Baene, believe or not, many bugs were corected in RB 3.30, and that made it more stabe both in SP and In MP. most bugs were equipment wise, some shipdealers, ships Hardpoints, infocards, the radar jammer and more. I'm sorry you get so frustrated about those old bugs, but having SW custom ships into the mod is no bug, it's just a feature that improves the game playability and the number of targets, and it was very well recieved by the public. It was a calculated risk but i prefered to throw them in than to let them out, like other mod makers did. Not all custom ships are invulnerable to guns, and i called you not so smart because you didn't even try any tactics to take them down and started complaining. I found several ways to kill them quick enough, including taking them shields down with EMP missiles or mines, then putting a Drone or Wardog in front of their noses, OR use the damn Longobow cruise missile, they're fast enough and cheasp enough and pack a heavy punch(2424 per missile).
I am aware that some bugs are still there, but with the sheer amount of ships, equipment, and other stuff added i can;t fix em all. About that annoying BH bug, it slipped my checks cause i didn't test MP too extensively and i did not took missions vs the bounty hunters. No intelligent player would go vs them at first levels cause this way you'll get all red with house police as well, this meaning you won't be able to dock anywhere than some pirate bases.
I'm working on a patch to remove those firespray's from BH's low levels ships, and do some infocard fixing as well.
about that New Tokyo ship error, it seems you didn't know that a ship's price is reduced after you buy it?!
Ok, now down to the answers.
Chaeronea, the "bug" in mission 4 is not a bug but is caused by the increased range of the LI cruiser's guns stationed near the Mahattan docking ring. Don't worry, you are NOT taking damage during the cutscene. But you will have to worry about that cruiser guns in the second the game begins so hit your thursters as quickly as possible and get out of its range.
Talos7, thanx but really it's me, MD that did the mod, not Crabtree Corp...
Noobster, thanx for hosting that server.
tkaz84, erase all old saved games from FL's savegame folder(my documents/my games/freelancer/accts/SP). than erase the FL folder(Program files/Microsoft Games/Freelancer) and do a fresh install, install the FL SDK 1.3 first, than activate and install Rebalance with FLMM. that should take care of the startup crash.
thanx cibisphere. he's just frustrated as it seems. well Baene, why not you learn how to modify files and do a little bug fixes yourself, or try yo came up with some original ideas...do something constructive instead of complaining all the time, i'll appreciate some help instead of all the whinining.
CyberClaw, it's also very cool to loose energy during cruise time, because now the cruise is not for free, it comes at a price. Just drop out of cruise at a greater range(3km in vs ships missions and 5 km when going against stations or battleships), and engage with missiles/torps/cruise missiles first. this way your energy will have enough time to recharge. Tip: by mounting a better powerplant and a better fusion injector you'll lower the cruise energy drain or sometimes even stop it!