I'm expereiencing very similar results as everyone else...
Not that I'm any sort of "guru" or anything, but I feel confident in understanding the logic behind computers as well as the next guy. Some things to consider when running a server:
1. The CPU will be your bottleneck most of the time. Reducing the server GUI interface down to the taskbar will lessen the pull it has on memory and the processor so if you're maxing out the server, try reducing it down to the taskbar.
2. Cheating is going to be inevitable. The best thing to do is back up the accounts on a regular basis. That way you can always revert back to a time when things were better for everyone and eliminate some problems without having to attempt to figure out what accounts are playing in "god" mode. The accounts for your server are stored in the My Games\Freelancer\Accts\Multiplayer folder of your documents folder (by default). You can back up the accounts for your server by backing up the entire My Games\Freelancer\Accts\Multiplayer folder in your documents folder. You
must back up the entire directory.
3. If your server allows new accounts, it is better to ban an account than to delete it. If the account is deleted, the same player's account will be created when they connect to your server again (but without the characters they had when the account was deleted). Banning the account without deleting it prevents the player from logging into you server until you remove the ban. Try not to abuse this power or word will spread to others and you might lose your customer base. Try to reason with people first, that always is wise.
4. The server load varies with how many players are connected and what those players are doing. In general, the more players you have on your server and the wider apart they are spread across the universe, and the more activity each of them are engaged in, the higher the load will be on your server. If you find that you are consistently running in the yellow or red on your server, you can limit the number of players that can be connected to your server at once. I refer to this as your "target" number...very important to establish.
Not all of this is my own words, but all helpful when considering the idea of running a server.
Rob "Stinger" Lordier
Moderator/Comp Tech
Lancers Reactor
Creator
Privateer FAQ Competition doesn't create character, it
REVEALS it!