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**Tutorial** - Editing Ship Data/Values/Stats

Here you find the different tutorials on editing and MODing Freelancer

Post Tue May 20, 2003 3:29 pm

To change the purchase level is fairly simple.

Th following line is from the market_misc.ini file

MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1

The number 30 represents the required level to buy the weapon.

Change it to what ever you want . Only catch is that it has to be changed at every single location.........oh the agony of repeition.

So, make it look like this:

MarketGood = torpedo01_mark02_ammo, 0, -1, 50, 50, 0, 1

.....and you can buy it right from the very start of the game.

Also note that the second number (-1) denotes your reputation requirement with the operators of the base in order to buy.

-1 = enemy or better in other words any one can buy
0 = neutral or better
1 = must be friendly to buy, in the green on rep scale seems to be enough

Post Tue May 20, 2003 3:57 pm

Great place yu have here.

I tried to help but looks like i should have read all the way to the end first. Sorry about the repeated info.

Anyway I have one question I hope some one has come up with a solution for.

I have been modifying the Anubis fighter. I have increased the armor value but discovered a fatal flaw in doing so. Whne the armor is increased over the stock value say up to 10200 like the sabre, it can no longer be repaired after taking damage in a radiation field. It goes like this , flying along fat, dumb, and happy, no damage to the hull, then drops to near zero "hull breach immanent " message given and the naobots will not repair it.

I have tried adjusting the following area of the shiparch.ini :
fuse = intermed_damage_smallship01, 0.000000, 1050
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 350

along with the increased armor and it still doesnt work properly.

Any one have any ideas on this matter?

Post Tue May 20, 2003 8:53 pm

Hi i just started making mods 4 freelancer but i have a problem! how do i change where to buy ships, Guns, Missil Lunchers etc.?????????

EDIT: well i found that out! the problem is that how do i make bases that usualy donssen sell ships to sell them (im tried whit norfolk shipyard...)


Edited by - Anorius on 21-05-2003 11:12:14

Post Wed May 21, 2003 4:16 am

i got a question... how am i supposed to change the missles to make them able of firing without ammo?

Jesus Christ... someone help me

Post Wed May 21, 2003 2:17 pm

talking about modding... i got a few frens who said modding are for wimps... they said the way i mod is wrong... even though i can see that they themselves mod.. how can i revenge for the insult they gave me?

Post Wed May 21, 2003 3:26 pm

I made a little tool for editing an existing ships information and Values !
It can even edit the ENGINE of the Ship , The Tractor Beam and in the next time the possible Shild Generators.

Nice if one doesnt like to get too deep into the ini files.
Nevertheless one needs to decomplie the packed inis into one directory.
shiparch.ini and misc_equip.ini

and compile them afterwards (for example with flini.exe)

If someone likes to receive it, tell me !
Greetings
Joghthyrn

Post Wed May 21, 2003 9:41 pm

Can someone please tell me step by step how i can make the Eagle buyable on Planet Manhatten?

Post Thu May 22, 2003 3:42 am

hmm.. i cant seem to change their stats on hull integrity and cargo space



(I dunno I dun care and I dun bother)

Post Thu May 22, 2003 4:41 am

hey Joghthyrn i would like to try out ur new program, send it to me?

Post Thu May 22, 2003 5:57 pm

Finaly I made to send it for you.

If someone else likes to try it, you can get it from here :

ftp://fl:[email protected]

!!!!! PLEASE REFER TO THE HOW_TO_USE.TXT FILE !!!!!
on how to use the Program

Post Fri May 23, 2003 4:58 am

erhum... Jog? Please make the english version and send it to me... i'm not a german.. cant read what the things are about...

(i'm a Singaporean, not a german or other, send me english programs)

Post Fri May 23, 2003 1:42 pm

Ok - once agian !

I just finished an english version, all can get it from this adress :

ftp://fl:[email protected]

Just copy and paste this addy into your favourit browser and go there ;-)
I will post the next version to the DOWNLOAD Section of this forum, too.
But until then, please take it from the adress above !!
There is a HOW_TO_USE.TXT file on how to use the programm ;-)

The next version I'm currently sitting on can edit some more things and will work with the flini.exe tool integrated, so one can simply use the Freelancers Directory. Hope I finish it by the end of today ;-)

Till later

Post Sat May 24, 2003 7:23 am

Jog? i think there is a prob wif ur editor... whatever that i edited and save... copied ba back to the exact folder... sheesh... rite after the intro the FreeLancer crashed... either that i edited something wrongly or something wrong wif ur program.. i double checked, all my edited items hav no prob... so i come to the conclusion that ur program has a prob


(Or maybe i over edited?)

Post Sat May 24, 2003 11:02 am

Just tell me what all you edited !

I believed one can't overedit theese fields ? :-)
Ok - Me wouldn't ;-)

I only tried values which are a sort of "NORMAL"
Lets say :
NanoBotLimit = [0..10000
Shield= ""
The values saved by the programm should have the range of normal (32bit)Integer values. I dond't know whether Freelancer as some bounds which should not be broken.

For example, the INFINITE_POWER Engine only takes 6000 as Force and a rechargerate of 6000. Seems like this covers any power usage you need !!!
Same for the afterburner. Theese values dont effect the speed of the burner, only the engine's values on how long you can use the burner !!

Please tell me the values you changed and post it again - i will take a look at the source in while.

On the other hand I still work on the next version where you dont have to do the decode/ encode part manualy.

Post Sun May 25, 2003 6:05 am

The key to the ship prices is in the goods.ini file.
Each section comes with a certain loadout of equipment.(shields, engine, etc)
The shield seems to be the key, besides the price of the hull.
If you edit the price of the shield in the st_goods.ini file the price of the ship will drop the rest of the way to your desired level.

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