--The Superguns need to be toned down or given a drawback.
--Leveling needs to change. As it is now, you can get the max level in 2 hours. Which is total bullsh1t. They need a few things to make leveling harder. Also should raise the level requirements for certain ships. Increase level requirements for sabre/titan/eagle to at least 35. This way, players get to use the other ships in the game, so they weren't all built for nothing.
Here is how I think leveling should work, to actually make it tougher for players to reach that final level.
From 1-5: 50k per level and 2 missions per level from anyone.
5-10: 100k per level and 4 missions/level
10-15: 250k per level and 8 missions/level
15-20: 500k/level and 13 missions/level
20-30: 750k/level and 20 missions/level
30-38: 1.5 million/level and 40 missions/level
Every time you get enough money to Level, you pay for each level with the amounts above. So in the game, it raises your LEVEL throught the game, but its expensive. This will entice you to make more than required to level so you have money to buy new stuff. This system of ranking will also encourage trade convoys, like 2 dromadery's and 2 fighters. Because the amount of money required is so high, you will need to cooperate to make it if you want it fast. So you and 3 of your friends can make a convoy, an actual term in the game. When you reach your destination, each automatically gets 1/4th of the profit.
Increase weapon costs by 100% , as well as equipment prices. Do not change commodity prices. This way, every salvaged weapon will be valuable and you can get more money for salvaged weapons. Every thousand will count.