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**Tutorial** - Editing Ship Data/Values/Stats

Here you find the different tutorials on editing and MODing Freelancer

Post Fri Apr 11, 2003 11:29 am

as you say that's in the goods ini...

usually you can say if shiparch nick = ge_fighter5 then goods.ini nick = gef_hull

but I don't really know... what I allways to is take the nick of the original falcon and look for it in goods, that will either take you to it's package or it's hull then by the hull or package you can find the other (hull or package...)

have fun.

Post Sun Apr 13, 2003 1:57 am

i think it's the 3d model of the ship, if i'm not mistaken which i am not sure. i'm trying myself to modify it, nothing seems to work so i assume this.. hope it helps.

Post Mon Apr 14, 2003 10:54 am

Hi everyone! Great work on the tutorial!
I have a small problem when trying to modify the level req. for ships. After uncompressing the market_ships configuaration file with bini and changing it I'm unable to make it work. After editing I have a market_ships.ini textfile and when trying to run the game with this it won't work. I read the thread about renaming the file from .ini.txt to just .ini but i don't have a .txt extension on the file even though it is a textfile! Am I just missing something here or what?

Post Mon Apr 14, 2003 11:42 am

Allright, nevermind, my fault, turns out winXP had the old "hide file extensions" activated. Sorry to bother everyone with such a trivial issue. Keep up the good work.

Post Sat Apr 19, 2003 10:11 am

hey guys,

well i wanted to get a foothold on doing some ship/equip editing. im not really sure on how to get started. i d/led the bini uncompressor but im really not sure how to use it or how this all works. i feel really dum for asking this cuz no one else it appears is this dum. can anyone give me a ship editing for dummies run down on how to....oh i donno....edit the reverse engine to go faster.

do i even have the right ini uncompressor? i donno how to even do that.....im really sorry guys. plz help???

kergen

Post Sat Apr 19, 2003 8:20 pm

Does any one know which value changes the power systems? (ie. more energy avail for the guns)

Post Sun Apr 20, 2003 2:24 am

erm, anyone care to tell me how exactly to switch where i can buy a ship? for isntance, if one is avalible on Planet houston, to set it to be avalible on planet pitsburg? im not sure which ini file and which values to edit.

Post Sun Apr 20, 2003 3:55 am

hello,

with regards to me previous post, i guess id really like someone to let me know how to use the bini uncompressor. any "command" i enter makes the program close. i cant get anything to actually make it do something. is there some trick to it?

also once i find out how to uncompress the file and chg it, do i have to recompress it? how do i do that if need be. im really lost guys, any help would be terrific!!

kergen

Post Sun Apr 20, 2003 6:09 am

please tell me how to change price
changed one said price and it is strill 30000 help

My brain is like a blackhole....
Everything goes in but nothing comes out.

Post Sun Apr 20, 2003 9:52 am

nvm! got it from the other forum! love this place thx for forgiving my stoopidity!

kergen

Post Thu Apr 24, 2003 12:55 am

Jack

when your making encounters you have to set up the zone that the ships will appear in... if you want exact details see nelphilms great tutorial about cap ships ... but basically heres the setup

encounter = capitalships_Liberty, 19, 0.50000
faction = li_n_grp, 1.000000

[EncounterParameters
nickname = capitalships_Liberty
filename = missions\encounters\capitalships_Liberty.ini

just replace capship liberty etc with the values for the encounter your creating,

blaaarggg

Post Mon May 05, 2003 2:34 pm

Hi, I'm new at this but i wonder if there is some way to change youre reputation in a saved game. I'd be gratefull for youre help

Post Mon May 12, 2003 4:08 am

Hello there,

I've been scavenging some info, used a couple of hints dropped here and there, and now I want to start making new ships, just like the Firespray, the X-Wing, the TIEs and whatever other SW or Babylon 5 ships -which suit the FL universe much better, in my own modest opinion- that are hanging around. Fact is: I know so far that FL stores ship mesh and textures in CMP files. Now, how do you actually edit it? Somewhere I read that it could be done with MilkShape 3D, but how? (Ah, by the way, since there's a VAST amount of modders out there, someone wanting to earn some credit could save us a lot of hassle and write a decent guide for us n00bs.)


"Let me say that again. Don't. Mess. With. Powers."

- "General" Amiil Facolas

Post Mon May 12, 2003 10:48 am

i have a small doubt
i have uncompressed the files
and am unable to get it yo work
why is that
i read a few threads
it said something about hiding file extensions
does it have somethin to do with my problem
then where and how can i solve it

Post Tue May 20, 2003 3:23 pm

The weapon points on the bottom of the wings are probably for torpedo/disruptor launchers.

Try adding the following to the existing lines in the shiparch.ini file:

hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03

This will add aditional torpedo/disruptor launcher points

I have done this on th Anubis

My version now has 6 weapon/missile points, a turret, and three tropedo/disruptor pints. In addition I have been able to add two more thrusters.
This makes my thruster speed configurable by selecting the number of thrusters mounted at a base. Of course I also had to edit the thrusters to reduce thier energy usage. Otherwise you only get a couple of seconds of usage.

Any way try adding the Torpedo launchers and see if that fills those mystery hard points

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