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**UTILITY** FL Mod Manager v1.2 (and some mods)

Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer

Post Sun Jun 01, 2003 5:28 pm

Hi!

I've got some problems with the program. I installed it, but when i start the program he says that 'OLEACC.DLL' is missing?!?

How to fix the problem?

Post Sun Jun 01, 2003 8:07 pm

Read the FAQ in the Start Menu .

Post Mon Jun 02, 2003 10:58 am

I want a large transport, if have post it i don't want the large train, just transport

Edited by - HurtBoy on 02-06-2003 11:59:16

Post Tue Jun 03, 2003 8:30 pm

@ All:

Made allready a Topic about this prob.

I'll launch mod,then i'll launch my server but when i want to launch into space my server crashes.Why?

Sorry about my bad eng.

Post Fri Jun 06, 2003 3:09 am

How come not all ship mods work in mulitplayer? (i.e. The Star Wars mods, Juni's Defender, some battleships, etc...)

Post Fri Jun 06, 2003 3:14 am

Hey, umm whats the latest upgrade on FLMM?

Post Fri Jun 06, 2003 12:54 pm

I cant get it to work with some mods that say they are compadable with it.
It says Error can not find (mod's name)
Error can not find C:\Start menu\...
Error loading (mod's name)
This was a trail verison so nothing happened to the mods (beside being depressed)

It is really annoying!!!!!!!!!
It work for a little bit!

Post Fri Jun 06, 2003 11:36 pm

Deactivate all mods and do "Tools\Restore Backups" and try to activate that mod again. If it still doesn't work, please copy-and-paste the log into your reply (only the info related to activating the mod; I dont' need all the loading and parsing info )

The latest version of FLMM is v1.2 beta 3: http://lancersreactor.com/t/forum/topic.asp?Topic_ID=17427&Forum_ID=18. It should be out of beta in a week or two, and up in the main download page.

Post Sat Jun 07, 2003 12:06 am

I have the same problem, but it only occured when i installed and ran a MOD called "Hostile universe" which said it was compatiable with MOD managers, now i cant use any mod AT ALL! The restore feature didnt do anything. i treid deleting the MOD and it didnt help either. I get a message like this evey time i try to use a mod now:

Error: problem activating 'Speed 1200 Mod' on test run
Error: file 'C:\Program Files\Microsoft Games\Freelancer\Freelancer\data\constants.ini' doesn't exist



"Hate cant solve the problems it beagan"

Post Sat Jun 07, 2003 12:58 am

Ooook, For some reason the original ini files are missing, that is (im guessing) the reason why its not working. I need the orriginal ini files, i cant rember if there on this site but i thought i saw them here once.

"Hate cant solve the problems it beagan"

Post Sat Jun 07, 2003 1:29 am

Hey, it worked, after having to manually delete all the FLMM back ini files, but it works now.

"Hate cant solve the problems it beagan"

bws

Post Sat Jun 07, 2003 2:58 pm

i'm making a ini editor and I know you use in your mod manager a zip module (in c++) could you make a object dll for me (that won`t be work at all) so i can use it to make compressed ini files and flmod files

Bas Westerbaan

Post Sat Jun 07, 2003 7:53 pm

How do i post a mod i just made on the Lancers Reactor web site?

Post Sat Jun 07, 2003 8:53 pm

theres a bug in all of the ship mods when i buy one i singleplayer the game closes and in multiplayer it loses connection

Post Sun Jun 08, 2003 2:20 pm

Could DarkNight please at least edit the signiture so the spelling is right, 'cause at the moment its abit disturbing!!

The ones who have havn't...
The ones who don't do...

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