonna go bak and buy the Avioki, hopefully it will actually hold 1000 now.
What about trains? U dont like trains in yer mod? mm what else... oH!
I believe u said change in viper damage? Unmounted and remounted vipers, still same damage.
Dromedary freighter says 275 cargo, but holds like 340-400.
@LoP
Hehe, no argument there, I'd like to get my ching too, LOL. But I don't know how feasible that is. I mean, crabbys a good guy and all, but I dont think he is interested in staying up for 24-48 hours and acting like an intergalactic bank teller.
@Max
Dude, you got somethin not quite right then. I checked b4 I went to work this morning and the damage of the vipers is definately changed. It went from 15000 to 2500 or somethin like that (for shield damage). I'm still stuck here at work for another 41 minutes and 52 seconds. Then I can get back to it...
Hehe, no argument there, I'd like to get my ching too, LOL. But I don't know how feasible that is. I mean, crabbys a good guy and all, but I dont think he is interested in staying up for 24-48 hours and acting like an intergalactic bank teller.
@Max
Dude, you got somethin not quite right then. I checked b4 I went to work this morning and the damage of the vipers is definately changed. It went from 15000 to 2500 or somethin like that (for shield damage). I'm still stuck here at work for another 41 minutes and 52 seconds. Then I can get back to it...
I had some trouble getting the Omega Class Earth Force Destroyer on Earth. You see, I could not see it in the ship dealer's inventory until I edited the market_ships.ini file, where I discovered this:
;-- Earth system
[BaseGood ;-- Earth
base = EA01_01_Base
;marketgood = omega_package, 10, -1, 1, 1, 0, 1, 1
marketgood = cargo1_package, 18, -1, 1, 1, 0, 1, 1
I simply removed the semi-colon in front of "marketgood = omega_package, 10, -1, 1, 1, 0, 1, 1" and that fixed the problem!
Just wanted to let you know about it, as it seems that no one else tried to buy the Omega...
BTW, is there any reason why the ship's skin looks like a 4 year old took a box of crayolas to it?
Edited by - Rei Seigikan on 2/27/2004 3:06:37 PM
Edited by - Rei Seigikan on 2/27/2004 3:07:12 PM
;-- Earth system
[BaseGood ;-- Earth
base = EA01_01_Base
;marketgood = omega_package, 10, -1, 1, 1, 0, 1, 1
marketgood = cargo1_package, 18, -1, 1, 1, 0, 1, 1
I simply removed the semi-colon in front of "marketgood = omega_package, 10, -1, 1, 1, 0, 1, 1" and that fixed the problem!
Just wanted to let you know about it, as it seems that no one else tried to buy the Omega...
BTW, is there any reason why the ship's skin looks like a 4 year old took a box of crayolas to it?
Edited by - Rei Seigikan on 2/27/2004 3:06:37 PM
Edited by - Rei Seigikan on 2/27/2004 3:07:12 PM
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