If you were using HexPlorer (http://artemis.wszib.edu.pl/~mdudek/), open up the DLL in question, and hit F5. This will give you an offset window. Let's use the NPC spawn distance for example:
2500d in content.dll, 0x11AC68 = NPC max spawn distance in SP and MP (following initial spawn)
See the 0x11AC68? Well, that's our offset - however, only the "11AC68" part of that needs to be plugged into the "offset" line - the 0x at the beginning pretty much just tells us that it's a hex number, for all intents and purposes.
Once you have 11AC68 in the "offset" line, hit enter - this will display something that looks like this:
http://img.photobucket.com/albums/v521/foxUnit01/Hex1.jpg
Now, go and hit View > Simple Data Types:
http://img.photobucket.com/albums/v521/foxUnit01/Hex2.jpg
This will cause a window to pop up with a bunch of weird numbers. The number we're looking for is 2500d, or a "Double" - which you can see in the list of numbers:
http://img.photobucket.com/albums/v521/foxUnit01/Hex3.jpg
As you can see in the picture, simply double-click an appropriate number from the list, enter in a new value, and hit enter. File > Save and quit.
If you go to an offset, look at the Simple Data Types, and no numbers in there make sense, you're probably using the wrong offset for that DLL version - FL patch 1.1 DLLs use different offsets than stock FL 1.0 DLLs. There is a list of 1.1 offsets alongside their 1.0 offsets, which can be found here: http://www.memes.no/88flak/downloads/beta/1.0-1.1_Offsets.txt
Edited by - fox Unit 01 on 5/23/2007 8:15:10 AM