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FLMM v1.21 beta 11

Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer

Post Mon Nov 24, 2003 12:08 am

Ig - Did you get my e-mail?

Heretic

Post Mon Nov 24, 2003 3:53 am

I just downloaded this new version of FLMM however it wont run at all. I cant even start the program. when I do it shows thw load screen then I get an error message saying it has a problem and needs to close. I sent an error report however i was wondering if anyone knows how to fix this. FLMM v1.2 ran fine with no problems.
I am running Xp home with 512 megs ram should be no problems running it.

Post Mon Nov 24, 2003 4:00 am

IG is there a command in FLMM the creates a new file, ie. MyNewFile.ini. This thing would be handy if someone alters the freelancer.ini, that is inserting some new ini's in freelancer.ini


All I do for LOVE

Post Mon Nov 24, 2003 3:16 pm

mrphe: got your e-mail, and plan to investigate your problem tonight

Chips: I did do some changes to filereplace in beta 6, so the problem is probably related to those changes. I plan to look at it tonight, and should have it fixed in no time. I don't know about sectiondelete though; it *should* work fine

666Heretic: No I didn't, unless you used some other name when sending the e-mail.

firebase: not sure, though there should be . I'll look into it, and add one if needed.

Spud, Jim, Maurice, Austin, and Kain: I got your crash reports, and am in the process of debugging them. For at least Austin and Kain, I believe I found their problems and should have a fixed beta tonight or tomorrow

Edited by - IGx89 on 24-11-2003 16:48:33

Post Mon Nov 24, 2003 9:12 pm

Cheers. Tried to send .mat in zip file, but got delivery failure notice.

Post Tue Nov 25, 2003 3:40 am

Does FLMM remembers the original backup file it created if i put many mods active even if they are conflicting. If not, i think if FLMM backs up an original file, it must be the original file and nothing else, so if you want to really reset everything with out messing anything, you can do so. just a thought.

All I do for LOVE

Edited by - firebase on 25-11-2003 03:42:59

Post Tue Nov 25, 2003 4:57 am

I used [email protected]

Heretic

Post Tue Nov 25, 2003 5:10 am

firebase: not sure what you mean .

666Heretic: then I didn't; but don't worry, I think I might of fixed your problem. I just uploaded a new beta (beta 7), which should hopefully fix the crashing problem and also adds a new attribute to ini-modifying methods, called "newfile". Specifying newfile=true (right after method="aMethod" will let that method create a new file. I'm not entirely done with the beta (need to do some more testing and add documentation for newfile), and plan to update beta 7 tomorrow night. But so far, it seems to work fine; I tested out the Adv. Beam Weapon mod, and it worked perfectly .

Post Tue Nov 25, 2003 9:07 am

Whoo hoo new version fixed my startup problems. Thanks for all your great work IGx89

Post Tue Nov 25, 2003 1:24 pm

Wicked, the newfile method, does that copy old stuff from the original file across, then add the new stuff, or does it just make a new file, and put stuff from the script in their?

Post Tue Nov 25, 2003 3:01 pm

Though i have yet to download it (hey i'm at school now) You cease to amaze me with your speed, skill, and resourcefulness my friend.

Post Tue Nov 25, 2003 3:14 pm

aye - IG - what language do you use? VB or C or what? Cause am interested in starting to get to know some programming, but not sure what to go for. Some say VB, others say just start out with something real easy like Qbasic or something - others are saying go for C++ as its starts with the most used, and you won't have any 'misconceptions' or rules to relearn, and there is free software available for it (haven't found a VB free software yet - only some C++ compilers etc). Any pointers are good!

Post Tue Nov 25, 2003 4:36 pm

Phew, glad you guys like it .

Chips: if newfile="true", then it doesn't complain about no previous file existing, and skips the file read code (which means that if a file does exist, then it will completely overwrite the file, though it will make a backup of it as usual, and restore it when deactivating). I use C++, which I learned from a Sams "Teach Yourself C++ in 24 Days" book, which included an introductory edition of Microsoft Visual C++ 6. About a year ago I upgraded it to MSVC++ .Net 2002 (7) Standard (for only ~$40 of off eBay ). Then, this semester I'm taking a really easy C++ course, which let me get Microsoft Visual Studio .Net 2003 (included C++, VB, C#, and J# compilers) for only $12

Post Tue Nov 25, 2003 8:28 pm

Matt aka "ig".....I love you.



lol it works. ALL HAIL THE PROGRAMMING GOD!

Heretic

Post Wed Nov 26, 2003 5:52 pm

lol - found a bug methinks.

Activate Freelancer: Evolutions fine (big big mod of mine)

However, it now turns my OpenSP i made red instead.

The open sp ONLY contains the M13.ini file - using the folder structure, and also the content.dll - which is in the DLLS folder etc.

The Freelancer: Evolutions mod doesn't even have a M13 folder or DLLS folder, let alone anything touching the two mods at all either.
Any clue?

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