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**UTILITY** FL Mod Manager v1.2 (and some mods)
Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
IGx89.....
i'm just wondering about altering the faction_prop.ini file.....
there's more than one section that has the same name......
how do i know which section i'm going into if they all have the same name....
oh....and i was wondering how flm manager works when creating backups for files being changed....cuz i'm not sure if i can alter the same file twice in different parts of the xml script.
for example..when you use sectionappend
does the section go:
[name of section
first line after name of section
or is it:
[name of section
line you want to append after
I'm kinda confused about it.....
really would appreciate your help...thx
Edited by - Ultra_64 on 02-05-2003 06:54:09
i'm just wondering about altering the faction_prop.ini file.....
there's more than one section that has the same name......
how do i know which section i'm going into if they all have the same name....
oh....and i was wondering how flm manager works when creating backups for files being changed....cuz i'm not sure if i can alter the same file twice in different parts of the xml script.
for example..when you use sectionappend
does the section go:
[name of section
first line after name of section
or is it:
[name of section
line you want to append after
I'm kinda confused about it.....
really would appreciate your help...thx
Edited by - Ultra_64 on 02-05-2003 06:54:09
Ultra_64: The section tag contains a unique identifier of the section. If there is only one "[ship" section in the ini file, then just put "[ship". But, if there are more, you need to be more specific, like "[ship" and on the next line "ids_name=55556". FLMM creates backups only while a mod is active, in the form of "filename.ext.flmmbak". Also, if you're editing too much of a file to be worth putting in a mod script, then just include the entire file in your mod.
Yeah, I'd love to have that script!
Ravener: Look in the Tutorials forum, and/or ask/search in the General Editing forum
eagle206: Download the beta v1.1.1 and tell me if it fixes it (it should): http://lancersreactor.com/t/forum/topic.asp?Topic_ID=15662&Forum_ID=18
Yeah, I'd love to have that script!
Ravener: Look in the Tutorials forum, and/or ask/search in the General Editing forum
eagle206: Download the beta v1.1.1 and tell me if it fixes it (it should): http://lancersreactor.com/t/forum/topic.asp?Topic_ID=15662&Forum_ID=18
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