I think Accushot needs a break, so I'll hop in and answer a few for him...
Xotic,
The nickname you're looking for is li_elite (Liberty Elite). A list by ids_name is available
http://www.lancersreactor.com/t/forum/t ... &M=False' Target=_Blank>here. After doing this for a while you'll figure out the naming system they used, it's just a little rough at first.
Bob McDob,
Since your question seems to have been missed, heres a bit on formations for you.
The file you posted the clip from doesn't control the formation, it just sets up the number of ship for a specifc encounter. But since you posted that excerpt I'll explain that file a bit for you:
[EncounterFormation
ship_by_class = 1, 1, sc_fighters <- Min, Max, ship class
pilot_job = patrol_leader_job
make_class = class_police_patroller
ship_by_class = 2, 2, sc_fighters, -1 <- Min, Max, ship class, level adjustment
pilot_job = patrol_job
formation_by_class = fighters <- can be any class, see below
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
For the ship_by_class min and max, just make sure the leader is "1,1" and then do whatever you want with the wingmen, if you set it to something like "0,3" the encounter will have between 1 and 4 ships (1 leader + 0-3 wingmen). The formation_by_class chooses which formation to use depending on which faction has just "spawned" using this encounter. To see which formation you need to look for go into faction_props.ini and look at the faction you are interested in. You'll see something like this:
[FactionProps
affiliation = li_p_grp
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_li_p
<snipped to save space>
formation = fighters, fighter_li_p <- "fighters" from formation_by_class above
formation = gunboats, armored_li_p
So now, the formation you want to edit for the Liberty Police would be fighter_li_p, open up formation.ini and search for "fighter_li_p" and you'll see this (well, not really, this is from my mod):
[Formation
nickname = fighter_li_p
pos = 0, 0, 0
pos = 25, 25, 25
pos = 100, 100, 50
pos = 125, 125, 75
pos = -50, -150, 100
pos = -25, -125, 125
pl_pos = 50, 50, 75
Each "pos" line is a ship's position, the first number is left(+)/right(-) the second is up(+)/down(-) and the last is forward(-)/back(+). The "pl_pos" line is where the player goes if they join the formation.
Frako,
Your train engine is missing some effects or using an engine effect that doesn't have a cruise effect. Go into engine_equip.ini and add all the lines missing when you compare it with a normally flyable ship. Also, if you want to see the trail behind your engines like you see on the NPC ships make sure the value for trail_effect_player is identical to the value for trail_effect. None of the stock player ships have the visible trail, a quick copy & paste job will let you see the trail in the game behind your own ship.
That should get you all caught up accushot, take the rest of the weekend off