Hey Accu'o'shot,
first I'd like to thank and honor you, that you share your wisdom and spend your time with answering newbie questions. Great job !!
I'm editing a total re-balance of the ship stats, nations and weapons to make things more difficult and force ppl to more teamwork.
So let's see what you can tell about my probs :
How can you create :
1a) a cruise disruptor mine (simply copy a mine and change the warhead with
the one of the cruise disruptor ?)
1b) a flare (copy a countermeasure and change what item to get an explosion as
if you shoot a mine and make this explosion last longer ?)
2) is it possible to make turrets and cruise disruptors fire while you are
IN
cruise ?
3) can you make turrets fire multiple shots/missiles ? (dual/quad fire)
4) a "silent mode" : when using the kill engine, you stop and as long as you don't
speed up again, you are not seen on scanners, like cloaked but still visible 4b) or an ECM device: when activated, you disappear from scanners, but uses
weapon energy
5) can you change the different efficiencies of the different weapon types
against the different shield types ?
6) where can you edit the rewarding of the missions ? (wanna cut it down to
strengthen trade and piracy)
7) is it possible to create new mission types :
escort : ship A must reach location X, attacks as local usual, reward depends
on distance
delivery service : you get item A at location Y, now get it to location X and be
rewarded, enemies of the client will hunt you.
scouting : fly to location X, make a scan of different heavy guarded ships/
stations, when item A is discovered, fly home to get rewarded.
player hunting : faction X wants PLAYER A to be killed (how to make a player to a mission target only when faction is hostile to player ??)
If you could help me with these mods, or if you can tell that they're not possible, you're the greatest.
Thx in forward
Khan Goldi