You could edit solararch.ini and change the hitpoints part for some of the base models, or go into C:\Program Files\Microsoft Games\Freelancer\DATA\UNIVERSE\SYSTEMS\LI01\LI01.ini, and look for this section:
[Object
nickname = Li01_10
ids_name = 196775
pos = -92447, 0, -12925
Archetype = depot
ids_info = 65753
base = Li01_10_base
dock_with = Li01_10_base
voice = atc_leg_f01
space_costume = pl_female5_head, sc_female1_body
reputation = co_vr_grp
behavior = NOTHING
difficulty_level = 3
loadout = depot_co_01
pilot = pilot_solar_easy
change Archetype = depot to d_depot and now Detroit Munitions is destructable exactly like the other base in Mission 1.
You can also go to C:\Program Files\Microsoft Games\Freelancer\DATA\UNIVERSE\SYSTEMS\rh02\rh02.ini and look for this section:
[Object
nickname = Rh02_02
ids_name = 196813
pos = -24733, 0, -45922
rotate = 0, -135, 0
archetype = r_battleship
ids_info = 65625
dock_with = Rh02_02_Base
base = Rh02_02_Base
reputation = rh_n_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = pl_female2_head, rh_female_elite_body
difficulty_level = 10
loadout = rh_battleship_rh_01
pilot = pilot_solar_hardest
change archetype = r_battleship to d_r_battleship and now youve changed Battleship Westfalen in the Hamburg System into a destructable rheinland battleship! also you can do the same for any Kusari battleships, just replace k_battleship with d_k_battleship and its destructable! THis doesnt work with Liberty Dreadnoughts or Bretonia Battleships however.
PS: Editing hitpoints in solararch.ini was my idea and might not work
After all it was just a theory
Hull Breach!!! - themilkman
Edited by - themilkman on 2/25/2007 5:51:15 AM