Doppel:
good news nephi. IT WAS WORKING THE WHOLE TIME BUT JUST 1 SMALL THING WAS PREVENTING THE SHIPS TO SPAWN!!! IT WAS A MOD THAT I HAD ACTIVATED. everyone remember to deactivate ANY mod that relates to the planet or base your modifying. 1 mod that should always be deactivated when doing this is Reynans Open map starter mod.
Thanks for the heads up! I wasn't sure wether any other mods might accidentally be running interference, but deactivating them prior to installing mine sounds like a GOOD plan
1. how do i change the number of ships that spawn? i copied what u told me to copy and there were a **** load of ships.
There are two methods. One, edit capitalships_HOUSENAME.ini (though I'd stear clear of those to avoid FURTHER confusion
), or two, put a cap on zone density.
And by the way... did you get ur name Nephilim from the Dreamcast game "Bluestinger"?
From Wing Commander, actually
Jackel:
I would like the battle to occour where the red dot is but it seems to be happening right at the planet. Is there a way to adjust the code to specify where the center of the battle (spawn zone) should be?
The center of a battle is always the center of the zone (pos = a, b, c).
also, sorry to sound like a pain with all these questions, but how much space is between grid squares (shown in green)?
Each grid is one-tenth the size (on a side) of a full sector, which in turn is one-tenth the size (on a side) of a system map, which has a different scale for every system... open universe.ini for NavMapScale vars.
In the Offset field, if that's how you move the spawn zone, which is the first number (X or Y), and is positive number mean Up and Right?
Syntax is (x, z, y) - positive X Right, positive Z Up, positive Y Down. You move zones by altering
pos .
I think I've figured out that the SPHERE entry is the maximum range you want for the spawn zone (shown as a white circle), that right?
SPHERE defines the shape of a zone,
SIZE governs its radius.
Perhaps if you could do a sample wright-up for the location I've shown it will help to better explain these things. Thanks a bunch man, this war is gonna kick!
Well, I'd create a second, overlapping zone by using Manhattan's as a template, take the original pos values and add a few clicks to X & subtract some from Y, remove standard population and extraneous data, then stuff it with capships
Sample code:
[zone
nickname = Zone_Li01_001_Planet_Li01_01_TEMPLATE
pos = (-33020 + X), 0, (-27925 - Y)
shape = SPHERE
size = 10000
sort = 1
toughness = 1
density = 48
repop_time = 50
max_battle_size = 44
relief_time = 50
encounter = capitalships_Liberty, 19, 0.500000
faction = li_n_grp, 1.000000
encounter = capitalships_Liberty, 19, 0.500000
faction = li_n_grp, 1.000000
encounter = capitalships_Rheinland, 19, 0.500000
faction = rh_n_grp, 1.000000
encounter = capitalships_Rheinland, 19, 0.500000
faction = rh_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.900000
faction = li_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.900000
faction = rh_n_grp, 1.000000
[EncounterParameters
nickname = capitalships_Liberty
filename = missions\encounters\capitalships_Liberty.ini
[EncounterParameters
nickname = capitalships_Rheinland
filename = missions\encounters\capitalships_Rheinland.ini
[EncounterParameters
nickname = capitalships_Escorts
filename = missions\encounters\capitalships_Escorts.ini
Doppel:
I made it where i was Bretonias enemy. and i made it where liberty was also bretonias enemy. When i launch from manhatten, the police are my enemy for some damn reason! what am i doing wrong?
I'm sorry I have to nag you so much, but I can't help you out if you don't provide more details. Which files did you edit? What changes did you make? etc
I still cant get 2 seperate ships at manhatten. i have the liberty and the bretonia ships in the li01.ini file. but just the bretonia ships show.
Decrease spawning probability.
Oracle:
I also have trouble have 2 sides fight each other even though I've twigged all ships to unlawful
If BOTH sides are set to unlawful and their interfactional reputation is still sky-high...
but the good news is after a clean reinstall, everything's working, though there's no fighter traffic in the system, just capitalship traffic, more twigging needed I guess
Hint: capitalships_Escorts
Edited by - Nephilim on 20-04-2003 18:18:09