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FLMM v1.21 beta 11
Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
Okay - think easiest thing is to check the mod out yourself. If you try to start at manhatten it starts you in colorado instead! - any clue as to why? There should be something other than options to get normal files that are excluded from options copied or whatever before the options takes part!
Also - i am emailing you the next bit, it includes an mbases.ini file, and the copyfile version of the shiparch.ini - so that the starblazer can have a name (i never used the generate stress thingy before). However, if it aint gonna work, will go back to the old method with shiparch.ini file in the ships folder, make a new dll file instead to be included too - and then leave it at that.
Erm - tried to email you the file, but it was returned. Hmm - oh well.
Manhatten problem is a main one, if you dl the mod, you can see the scripting. Is there a thing that means any data entries without the options part still work regardless of options inputted or not? Cause it doesn't make sense as to why it starts you in denver of all places!
Edited by - Chips on 14-11-2003 18:32:14
Also - i am emailing you the next bit, it includes an mbases.ini file, and the copyfile version of the shiparch.ini - so that the starblazer can have a name (i never used the generate stress thingy before). However, if it aint gonna work, will go back to the old method with shiparch.ini file in the ships folder, make a new dll file instead to be included too - and then leave it at that.
Erm - tried to email you the file, but it was returned. Hmm - oh well.
Manhatten problem is a main one, if you dl the mod, you can see the scripting. Is there a thing that means any data entries without the options part still work regardless of options inputted or not? Cause it doesn't make sense as to why it starts you in denver of all places!
Edited by - Chips on 14-11-2003 18:32:14
I just uploaded a new beta, FLMM v1.21 beta 6 (refresh). The changes are: fixes the RemoveResourceDLL error, works around the "eternally minimized" bug, and adds a robust error handler. If FLMM has been crashing at startup for you, please try this version ASAP! When the crash happens, it should pop up a dialog that will let you e-mail me the crash report. That will GREATLY help me in fixing that elusive crashing problem.
Chips: thanks; though, I'm as dependent on modders as they are on me
tedd: Did the old beta 6 crash for you at all? What do you mean, "Dr. Watson"? Does the crash dialog look like this?
tedd: Did the old beta 6 crash for you at all? What do you mean, "Dr. Watson"? Does the crash dialog look like this?
Hi IGx89
No the old Beta6 ran better, at least i could start the Programm and no it did´nt look like that it was just a popup saying a failure protocol was being written, im running WIN 2K and the Protocol is full of HEX Data.
And silly me i lost the old Beta6 while downloading the refresh, but i still have v1.2.
No the old Beta6 ran better, at least i could start the Programm and no it did´nt look like that it was just a popup saying a failure protocol was being written, im running WIN 2K and the Protocol is full of HEX Data.
And silly me i lost the old Beta6 while downloading the refresh, but i still have v1.2.
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