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FLMM v1.21 beta 11
Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
Hope you got the email. Its kinda strange, seeing as for one it will work (small) and others it won't. When the script is small, copyfile seems to give up the goat - especially if there are mulitple of them. Append seems to lack working when it has to append alot........
Anyways - the two attachements in the email i think were for the ships problem, and then the system problem. Those highlight both troubles i have been having. 1 has options, the other doesn't
Anyways - the two attachements in the email i think were for the ships problem, and then the system problem. Those highlight both troubles i have been having. 1 has options, the other doesn't
Okay - found errors in my scripts - which IG has pointed out to me. So - after IE was driving me crazy by telling me the error was on line 1536 or 1777 where i couldn't find it (one thousand and seven hundred 77 lines to look through?) i got fustrated. I finally downloaded this tool here
This was great. It checks the scripts, takes you too the line, highlights command lines in different colours, and won't let you save if there is another error - it takes you to that part as well. It sorted out my probs in a min. It is free, and brilliant - highly recommended!!!!
This was great. It checks the scripts, takes you too the line, highlights command lines in different colours, and won't let you save if there is another error - it takes you to that part as well. It sorted out my probs in a min. It is free, and brilliant - highly recommended!!!!
I dowloaded the Programme no problem, (like when i download FLMM 1.2). But when i came to open it, a window came up. It said that the programme was not downloaded fully or there is a virus in the system. I'm just doing a scan of my PC just incase there is a virus, i'll put up the results when the scan is done. - Pheo
Edited by - Pheo on 18-11-2003 14:21:03
Edited by - Pheo on 18-11-2003 14:21:03
666Heretic, Pheo, and obliv: Re-download the installer (I've done a few fixes), and see if you still have crashes. If you do, give me the offset locations again. I don't know why FLMM v1.21 beta 6 wouldn't be compatible with DX 9.0b; it doesn't use DirectX at all, and I have DX 9.0b on my dev. machine too .
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