As for bisirkir, putting battleships as encounters is possible but its not my department. Theres a thread around here that tells you how to do that. If you want to encounter custom battleships then thats a different story.
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**Tutorial** - Realistic Battleship settings
Here you find the different tutorials on editing and MODing Freelancer
Leonhart, you are probably using the old maneuverability settings which weren't realistic at all. As for increasing the speed, put an extra 0 behind the max_force in the engine_equip ini. I gurantee that you won't complain about the lack of speed then.
As for bisirkir, putting battleships as encounters is possible but its not my department. Theres a thread around here that tells you how to do that. If you want to encounter custom battleships then thats a different story.
As for bisirkir, putting battleships as encounters is possible but its not my department. Theres a thread around here that tells you how to do that. If you want to encounter custom battleships then thats a different story.
Leonhart, the extent of the files to edit depends on a few things. First of, are you using a new ship model. Secondly, how much of the ship will use custom made items i.e. engines, weapons, shields, special equipment. It depends on the extent of changes you want. A bare bones mod would take about 3 files while a whole new one with its own fx could take 11 or more files.
I've been trying to get this thing working for a couple of days now. Best I can tell, everything's fine up until I try to launch. The game just crashes to desktop. If I reload the character (I'm running this on my unpopulated server) everything seems AOK, except I burn in the planet's atmosphere. Then, when I try to relaunch, it crashes again.
Does it sound like I missed a closing bracket somewhere? Or maybe I copied some of the instructions in to an ini? I've checked through them a couple of times, but I don't see anything wrong. I'll dig through the files again, though, just to be sure.
Hrmm. It seems like it now happens for every ship. And now, for some reason, the ships spawn in the sun when he player is re-opened. Any clues whatsoever?
And now it's fixed itself. *bangs head on desk* Everything works excellently, though. Grand props! Grand props!
Edited by - Ut on 08-04-2003 19:19:16
Edited by - Ut on 08-04-2003 19:49:34
Does it sound like I missed a closing bracket somewhere? Or maybe I copied some of the instructions in to an ini? I've checked through them a couple of times, but I don't see anything wrong. I'll dig through the files again, though, just to be sure.
Hrmm. It seems like it now happens for every ship. And now, for some reason, the ships spawn in the sun when he player is re-opened. Any clues whatsoever?
And now it's fixed itself. *bangs head on desk* Everything works excellently, though. Grand props! Grand props!
Edited by - Ut on 08-04-2003 19:19:16
Edited by - Ut on 08-04-2003 19:49:34
Here is an example:
[Solar
nickname = depot
ids_name = 261161
ids_info = 66150
type = STATION
DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 800, 1200, 2000, 15000
mass = 10000.000000
loadout = depot
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 4.500000, Sc_port dock open
docking_sphere = berth, HpDockMountB, 4.500000, Sc_starboard dock open
docking_sphere = moor_medium, HpDockMountC, 5.000000
docking_sphere = berth, HpDockMountD, 20.000000
docking_sphere = moor_medium, HpDockMountE, 5.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000
Replace it with this:
[Solar
nickname = depot
ids_name = 261161
ids_info = 66150
type = STATION
DA_archetype = solar\dockable\station_small_b_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10.000000
loadout = smallstation
docking_camera = 0
solar_radius = 600
shape_name = NAV_smallstation
docking_sphere = berth, HpDockMountA, 10.000000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 10.000000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 10.000000, Sc_open dock3
docking_sphere = moor_medium, HpDockMountD, 10.000000
docking_sphere = moor_medium, HpDockMountE, 10.000000
docking_sphere = moor_medium, HpDockMountF, 10.000000
docking_sphere = moor_medium, HpDockMountG, 5.000000
docking_sphere = moor_medium, HpDockMountH, 5.000000
docking_sphere = moor_medium, HpDockMountI, 5.000000
docking_sphere = moor_large, HpDockMountJ, 20.000000
hit_pts = 999999961690316250000000000000000000.000000
[Solar
nickname = depot
ids_name = 261161
ids_info = 66150
type = STATION
DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 800, 1200, 2000, 15000
mass = 10000.000000
loadout = depot
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 4.500000, Sc_port dock open
docking_sphere = berth, HpDockMountB, 4.500000, Sc_starboard dock open
docking_sphere = moor_medium, HpDockMountC, 5.000000
docking_sphere = berth, HpDockMountD, 20.000000
docking_sphere = moor_medium, HpDockMountE, 5.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000
Replace it with this:
[Solar
nickname = depot
ids_name = 261161
ids_info = 66150
type = STATION
DA_archetype = solar\dockable\station_small_b_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10.000000
loadout = smallstation
docking_camera = 0
solar_radius = 600
shape_name = NAV_smallstation
docking_sphere = berth, HpDockMountA, 10.000000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 10.000000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 10.000000, Sc_open dock3
docking_sphere = moor_medium, HpDockMountD, 10.000000
docking_sphere = moor_medium, HpDockMountE, 10.000000
docking_sphere = moor_medium, HpDockMountF, 10.000000
docking_sphere = moor_medium, HpDockMountG, 5.000000
docking_sphere = moor_medium, HpDockMountH, 5.000000
docking_sphere = moor_medium, HpDockMountI, 5.000000
docking_sphere = moor_large, HpDockMountJ, 20.000000
hit_pts = 999999961690316250000000000000000000.000000
This mod makes the osiris battleship available for purchase in Manhattan. Haven't you read the tutorial? As for the ini files. As i said before, those who want them have to email me. IGx89 has the mod scripts though. Either that or just download the mod wholesale from this very site. The FLMM has the files already done.
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