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Post Sat Jul 12, 2003 7:54 pm

Thanks Fire,
it was fun indeed last night, which was the aim of the game, sure a little passion entered it from time to time, but any negative feelings were quickly disipated.

I certainly think that some rules need to be determined if any further system battles are to be faught. We did take it from houston to sugarland, and a bit inbetween.

I don't mind the one death rules, makes sense in some respect, anyone else have any thoughts?

Post Sat Jul 12, 2003 9:49 pm

I'm just gonna fire off some random ideas.

Maybe we take the idea of fighting for every trade lane stop, and each side gets x amount of lives. Let's say 10. So, once a side has had 10 deaths, that side is pushed back a trade lane. Once a side is pushed out of the system, the battle is over.
So, the defender has the advantage of starting with more trade lanes, while the attacker only gets the trade lane that has the jump gate.

Or, maybe to give the attacker an advantage, the attackers get 15 lives while the defenders 10. Or totally different numbers.

Maybe some players, they are designated the commanders of the attacking or defending group. They take up 2 lives. So if you kill the commander, you strike a bigger blow to the enemy than just a regular player.

You could even go so far as to say that the attackers aren't allowed to get nanobots or shield batteries from the system they're attacking. They have to get them from outside the system. So maybe a tactic for the defenders is to strike at the attackers' logistics.

Or maybe each trade lane stop has an individual lives count. So, let's say there's 2 people fighting at Manhattan, 2 at Fort Bush, 2 at the Colorado jump gate. Each trade lane stop has 10 lives.
The attackers in Manhattan kill the defenders 5 times. The attackers in Fort Bush kill the defenders 5 times. They still need to get 5 more kills before they claim control of that trade lane stop.
I suppose to end a battle using that method would be once all trade lane stops are controlled by one side.

I hope your mind has not exploded yet. I'm bored and so I thought why not babble the thoughts that stream through my head.

Post Sat Jul 12, 2003 10:53 pm

A big giant game of tug of war.... that sounds very interesting Shadow.

Edited by - [SDFalcon on 12-07-2003 23:53:37

Post Sun Jul 13, 2003 12:13 am

California system be free mateys....Arrrrrgh....We are the pirates.....not of the damned carribean....Arrrrgh matey - but of California....We control that sector now, and GOV and SD and AR and HRE (what a friggin joke they are) can walk the plank right out of the airlock over thar. In California the only law is the law of the gun. Mine are biggest, come try to take it from me....ARRRRRRGH!



Piracy is only determined by who has the better armament.

Post Sun Jul 13, 2003 12:20 am

Man, poor Liberty. It's getting hit the hardest.

Post Sun Jul 13, 2003 12:26 am

Arrrrgh mateys....that declaration is immediate....those scurvy dogs will die....Arrrrrggh



Piracy is only determined by who has the better armament.

Post Sun Jul 13, 2003 12:28 am

HRE no longer exists. There was little interest and no one joined. Suggest that we limit it to just the liberty system for now. Thanks for all the bananas though.



Pirates, Government Agent, and Criminals...we like you all...just don't get in our crosshairs!

Post Sun Jul 13, 2003 12:31 am

All I can say is -

Post Sun Jul 13, 2003 1:40 am

Dashadow, all the more reason for the freelancers to fight back, before they come under the iron fist of the pirate clans. On that note, SD is in open recruiting. We will also accept the help from anyone who wishes to reamin a freelancer, but help fight the pirate factions that are taking control of the systems.

Post Sun Jul 13, 2003 7:01 pm

What if a colony war to erupt? By this, I mean, what if a bunch of people got together in Rheinland and decided they were going to go blow the snot out of everything in Liberty, how would/could that occur?

Post Sun Jul 13, 2003 7:06 pm

Well, just state that you are going to do so and then do it. Or just do it, but people might not know what it is you're doing or why if you don't state what you're doing. At least, that's what I think.

Post Sun Jul 13, 2003 9:15 pm

THe idea of the formal declaration of hostilities is to make sure that everyone knows what is going on so that they could participate. If we are going to have wars, then like twex suggested - we should have some way of determining a win-loss scenario. The insatnt respawn thing could/did make one battle for one area of one system last 3.5 hours....

Less talk, more fighting....but we need rules....the real world has the Geneva conventions....we might need something too.

FYI - Clan SD has Rheinland. Does this mean that Rhienland has designs on Liberty?

Pirates, Government Agent, and Criminals...we like you all...just don't get in our crosshairs!

Post Sun Jul 13, 2003 11:15 pm

so when does the battle for california commence?

shadow, my head did explode reading your stuff, sorry. maybe just doing a last man standing deal with equal teams to begin with? but then you have that damn drake....

dont get me wrong though, i would participate in something that complicated, but i personally think it might be too much.



I dont want to end up in an early grave because YOU were too busy daydreaming

Post Mon Jul 14, 2003 3:22 am

Brow is full so I have some time to write.

I think I know a good balance, something that will not finish too quickly and allow for plenty of enjoyment.
Each system is divided into many battlezones (according to either the number of stations or planets), i.e. something tangable that can be faught over. e.g. the battle for manhatten.
Each battle is divided into a number of encounters (to be determined by the defending side, but a number not exceeding 19).
Each encounter starts off with all players of both teams alive armed and fresh. Each encounter ends when either one side has been eliminated, or concedes, No-one participating in the battle is allowed to respawn during an encounter.
No one is allowed to join a team during an encounter, however players can join or part between encounters.

So on the scale of things, you can either fight for a system, or if you want to think small, battle for a planet.

An example: Team X decides they want planet Y from Team Z. They declare a formal notice of aggression for planet Y at least say 24 hours prior to the event. Team Z acknowledges the notice and says that the planet will be decided based on a 'best of 9' encounters (first to 5), and 2 ahead (so if it were 5-4 then there would be more encounters until one team went 2 encounters ahead). The battle pursues, each team gathers some distance from the planet and within some distance of each other, then the attackers hail 'ATTACK' to begin fighting, no one spawns until one team is dead, or concedes. Once all a team is dead, the remaining team wins that encounter. All dead members of both teams spawn, and retake up positions for the next encounter. And so on until the battle is won/lost.

Did that make any sense?

Edited by - Twex on 14-07-2003 04:25:10

Post Mon Jul 14, 2003 5:31 am

It took a moment, but yeah, it makes sense. That works for me, but let's get some battles going so that we can actually use these battle rules.

How would a war end, though? When people don't feel like fighting for a place anymore? Freelancer battles are rather inexpensive.
Maybe for every battle, each side gives x amount of money, and the winner of the battle gets the money. That gives a reason not to want to battle. And a reason to battle too.

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