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The general place to discuss MOD''ing Freelancer!

Post Fri Jul 18, 2003 4:08 pm

i've done that already(note the comment on all assoiated files) means i've renamed those as well, but thank you for the help anyway.

anyone else have ne ideas why it keeps crashing?
i read in another thread(dawns system tutorial) that someone was having the same problem but no one solved it.

Post Fri Jul 18, 2003 7:12 pm

Ok so if I've understoof you correctly. You've done the following.

1) Added the base entry into your system ini file.
2) Created the cw01_#_base.ini in the bases folder.
3) Created the cw01_#_(area).ini's in the rooms folder.
4) Double checked to make sure all paths and names are correct.
5) Added the base entry into the universe.ini.

Post Fri Jul 18, 2003 7:22 pm

I believe I found your problem! the ids_name!! I skiped over that the first time! ur ids_name is thats causeing the crash. Change the ids_name back to its original numbers, and if you dont crash that was the problem. Now if you don't want that base then go choose another, look in the tutorials forum under completed. In the planet ids section it lists under which folder and what number every planet, station, and ship is (ie Li01_03_Base = Battleship Missouri). So just go into the li01_03 ini file look for the li01_03_base (or whatever item you want) and copy the whole code under the object title, and copy it over your bse copy, excluding the pos if you want it in a certain position. I hope that helps <.< and I hope I explained it well enough

Post Sat Jul 19, 2003 4:09 am

hi guys first i like to say a big THANK U to u for helping us and tachin new thing

i have 2 guestions
q1. how do i spawn goods in space i.e. like spawning alien organisms in space near manhattan??

q2. i tried to make an eagle buyable at manhattan but now i cannot buy any ships i followed the instructions u gave exactly but had to restore the original to keep playing otherwise i couldnt buy any ship anywhere???

Post Sat Jul 19, 2003 5:50 am

> Try altering CRUISE_STEADY_TIME to a higher value, that should do it.

I've tried that; it doesn't appear to do anything. I'll try it again, anyway.

Post Sat Jul 19, 2003 1:39 pm

Hey there!
How do you mod weapons (refire rate, damage etc.)/create new weapons? And how do you cloak your ship? Answer please!!
thanx!


Edited by - bonvoyager on 19-07-2003 15:31:21

Post Sat Jul 19, 2003 4:36 pm

Weapons stats are changed by edited weapon_equip.ini in Freelancer\Data\Equipment. Look for the weapon ID in this thread: http://www.lancersreactor.com/t/forum/t ... ng&M=False

Post Sun Jul 20, 2003 8:36 am

Hey I got a small question about the Nav map/ system size.

I'm creating a system that reletivly to scale, large planets, semi long distances apart. More like a realistic system to make you actually feel like you're in space kind of thing, I've got a problem though. Since my system is somewhat large I'm shown as off the map in the nav menu. Is there any way to change that? Like the size of the nav menu. I've looked at the systems in freelancer and some systems are way bigger then others and they are all shown on the nav map. (e.g new york is half the size of new berlin). Does anyone know the ini you'd have to edit for that? Or would I need a special line of code to add to the (my_system.ini) file?

Post Mon Jul 21, 2003 5:03 am

Hello guys, (noob to modding tbh)

First post here goes.

I've just started to created a new system in freelancer. everthing seems ok until i take the jumpgate to the new system. When I get halfway through freelancer crashes back to the desktop any ideas ?

TE01.ini

[SystemInfo
space_color = 0, 0, 0
local_faction = li_p_grp

[Archetype
ship = li_fighter
simple = li_fighter_dmg_portfin_cap
simple = li_fighter_dmg_starboardfin_cap
simple = li_fighter_dmg_engine_cap

[TexturePanels
file = universeheavensshapes.ini

[Dust
spacedust = Dust

[Nebula

[Asteroids

[Music
space = music_li_space
danger = music_li_danger
battle = music_li_battle

[Ambient
color = 35, 30, 40

[Background
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li01_stars.cmp
nebulae = solar\starsphere\starsphere_li01.cmp

[Object
nickname = TE01_Sun
ids_name = 261008
pos = 0, 0, 0
ambient_color = 158, 166, 242
archetype = sun_2000
star = med_white_sun
atmosphere_range = 9000
burn_color = 195, 199, 237
visit = 0
ids_info = 66162

[zone
nickname = Zone_TE01_sun_death
POs = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000
sort = 99.500000
density = 0
relief_time = 0

[LightSource
nickname = TE01_system_light
POs = 0, 0, 0
color = 195, 199, 237
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object
nickname = TE01_to_Li01
ids_name = 260653
POs = -50000, 0, 0
rotate = 0, -135, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_li01
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li01, Li01_to_TE01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest

universe.ini (added system)

[system
nickname = TE01
file = systems\TE01\TE01.ini
POs = 13, 10
visit = 128
strid_name = 196657
ids_info = 66115
NavMapScale = 2

LI01.ini (jumpgate added)

[Object
nickname = li01_to_TE01
ids_name = 260912
POs = -45267, 0, -32810
rotate = 0, -135, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_li01
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = TE01, TE01_to_li01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest

Post Mon Jul 21, 2003 10:02 am

First of all, im v.sorry for not replying sooner but my comp has an error in VMM(12) or something so it keeps screwing up.

BornSucking

If youre still getting the problem it could be because Li01_01_base does not have a deck, it has a ''Cityscape''. Make sure you copy the files exactly and only change the names of your files. If you want a base with a deck and not a cityscape, find an existing one that does, like the Osiris.

Post Mon Jul 21, 2003 10:06 am

Typhoon

Try restoring the backup of shiparch.ini and then trying to load. An error in mission1.ini is unlikely to crash the game straight away, but the ships are loaded from shiparch.ini immediately. This could be the prob. Also remember to close any square brackets ''[''

Post Mon Jul 21, 2003 10:10 am

leoking

Question 1:

You cant actually 'spawn' goods in space unless you are editing a story mission, but you can create an area of organisms in a zone, just like asteroids. If this is what you mean, post the name of a system with similar organisms and ill write the code for you.

Question 2:

Sounds like you forgot to append a closing bracket, so the entore file is being missed out. For every time you have to add a line with a square bracket at the start, e.g. ''[Ship '', you have to add a closing one on the end. I cant show them here because they are not supported in html.

Post Mon Jul 21, 2003 10:14 am

TachyonNimion

The file you need is DATA/UNIVERSE/universe.ini. Add a line in the section for your system like this:

NavMapScale = ;??? <-- Whatever you like, 3 seems to be about average but i havent checked

Edited by - Accushot on 21-07-2003 11:23:33

Post Mon Jul 21, 2003 10:21 am

dj1nn

1. You need to change:

[TexturePanels
file = universeheavensshapes.ini

to:

[TexturePanels
file = universe\heavens\shapes.ini

2. Since you have a reference to nebula in ''[Background '' it might be a safe idea to remove the reference or add a nebula definition.

3. Delete the line ''[Asteroids'' if you have not got any asteroids in your system

Thats all I can think of at the moment, but make sure youve added closing square brackets to every line that needs them.

Post Mon Jul 21, 2003 11:19 am

Is it possible to make only the effect of the cloaking in sp? I mean the ai is seeing you but you are cloaked with an effect like the rheinlanders in the story?

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