Freelancer copies newplayer.fl to your save games file and renames it restart.fl. And as I have just descovered, in order to have a new starting ship, you have to edit the restart.fl instead of the newplayer.fl. Just thought I'd post this as it may help a lot of people in the future.
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Limit breaking 101
Here you find the different tutorials on editing and MODing Freelancer
Not to be rude, but there's one problem with editing the newplayer.fl. From what I've found, there's only one reason to even have the newplayer.fl, and that's if you've never played freelancer.
Freelancer copies newplayer.fl to your save games file and renames it restart.fl. And as I have just descovered, in order to have a new starting ship, you have to edit the restart.fl instead of the newplayer.fl. Just thought I'd post this as it may help a lot of people in the future.
Freelancer copies newplayer.fl to your save games file and renames it restart.fl. And as I have just descovered, in order to have a new starting ship, you have to edit the restart.fl instead of the newplayer.fl. Just thought I'd post this as it may help a lot of people in the future.
it *should* be possible to kill restart.fl (i hate it myself - it can cause real problems when its out of synch with mod updates) by removing/redirecting the game away from it - the trick is to find where it says 'check for restart.fl first' and disable checking so it assumes its not there, or never writes it. i'm pretty sure this has been worked on without joy yet
First, what differense would it make to completely get rid of the restart.fl? All it is is a copy of the newplayer.fl file. I found that when working on my current TC mod.
Second, it's good to see you again Alcander. There's something that I've been wanting to ask you. What ever happened to your Freelimits project?
Second, it's good to see you again Alcander. There's something that I've been wanting to ask you. What ever happened to your Freelimits project?
the reason is that there are two files for the same task and it's not really necessary (all it does is add empathy rates); if you want to program an options script to edit both you will have a very slow-activating mod. that and the restart.fl crashes when empathy de-synchs due to changes, are what we're really annoyed with.
All I know is that I've tried going through an editing the newplayer.fl and it doesn't work with a restart.fl. I guess getting rid of this may help, but my biggest concern is that there are a good bit of things that you can do by editing the restart.fl that I personally don't think we should give up just because it's the easiet way to go about this.
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