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** UTILITY ** 2D System Editor _ Freelancer Explorer

Here you can find the postings on the different editing utilities found for Freelancer

Post Mon Jun 23, 2003 5:50 pm

Use the zone population and put it near a base.

use any encounter with "trade" in it to create trade traffic, area_trade_freighter for example, and then set the factions.

I havent found how to make them dock at station...yet.

Post Mon Jun 23, 2003 5:54 pm

Please forgive my crude explanation

Post Mon Jun 23, 2003 8:08 pm

Shsan >> I've sent you a translation of your doc to french !

Salamander >> Have you recieved the asteroids code ?

Post Mon Jun 23, 2003 10:45 pm

Archangel, thanks for that.
I'll try to keep it up to date when i update the english one.

Post Tue Jun 24, 2003 12:19 am

shsan, you can use this service for redirection to your web site:
http://www.dot.tk

How does http://www.flexplorer.tk sound? .

------------------------------------
Freelancer Mod Manager: newbies' dreams come true
Belief in Jesus: the only way to Heaven

Post Tue Jun 24, 2003 2:05 pm

It seems that Salamander isn't here at the moment.

Edited by - Archangel on 24-06-2003 15:16:15

Post Tue Jun 24, 2003 2:16 pm

Shsan >> I was wondering why some systems aren't visible on the universe map, like nomad's systems. Can your tool disable it ?

Post Tue Jun 24, 2003 6:42 pm

Archangel, ??
They are visible with my setup.. I am displaying any system from the universe.ini... If it's not visible then it's perhaps because it's not define in the universe.ini.

Post Tue Jun 24, 2003 9:58 pm

ARCHANGEL,
It doesent matter now, since its been fixed, but i'll take a look anyway

Post Tue Jun 24, 2003 10:01 pm

Most of them (Omicron Major(s)) are near the top right...

Post Tue Jun 24, 2003 10:16 pm

Hey ! I was talking about the game ! Not FLE.
All systems show in your app, there is no problem here !

Also, is zone editing possible ?

An other thing, zones that you create have'nt the same color than original zone (trade lane trafic, for example, is red and should be pink).

At least, every time i make a new cloud/asteroid field whit your tool, the game crashes at the loading and if I copy manualy a existing (and working) cloud/ast and then it works. Also, i've nearly make additions to my system (cloud, base, trade trafic, ...) and then, like every time, the game crashes. Like every time again, i copy an existing could in my system and it should work. But at the time, the game keep crashing. I've seen in your website's updates that you've fixed an problem with bases. Maybe i should delete base too...

Edited by - Archangel on 24-06-2003 23:48:00

Post Wed Jun 25, 2003 5:32 am

Is there any way I can get this program to work without using 32bit monitor? My monitor is only 24bit...

Post Wed Jun 25, 2003 7:39 am


It was my cranky old eyes that couldn't see... Before mods are activated in FLMM they are listed in BOLD black. When a mod is activated it's name is listed in a weak black, and being somewhat color blind (legaly) it looked red (the lack of the bold black) to me.


In the mod manager, you can change the colors to make it easier to see.



Post Wed Jun 25, 2003 9:29 am

What 3D card are you using? Updating your drivers *might* increase your maximum colour bit. (Worked for me ;D )

Post Wed Jun 25, 2003 10:34 am

I'm using Intel 8something-something. I had to go on this site to figure out how to modify the flconfigdatabse so that I can actually see the text in the game.

How come I can see screenshots of the program in use but I can't see ANYTHING at all when I try to run it? (It'll "work" for a few seconds before it freezes.)

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