-------- Visibility --------
3f in Freelancer.exe, 0x210530 = near plane of view frustum
250000f in Freelancer.exe, 0x210534 = far plane of view frustum (nothing will be drawn beyond this)
20000f in Freelancer.exe, 0x1C8910 = max distance at which ships can be seen (even if LODranges specify a higher distance)
100000000f in Freelancer.exe, 0x1D15B8 = square of max distance that a ship can be selected
6250000f in server.dll, 0x84ADC = square of NPC disappear distance in MP
25000000f in server.dll, 0x84AE0 = square of player disappear distance in MP
100000000f in server.dll, 0x84AE4 = square of grouped player disappear distance in MP
-------- NPC spawning/behavior --------
1775d in content.dll, 0x11AC80 = initial NPC max spawn distance in SP and MP (such as after respawn)
2500d in content.dll, 0x11AC68 = NPC max spawn distance in SP and MP (following initial spawn)
2500f in content.dll, 0xD3C3E = maximum distance that NPCs will persist in MP (I don't recall if it applies to SP)
3750f in content.dll, 0x591B6 = distance over which NPC spawning will ignore density cap in SP; as a general rule, make it 1.5 * NPC max spawn distance
7500f in content.dll, 0x116A68 = distance over which NPC spawning will ignore density cap in MP; as a general rule, make it 3 * NPC max spawn distance
5000f in common.dll, 0x140810 = max range at which NPCs will engage enemies; don't forget to increase the range at which NPCs will engage in pilots_population as well (attack_preference under JobBlock)
5000f in content.dll, 0xD0510 AND 0x11AD10 = max range at which NPCs will go hostile upon seeing their allies go hostile (AND means both values must be changed)
500i in content.dll, 0x6C790 = max range at which NPCs will scan your cargo
2500f in content.dll, 0x6CA37 = max range at which NPCs will initiate scan of your cargo
-------- HUD --------
2000i in Freelancer.exe, 0xD2C02 = distance over which kilometers rather than meters are displayed (in the contact list)
2000i in Freelancer.exe, 0xEEF90 = distance over which kilometers rather than meters are displayed (target bracket in space)
10000i in Freelancer.exe, 0xD2C32 = distance over which fractions of kilometers are not displayed
99999i in Freelancer.exe, 0xD2C94 = distance over which "far" is displayed rather than an actual distance
999i in Freelancer.exe, 0xD597A = speed over which "---" is displayed
0x0F85->0x90E9 in Freelancer.exe, 0xD5936 = remove cruise speed display limit of 300 (in other words, change 0x0F85 to 0x90E9; this hack was found by someone else)
0.6f in Freelancer.exe, 0xDFC09 = speed at which target crosshair closes on subtarget in wireframe view (make smaller for faster)
0.8d in Freelancer.exe, 0x1D7E50 = width of bars for energy, shield and hull gauges (for example, set to 1.0 to make the bars solid)
1.25f in Freelancer.exe, 0x1C9804 = multiplier for distance at which brackets around non-targeted ships in space will appear (1.25 = ~3km, 37.5 = ~93km, etc)
3.0f in Freelancer.exe, 0x1D7964 = seconds between updates of the distances in the contact list
-------- Misc --------
1000f in common.dll, 0x18BDB4 = max dock acknowledge distance
10000f in common.dll, 0x13F48C = max docking initiation distance
0.8f in Freelancer.exe, 0x1D6D38 = resale % for ships
9999999f in Freelancer.exe, 0x1CAEE8 = maximum value of any single good
0.9f in common.dll, 0x18D5D4 = Reputation over which will give you affiliation with that faction (faction name appears in space before your name)
999999999i in server.dll, 0x6EEF1 = maximum credits that a player can have in MP
EFT_EXPLOSION_LARGE (limited duration):
100f in Freelancer.exe, 0x212AF0 - on-screen radius of effects, affects size-on-screen-based cutoff (make larger to increase cutoff range)
15f in Freelancer.exe, 0x212AF8 - max run time of effects
100f in Freelancer.exe, 0x212B00 - unknown, likely the first value of pbubble
500f in Freelancer.exe, 0x212B04 - visual cutoff range of effects (second value of pbubble)
EFT_WEAPON_LARGE_PROJ (infinite duration):
50f in Freelancer.exe, 0x212C58 - on-screen radius of effects
-1f in Freelancer.exe, 0x212C60 - max run time of effects
100f in Freelancer.exe, 0x212C68 - unknown, likely the first value of pbubble
500f in Freelancer.exe, 0x212C6C - visual cutoff range of effects (second value of pbubble)
15f in Freelancer.exe, 0x213158 - on-screen radius of vis_beam effects
100f in Freelancer.exe, 0x213168 - unknown, likely the first value of pbubble for vis_beam
500f in Freelancer.exe, 0x21316C - default vis_beam cutoff range (second value of pbubble for vis_beam)
EFT_DAMAGE_LARGE_SMOKE (infinite duration):
20f in Freelancer.exe, 0x212DE8 - on-screen radius of effects
-1f in Freelancer.exe, 0x212DF0 - max run time of effects
100f in Freelancer.exe, 0x212DF8 - unknown, likely the first value of pbubble
500f in Freelancer.exe, 0x212DFC - visual cutoff range of effects (second value of pbubble)
Oddly enough, the only real changes seemed to be in common.dll, which worries me a little. Could someone else perhaps comfirm some of these offsets on set of 1.1 files? I really don't feel like re-installing the game so I can re-apply the patch at the moment. =P