Sun Mar 16, 2003 7:33 pm by Skiddz
I also get these messages:
"E:\Freelancer\Scratch\Source\Server\space\StarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(Li01)
E:\Freelancer\Scratch\Source\Common\CEqObj.cpp(454) : *** WARNING: alloc_equip: Archetype[0x8000bec6 not supported/equippable!
E:\Freelancer\Scratch\Source\Common\CEqObj.cpp(454) : *** WARNING: alloc_equip: Archetype[0x8000bec6 not supported/equippable!
and the whole weapon issue (where you click on a weapon your ship can't utilize) makes sense, but a simple warning message shouldn't take the server down.
A simple warning also shouldn't corrupt character data either. Stinger, I know you said things were tested thoroughly, but I'm beginning to wonder just HOW thoroughly. I may be way off track here, but seemingly minor issues seem to be the cause of these crashes.
Anyways, details of my setup and further comments below:
Network conenction is cable modem, LinkSys BEFSR41 in router mode, static route from my NAT'd LAN to my ISP, and a Cisco Catalyst 2924XL Enterprise switch feeding the rest of the house. All the proper ports are forwarded to the proper places (I can host lots of other games just fine) on the LinkSys and there are no access list entries on the Cisco box.
My LAN is controlled by an NT4 server and I run a full NT Domain setup as well as a couple linux boxes with Samba on them (One as a backup domain controller, the other handles FTP/POP/SMTP/DNS/NFS duties), an OS/2 Warp 3 box (Just for foolln' around with) and several WinXP/2k/98 client machines.
My FL server runs on a dual PII-500 machine, 256M RAM, embedded Highpoint 366 ATA100 disk controller, TNT2 Ultra video (Yeah, I know, kind of waste for a server machine but it was a card I had sittin' around. heheh) and an Adaptec 2940U SCSI card attached to an Exabyte 8mm Tape drive. (8505 if it matters)
OS is Win2k Pro stripped clean of unneccessary crappola. My crashes seem to occur either shortly after entering a jump gate, or right when exiting the jump. No warnings, no nothing, the entire machine reboots. Last night I did catch a dump message related to HAL.DLL so I thought I'd had a driver issue or bad piece of hardware. I opened the case, made sure everything was snug and installed the latest and greatest drivers for all the hardware.
This helped a little bit as I was able to keep it running for nearly 10 hours with just me on it. As soon as we got to 3 players last night, it crashed every 10-30 minutes.
The system event log says this:
The computer has rebooted from a bugcheck. The bugcheck was 0x0000000a (0x0100005a, 0x00000002, 0x00000000, 0x8006656b). Microsoft Windows 2000 (v15.2195). A dump was saved in blah blah blah...
immediately upon restarting. I do have another machine I could move the server to, but judging by all the posts here, I'd say that's little more than an exercise in futility right now.
Anywhere in the docs there's better troubleshooting info? I've read the ReadMe and the whopping 3 paragraphs on running a server in the manual. Microsoft's support site is pretty much useless since you can't punch in an actual error message and get possible solutions.. I'm beginning to think I just pissed away $40 on this thing since the reason I bought it was to run a persistent server for me and my buddies to play on. I'm more frustrated than annoyed at this point. The game has potential and I'm enjoying the hell out of the singleplayer mode, but again, the multiplayer possibilites are what got me interested in the 1st place.
Anyways, that's all the detail I've been able to dig up for now. I hope this gets resolved soon.